Playstation Universe interviews Pete Hines

Brother None

This ghoul has seen it all
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PlayStation Universe has interviewed Bethesda's PR man Pete Hines. Not only that, they're also psychic:<blockquote>From the creators who brought you The Elder Scrolls IV: Oblivion comes one of the best post-apocalyptic role-playing games ever - Fallout 3.</blockquote>Apropos. On to the questions.<blockquote>PSU: The art direction in Fallout 3 definitely succeeds in capturing the visual spirit of its predecessors. How did Bethesda initially capture these visuals and place them into a next-gen 3D world? Were there any compromises made in terms of what to add or how expansive the world could be? In addition, was there anything Bethesda thinks it did differently than any previous titles in terms of the current world's visual layout?

Obviously we spent a lot of time looking at the games themselves, but also the concept art for those games. We have a lot of the original materials from the first two games so we can look at not only how they looked in the original games, but also what the developers were going for when they came up with the idea. We spent a ton of time churning out a lot of concept art and going through multiple iterations to get the look and feel of things right. That includes all of the iconic elements from the series – the PipBoy, Vault Suit, and so on – to little things like the chairs and computers that appeared in the Vault in the first game.
(...)
PSU: How does the melee system in Fallout 3 exactly work? How will the VATS system focus its efforts with the melee system?

The goal is to balance the game so that you never have to fire a gun if that’s not the kind of character you are role-playing. So you can use different types of melee weapons in close range and use VATS to target body parts just like you can with a gun. How “exactly” it works is one of many things we are working on at the moment and it continues to get changed and refined until we feel like we have it “just right.”
(...)
PSU: What platform is lead for development? Are you finding one easier than the other?

We usually use the Xbox 360 as our lead platform because it has some very good tools for providing feedback we need in managing things like memory allocation, load times, framerate, etc. But we develop each platform simultaneously and ultimately the game has to run and be tweaked to run on each platform as well as possible.</blockquote>Link: Post Nuclear Living in Fallout 3 on PSU.

Spotted on Fallout 3: A Post Nuclear Blog.

EDIT: the article has been revised by its editors. Follow the link to read the up-to-date quotes.
 
Funny how he brings up the vault suit as an example of an iconic element they got right, when pretty much the only thing left of the original is the color scheme. Then again, I realize that's a ridiculous nitpick.
 
Zeb said:
Funny how he brings up the vault suit as an example of an iconic element they got right, when pretty much the only thing left of the original is the color scheme. Then again, I realize that's a ridiculous nitpick.
They didn't even get the color scheme right, just a close approximation. It's a lot darker, both the blues and yellows. That makes it more adult, you see. /sarcasm
 
PlayStation Universe said:
From the creators who brought you The Elder Scrolls IV: Oblivion comes one of the best post-apocalyptic role-playing games ever - Fallout 3.

Wow.
 
Please don't get personal. Criticize the journalist, not the person. Attacking him as a person is both low and unnecessary, since his journalism allows enough room to attack.
 
It's not a matter of age, even when I was 16 I knew more about Fallout than this guy and even knew what is a MMO game
 
Brother None said:
Please don't get personal. Criticize the journalist, not the person. Attacking him as a person is both low and unnecessary, since his journalism allows enough room to attack.

Yes, ma'am!

I mean.. sir!

(Name the reference!)

OK, OK, I admit I wasn't even criticizing. He's not worth it. It was pure bashing from my part.

Seriously, this:

Now, we all know everyone at Bethesda are the kings of NPC's and A.I.

I mean, come on. You can't blame someone for bashing this guy.

Edit: Just noticed FO3 is classified as a shooter. RPG doesn't even appear as a sub genre. Ahahahaha! Funny! Maybe this guy is not so dumb after all.
 
"Due to hit stores next year, Fallout 3 will breathe life back into the once amazing franchise"

So....it's not cool anymore. What?
 
Well a person claiming to be the author posted a few times on the fallout 3 boards where he claims and I quote:

Well, from what I have seen on Fallout 3 at press events and the pre-E3 showing, I can say that Fallout 3 will be the best RPG ever. Talk to any guy who has seen gameplay footage from press events and they will agree with me.

I do tend to believe it is him, as the style is pretty similar:)

He also referred to the possible follow up to Oblivion(which he called Oblivion IV) as Oblivion 5 for those that didn't see the article before it was changed.

I am sorry, but if this guy is not a paid off stooge, I don't know who is. Because he knows nothing of gaming, nor clearly of fallout.
 
Justin Pinter said:
Now, we all know everyone at Bethesda are the kings of NPC's and A.I.

QFT. All responsible for this newspost, step forward.

Also, BN, this might come in handy to edit in the post:

PSU: What platform is lead for development? Are you finding one easier than the other?

We usually use the Xbox 360 as our lead platform because it has some very good tools for providing feedback we need in managing things like memory allocation, load times, framerate, etc. But we develop each platform simultaneously and ultimately the game has to run and be tweaked to run on each platform as well as possible.
 
Brother None said:
Please don't get personal. Criticize the journalist, not the person. Attacking him as a person is both low and unnecessary, since his journalism allows enough room to attack.
Ahaha :lol: That's right. Anyway, it could be worse. What if...

Bethesda has released the beta test client for their new post-apocalyptic IP, a revolutionary MMO that combines RPG elements with FPS gameplay, in an outstandingly immersive world!
 
Comedy gold.
Really, there isn't much that can be added. I can't really imagine how it could be any more uninformative and sycophantic an interview. Well, there could be more typos/factual inaccuracies, though. ("rat scorpions" and the like)
 
pkt-zer0 said:
rat scorpions

OT: I read somewhere that women re afraid of rats because the scaly, naked, wiggly tail is reminescent of the phallus; Do you think they'd be more relaxed if it was replaced genemagically with a scorpion stinger?
 
That includes all of the iconic elements from the series – the PipBoy, Vault Suit, and so on – to little things like the chairs and computers that appeared in the Vault in the first game.


So his examples of keeping the Fallout art are the completly redesigned Valut Suits and the *gasp* pip-boy?! I would guess he means the Vault-Boy (aka Skill Guy) that's been slapped onto Beth's poor at best quality visuals.

Ol' Pete is always good for a laugh.

On the journalistic quality scale this is somewhere below Leave it to Beavers Eddie Haskell....

Or as Eddie might say, "My, your shit smells wonderful today Mr. Hines - it goes perfectly with your next-gen FPS Fallout 3, the best game ever."

It's a shame to see hack writing like this which does so much to bolster the "console kiddies" attitude since only a brain-dead tween could read that without wincing at the buzztastic obsequious drivel spewed like pureed peas all over the face of the reader.
 
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