CaptJ
The Rival of Roquefort Hall
Everybody knows that there is something wrong with the video game industry but what is the actual problem with it? TransgenderVaultDeweller made a thread touching this but it was mostly about the "Death of a Hobby". What I am doing is closer to a post-mortem.
I would categorize the problems to three parts:
I posted this image about why AAA video game look so much alike. This was presented by someone who defended EA's business model in some stream talking about game journalism. I eventually found the website which this image originated from but now the website is gone. However, I found the YouTube video which elaborated on this image.
The video is about the Business of Design and it talks about the ins and outs of designing art assets for a video game. However, I think that the same philosophy has been applied to other aspects of video game development. At this point, the video touch upon Design Risks which really grinds my gears. Yes, the video was about the business of design and I'm not so idealistic to think that video games should only be a work of passion. However, this is killing off ideas before they even get on paper. Also, video games don't really look significantly better than before. Somehow, the video game medium prematurely ended its experimental phase in favor tried and true formulas.
There is indie development but it doesn't have the marketing or human resources to directly compete. Video games unlike books require a lot of human resources making it harder to stay true to one person's vision.
Lack of Standards
I can make a long rant about review scores but I'll sum it up to this.
Fuck. Review. Scores.
Review scores are moving targets. A 9/10 today isn't the same as it is 10 years ago. There are also those using review scores as an objective metrics of quality. This can not be stopped. People want review scores. If there is no Metacritic, another would take its place. Game criticism is too entwined with marketing. There needs to be a conversation, a back and forth, not ass kissing. What other mediums have that prevents them from endlessly strung around by the latest trends are timeless classics. People need to look at the ups and downs of these classics and learn from them instead of just copying them.
Post-Modernism
What has dwelling on what is art and forfeiting to subjectivity given any medium? The pursuit of beauty has lead to study of human anatomy, perspective, color theory, etc. What has going around saying that beauty is subjective has done? We keep asking things like "What is a video game?", "Is video game art?", or "Does video game need to be fun?" but we tend to ignore less meta questions like "What makes this game enjoyable.", "What is this game design trying to achieve?", or "What works and what doesn't work?". Also, too many people are less concern about making a good game and more concern about proving video games as artistic medium.
I just wanted to get this off my chest.
I would categorize the problems to three parts:
- Complacency / Stagnation
- Lack of Standards
- Post-Modernism
I posted this image about why AAA video game look so much alike. This was presented by someone who defended EA's business model in some stream talking about game journalism. I eventually found the website which this image originated from but now the website is gone. However, I found the YouTube video which elaborated on this image.
The video is about the Business of Design and it talks about the ins and outs of designing art assets for a video game. However, I think that the same philosophy has been applied to other aspects of video game development. At this point, the video touch upon Design Risks which really grinds my gears. Yes, the video was about the business of design and I'm not so idealistic to think that video games should only be a work of passion. However, this is killing off ideas before they even get on paper. Also, video games don't really look significantly better than before. Somehow, the video game medium prematurely ended its experimental phase in favor tried and true formulas.
There is indie development but it doesn't have the marketing or human resources to directly compete. Video games unlike books require a lot of human resources making it harder to stay true to one person's vision.
Lack of Standards
I can make a long rant about review scores but I'll sum it up to this.
Fuck. Review. Scores.
Review scores are moving targets. A 9/10 today isn't the same as it is 10 years ago. There are also those using review scores as an objective metrics of quality. This can not be stopped. People want review scores. If there is no Metacritic, another would take its place. Game criticism is too entwined with marketing. There needs to be a conversation, a back and forth, not ass kissing. What other mediums have that prevents them from endlessly strung around by the latest trends are timeless classics. People need to look at the ups and downs of these classics and learn from them instead of just copying them.
Post-Modernism
What has dwelling on what is art and forfeiting to subjectivity given any medium? The pursuit of beauty has lead to study of human anatomy, perspective, color theory, etc. What has going around saying that beauty is subjective has done? We keep asking things like "What is a video game?", "Is video game art?", or "Does video game need to be fun?" but we tend to ignore less meta questions like "What makes this game enjoyable.", "What is this game design trying to achieve?", or "What works and what doesn't work?". Also, too many people are less concern about making a good game and more concern about proving video games as artistic medium.
I just wanted to get this off my chest.
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