Abstract Games
First time out of the vault

Hi NMA,
Mario here from Abstract Games, and i'm here to share with you a game we're working on currently called Purgatory: Echoes From The Void, an RPG adventure game with puzzle elements. The game is built from the ground up to be responsive to your actions and choices, and provide tangible consequences in the vein of games like Wasteland and Fallout. From influencing individual characters, to the destruction of an entire town, each playthrough will be personalised and unique.
Our graphics style uses physical actors filmed live and converted into playable characters, combined with digital backgrounds incorporating photo collages. The goal is to create a surrealist aesthetic that separates Purgatory from anything else out there.
We're putting a new twist on the idea of Choice and Consequence by making 'evil' moral choices far easier to take in gameplay terms than 'good' ones, though it should be noted most of the games dilemmas are entrenched in the morally grey area.
We'd love to hear your feedback on the game so far, and hope you like it
A note on the Alpha footage; in the short time since its release we've already overhauled the movement system and improved the player's sprite sheet, and we're still working on the UI.
Excuse the Gif compression, we'll have some HD videos up on Youtube soon
If you like the game you can follow us on Twitter here: https://twitter.com/Abstract_Games
and at our website here: http://abstractgames.wix.com/purgatory
We've got a lot more content coming soon, specifically gameplay footage, and we'll keep you updated as it comes. Thanks for reading.
Mario here from Abstract Games, and i'm here to share with you a game we're working on currently called Purgatory: Echoes From The Void, an RPG adventure game with puzzle elements. The game is built from the ground up to be responsive to your actions and choices, and provide tangible consequences in the vein of games like Wasteland and Fallout. From influencing individual characters, to the destruction of an entire town, each playthrough will be personalised and unique.
Our graphics style uses physical actors filmed live and converted into playable characters, combined with digital backgrounds incorporating photo collages. The goal is to create a surrealist aesthetic that separates Purgatory from anything else out there.
We're putting a new twist on the idea of Choice and Consequence by making 'evil' moral choices far easier to take in gameplay terms than 'good' ones, though it should be noted most of the games dilemmas are entrenched in the morally grey area.
We'd love to hear your feedback on the game so far, and hope you like it

A note on the Alpha footage; in the short time since its release we've already overhauled the movement system and improved the player's sprite sheet, and we're still working on the UI.


Excuse the Gif compression, we'll have some HD videos up on Youtube soon





If you like the game you can follow us on Twitter here: https://twitter.com/Abstract_Games
and at our website here: http://abstractgames.wix.com/purgatory
We've got a lot more content coming soon, specifically gameplay footage, and we'll keep you updated as it comes. Thanks for reading.
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