Dude101 said:
Put together a design doc and link it here, if its any good someone might pick it up.
I don't have anything official, but this is what I had in mind:
The raider mod should be an addition to the existing Fallout 2 game, implemented as a sidequest of some sort. Much like the slavers which give the player an opportunity to earn some money by doing his job.
Story
When the Chosen One finds out about Bishop, the raiders, Vault City and the NCR, there should be an option that grants him the chance to side with them. One way would be to make this 'the final reward' of Bishop. Once the Chosen One did all of Bishop's 'chores', Bishop should say something along the lines of '
Hey, I got some heavy duty work that's suited for somebody like you. But once you're in on it, there's no going back. Interested?' The player should now have the option to be interested or decline the offer in the first place. Bishop then should explain the situation about the raiders and Vault City, leaving the player with the choice to become a raider or decline the offer, resulting into a fight since the player now 'knows too much.'
Once with the raiders, another story will commence. It is their job to go on raids in several towns, but their final goal is to make Vault City side with the NCR. When the entire 'raider sidequest' is finished, Vault City will ultimately give in and join the Republic.
Functionality
-The cave of the raiders will be the headquarters. Two raiders provide missions: one is for making money by raiding random towns, the other is to continue the plot of Vault City joining the Republic. The first can be very much like the job at the slavers, the second would have to be specific attacks on Vault City, killing their guards, slaves and inhabitants, and destroying their turrets.
-In the raider cave, one or several raiders have weapons, ammo, booze and drugs for sale, allowing the player to earn money and stock up at the same place.
-Though redundant, it could be fun for the player if there were conversations amongst the raiders, just for the sake of having fun. One could be a discussion about the most fun or painful way of killing a person. Or one about the biggest loot they ever got. The player can answer or ask questions about these trivial matters. This emerges him more into the story and atmosphere of the raiders.
I think that's about it... And I'll be looking forward to that translation =D