Raider mod?

Keono

First time out of the vault
I've played the Fallout 1 and 2 over and over again, tried some mods lately, had a load of fun. But the thing I wanted to do most, wasn't made possible, not in the game or with a mod:

To be a raider.

Just walking into town with some guys, killing and pillaging all.

I haven't found a mod which allows me to do this, so far. Is there anything like this out there? And if there's not, but some modder would like to make this, I've got some ideas.
 
Keono said:

Global mod allows you to join the raiders of V15, but that is Russian :( when I get a chance to go through the files, we will begin translating it.

Put together a design doc and link it here, if its any good someone might pick it up.
 
Dude101 said:
Put together a design doc and link it here, if its any good someone might pick it up.

I don't have anything official, but this is what I had in mind:

The raider mod should be an addition to the existing Fallout 2 game, implemented as a sidequest of some sort. Much like the slavers which give the player an opportunity to earn some money by doing his job.

Story
When the Chosen One finds out about Bishop, the raiders, Vault City and the NCR, there should be an option that grants him the chance to side with them. One way would be to make this 'the final reward' of Bishop. Once the Chosen One did all of Bishop's 'chores', Bishop should say something along the lines of 'Hey, I got some heavy duty work that's suited for somebody like you. But once you're in on it, there's no going back. Interested?' The player should now have the option to be interested or decline the offer in the first place. Bishop then should explain the situation about the raiders and Vault City, leaving the player with the choice to become a raider or decline the offer, resulting into a fight since the player now 'knows too much.'

Once with the raiders, another story will commence. It is their job to go on raids in several towns, but their final goal is to make Vault City side with the NCR. When the entire 'raider sidequest' is finished, Vault City will ultimately give in and join the Republic.

Functionality
-The cave of the raiders will be the headquarters. Two raiders provide missions: one is for making money by raiding random towns, the other is to continue the plot of Vault City joining the Republic. The first can be very much like the job at the slavers, the second would have to be specific attacks on Vault City, killing their guards, slaves and inhabitants, and destroying their turrets.

-In the raider cave, one or several raiders have weapons, ammo, booze and drugs for sale, allowing the player to earn money and stock up at the same place.

-Though redundant, it could be fun for the player if there were conversations amongst the raiders, just for the sake of having fun. One could be a discussion about the most fun or painful way of killing a person. Or one about the biggest loot they ever got. The player can answer or ask questions about these trivial matters. This emerges him more into the story and atmosphere of the raiders.

I think that's about it... And I'll be looking forward to that translation =D
 
That's a pretty solid idea there, I like it. If I where you, I would learn how to use FMF dialogue tool and put some stuff together, just for fun though. Once you have those skills join MR :wink: allot of the ideas I have are realised because I am on a first name basis with many modders.
 
I like your plot idea, Keono.
Very convincing, and i think
it would fit with the overall
plot very well.
 
It is their job to go on raids in several towns,
...................
The first can be very much like the job at the slavers,

That sounds very interesting - but replace towns with homesteads!

There are a couple of smaller maps used in random encounters which have farms and houses. These would be great if slightly modified...
A couple of ranch hands with guns (hunting rifles or an SMG, one of the prewar weapons maybe (from the vintage firearms collection perhaps)) but not really any decent competition. Perhaps even a couple of women and children which you can either spare or murder ...


As the others have said you should start making a few of the dialogues and writing up descriptions for the NPCs (like the three sargents who assumedly would give you your mission!)
 
Okay, this is a total newb question since I've never modded anything in Fallout, but what would be needed to create this? Which tools would I need and how hard would it be to make it?
 
Keono said:
Okay, this is a total newb question since I've never modded anything in Fallout, but what would be needed to create this? Which tools would I need and how hard would it be to make it?

Any experience programming? if not then your in trouble:

http://falloutmods.wikia.com/wiki/Tutorial

I recommend you learn how to generate MSG's and SSL's with FMF first:

http://falloutmods.wikia.com/wiki/FMF_Dialogue_Tool_quick_start_tutorial

and read pjnt of FMF's guide to writing dialogue, found at http://www.fanmadefallout.com in the recruitment centre (you need an account to view)
 
I think I'm in trouble then...

The FMF dialogue thing I can do, but I really don't have the time to learn the scripting and all that (starting my own business soon). So maybe if somebody (who's familiar with all the techical jazz) is interested in helping out, it can be done. If not, then not I guess =P
 
Keono said:
I think I'm in trouble then...

The FMF dialogue thing I can do, but I really don't have the time to learn the scripting and all that (starting my own business soon). So maybe if somebody (who's familiar with all the techical jazz) is interested in helping out, it can be done. If not, then not I guess =P

If you have any trouble with FMF give me a shout, I could naver get any of the advanced features to work properly: CH check etc can corrupt your FMF, so I advise against using them, just make notes (cue FMF guy to jump in).
 
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