Hi @all 
As some may already know, there is a project out there, which is called "Zero-Projekt". We are one of the first games which are using FIFE as engine.
In the past, we only handed out some press releases to the admins of NMA. Now our project is stable enough to get his own thread in this community.
You can find most of the information about our project on our homepage. (The link points to the english version)
Here comes our new press release:
Update: The first location and current progress
Europe is preparing for autumn and the members of Zero-Project are returning from their holidays. That´s why we are glad to report that we have made some new progress. Here comes a short overview and some new graphics:
Location "The Spider´s nest"
Currently, the team is about to work out the details of the project´s first location. We are working on artworks, 3D-renders, NPCs, quests and so on.
The location is called "The Spider´s nest" and is descripted as follows:
Artwork - Ghoul
Render - Pylon for the entry platform
New music
Fluxx has made a new track which can be found in the download section of our page. Of course, you can discuss the track in our forum. (The thread is linked in the files section)
Internal tools
The scripting team is tinkering with some tools for the project. Currently we are working on a content management system. With this tool, the team will be able to organise their stuff and control different versions of the content.
Another tool in the pipeline is our DQL (Dynamic Quest Library). ATM it is only a draft, you can read some lines about it at the FIFE-wiki. When finished it is meant to help us with the integration of our content in FIFE. Therefore we are planning to export MySQL data into Sqlite. Sqlite then can provide this data with LUA, to get the ingame scripts running. Of course, this tool has a heavy dependence on FIFEs scripting API.
We are using both PHP and MySQL to create these tools.
Other artwork
Artwork of a wrecked aeroplane
Regards,
the Zero-Projekt-Team
edit: fixed urls

As some may already know, there is a project out there, which is called "Zero-Projekt". We are one of the first games which are using FIFE as engine.
In the past, we only handed out some press releases to the admins of NMA. Now our project is stable enough to get his own thread in this community.

You can find most of the information about our project on our homepage. (The link points to the english version)
Here comes our new press release:
Update: The first location and current progress
Europe is preparing for autumn and the members of Zero-Project are returning from their holidays. That´s why we are glad to report that we have made some new progress. Here comes a short overview and some new graphics:
Location "The Spider´s nest"
Currently, the team is about to work out the details of the project´s first location. We are working on artworks, 3D-renders, NPCs, quests and so on.
The location is called "The Spider´s nest" and is descripted as follows:
The Spider´s nest is a city of looters. The settlement has its name because of its construction. The whole place is looking like a web of a spider due to the steel cables which hold the citys platform. These cables are attached to the surrounding skyscapers. Building the city this way, the inhabitants wanted to protect themself from mutants and other dangers of the wasteland. The location is situated in a former metropolis of Germany.

Artwork - Spider´s nest

Artwork - Ghoul

Render - Pylon for the entry platform
New music
Fluxx has made a new track which can be found in the download section of our page. Of course, you can discuss the track in our forum. (The thread is linked in the files section)
[..]
the deep dejection and the mourning which is meant to be expressed by this track is
perfect to describe the atmosphere of the wasteland. It is a symbolical description of the destruction, the omnipresent death and the preposterous attitude of a post-nuclear world.[..]
Internal tools
The scripting team is tinkering with some tools for the project. Currently we are working on a content management system. With this tool, the team will be able to organise their stuff and control different versions of the content.
Another tool in the pipeline is our DQL (Dynamic Quest Library). ATM it is only a draft, you can read some lines about it at the FIFE-wiki. When finished it is meant to help us with the integration of our content in FIFE. Therefore we are planning to export MySQL data into Sqlite. Sqlite then can provide this data with LUA, to get the ingame scripts running. Of course, this tool has a heavy dependence on FIFEs scripting API.
We are using both PHP and MySQL to create these tools.
Other artwork

Artwork of a wrecked aeroplane
Regards,
the Zero-Projekt-Team
edit: fixed urls