Hi all,
Just need some input from the rest of you about the Living Anatomy perk. For reference's sake, here are the descriptions for the Living Anatomy perk.
(Note: The +20 skill points is overridden by content in the Readme file, which states that the bonus should instead be +10%)
Judging by the descriptions, it seems that all critters should receive the +5 damage modifier per attack, with the exceptions of robots and turrets (which are considered internally by the game to be robots anyway).
However, I've discovered that for whatever reason, aliens and wanamingos are also not affected by the Living Anatomy perk. It might not be obvious from normal gameplay, but quite obvious if one looks at the relevant section of the assembly code. More specifically, a conditional check is made against both aliens (0x10) and robots (0x0A) before allowing Living Anatomy to do its work.
The big question is: do you think this was intentional on the part of the developers? Or do you think this is a bug? If it's a feature, I'll leave it alone. Otherwise, I can fix it up relatively quickly.
Cheers,
-- The Haen.
Just need some input from the rest of you about the Living Anatomy perk. For reference's sake, here are the descriptions for the Living Anatomy perk.
Fallout 2 in-game text said:You have a better understanding of living creatures and their strengths and weaknesses. You get a one-time bonus of +10% to Doctor, and you do +5 damage per attack to living creatures.
Fallout 2 Game Manual said:This Perk confers +20 skill points to Doctor. Since characters with this Perk have greater knowledge of anatomy, they also do +5 points of damage with every attack to living creatures.
(Note: The +20 skill points is overridden by content in the Readme file, which states that the bonus should instead be +10%)
Judging by the descriptions, it seems that all critters should receive the +5 damage modifier per attack, with the exceptions of robots and turrets (which are considered internally by the game to be robots anyway).
However, I've discovered that for whatever reason, aliens and wanamingos are also not affected by the Living Anatomy perk. It might not be obvious from normal gameplay, but quite obvious if one looks at the relevant section of the assembly code. More specifically, a conditional check is made against both aliens (0x10) and robots (0x0A) before allowing Living Anatomy to do its work.
The big question is: do you think this was intentional on the part of the developers? Or do you think this is a bug? If it's a feature, I'll leave it alone. Otherwise, I can fix it up relatively quickly.
Cheers,
-- The Haen.