Portable Nuclear Weapons in the Fallout Universe.

RetroAmerica

It Wandered In From the Wastes
Are portable nuclear weapons to be taken as a serious invention in the Fallout Universe, or are they simply a gameplay enhancer added by Bethesda to make the post-nuclear setting much more nuclear?


Note a Real World Historical Example of an infantry operated nuclear weapons system the M29 Davy Crockett: http://www.1-33rdar.org/Detailed_M29.jpg
 
I know people will be all like "hurhur, Bethesdrones" but since Beth owns the series and makes the canon, it's a serious invention. It's dumb, but it's to be taken seriously.
 
Personally I find the idea of a portable nuclear weapon other than one of those suitcase bombs or nuclear mines in the Fallout setting such as the Fatman, or the nuclear grenade before that in FOBOS incredibly stupid.
They basically act like heavy explosives so why not stick to those instead of making up some bullshit that weapon designers and physicists managed to scale down nuclear fission into a weapon that can be used in infantry combat.

Fallout 1 and 2 took nuclear weapons and the dangers of radiation pretty serious, in FO3 and FO4 it became almost for lulz (the glowing sea seems to take it more serious but to an extend).
 
Well, realistically speaking, there is the design of Atomic Demolition Munitions, more or less a nuclear land mine, available since the mid/late 1950s. Some of those have been deployed in Europe and the South/North Korean border during the cold war. So not completely impossible to have smaller, portable nuclear devices - outside of dirty bombs.

However, I have to agree, Fallout as a setting already contains waaaay to much nuclear shenaningans as it is :ugly:
 
I don't think it's that implausible, and it doesn't bother me much, especially as it was designed by use with power armor, which has plenty of radioactive shielding (while the Davy Crockett needed to be larger/heavier to achieve more range so as to not kill the unprotected soldiers firing it).
 
Well, realistically speaking, there is the design of Atomic Demolition Munitions, more or less a nuclear land mine, available since the mid/late 1950s. Some of those have been deployed in Europe and the South/North Korean border during the cold war. So not completely impossible to have smaller, portable nuclear devices - outside of dirty bombs.

Yep, that is where I got my reference to nuclear mines from, and those things were still at least the size of a water boiler for a house. (also many idiotic ideas on how to keep the trigger mechanism from being frozen during the winter by using chickens)
 
The whole point of Fallout, is you know, what happens after WW3. The world was ruled by ICBM's.
Bethesda's treatment of technology is the same as the new models of power armor, janky pipe rifles made with duct tape and balsa wood and then, if one were so inclined, throwing a reflex sight onto said janky pipe gun.
It's just hardware fetishism in video games gone "wacky."
 
To me they are just 100%, pure gimmick that Bethesda came up with to put atom everywhere they could. It's as if they were afraid that there is not enough "Fallout" in their "fallout 3" so they tried to cram as many things they perceived as fallouty as possible. So you have ghouls everywhere, mutants everywhere, BoS everywhere, Enclave everywhere and atomic power everywhere. Then you also have water purification quest AND a G.E.C.K. quest...
So yes, it's just an idiotic idea of bethesda and in my own head canon there are not fatmans and mininukes. And no Liberty Primes chucking nukes like it's going out of style.
 
Fallout 1 and 2 took nuclear weapons and the dangers of radiation pretty serious, in FO3 and FO4 it became almost for lulz (the glowing sea seems to take it more serious but to an extend).
This. And that's why I always make a mod to disable car "nuclear explosions" for my FO3/FNV. I collect every Fat Man & mini nukes I can find in the game (except buying from traders, which is pointless) but never use them during my playthrough.
 
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