rain?

corey

First time out of the vault
would it be possible to implement some sort of rain into fallout? i have always wondered if t could rain in fallout. and if rain is possible, could it maybe be acid rain that hurts you from the radiation in the atmosphere from the bombs? i'm just assuming that there is rads in the atmosphere.
 
You can get messages that appear every so often on outdoor maps saying, "You get hit by acid rain for 6 points of damage. Wear protective gear next time." You can't get splashes across the screen.
 
oh sorry i have never encountered that before. in 1 or 2 or both?and why isn't it possible?
 
corey said:
oh sorry i have never encountered that before.

I didn't mean it happens in the unmodded game, I meant you can do it using scripts.

corey said:
and why isn't it possible?

Because you'd have to hack the exe?
 
That was how they made rain in Baldur's Gate.
To Requiem_for_a_star_fury: yes, I think it could be done. Just a piece of code in the map script.
You make a scenery/miscelanneus object with the rain art, the map script checks a random possibility for rain upon map enter: then the script spawns the objects with the art. You probably can't cover a whole map with a single object: you need a sort of seamless rain texture. Upon map exit the same objects get destroyed, if it's the case. You probably should operate the thing via a global variable: this is to ensure you still find rain if you enter/exit/enter again a map in a row, and to have rain in contiguous maps. That's lotta work, though.
Cheers.
 
Hmm can somebody test this? Because, it sounds interesting... just wanted to know, how it could looks like if it will work...
 
Sirren67 said:
To Requiem_for_a_star_fury:
Starfury, one word no underscore! Damn that OTB he started that. :twisted:

Sirren67 said:
You probably can't cover a whole map with a single object: you need a sort of seamless rain texture.
It wouldn't be a good idea to have a single object anyway, otherwise you woudn't be able to have sheltered areas, like tents or huts etc.

Sirren67 said:
Upon map exit the same objects get destroyed, if it's the case.
Okay showing my ignorance about FO2 mapping, but if the frm had two sequences, one with rain falling one with nothing couldn't the rain be just turned on or off like opening/closing a door? Though I suppose that would play havoc with having the rain do damage or not.

Sirren67 said:
You probably should operate the thing via a global variable: this is to ensure you still find rain if you enter/exit/enter again a map in a row, and to have rain in contiguous maps. That's lotta work, though.
Cheers.
Probably not needed the rainstorms could be short and sweet, over really quickly?
 
O.k... First of all my apologies for mispelling your name, Requiem_for_a_starfury.
Now, down to business:
1): as far as I know the only objects which have two sets of sequences are items like flares, explosives and so on. They are hardcoded, period. You can simply turn the rain self visibility on and off (better then constantly spawning and destroying, now that I think about it).
2): I think that rain damage must be dealt via script in any case, just like critters poisoning the PC. As far as I know radiation poisoning is always dealt this way in both Fo and Fo2.
3): You can have both short and long storms. As I said it's a simple piece of code in a script.
See you.
 
coming back this looks like a project i might be up to trying.i doubt i can do it though because i'm very low knowing of fallout modding.
 
corey said:
coming back this looks like a project i might be up to trying.i doubt i can do it though because i'm very low knowing of fallout modding.
So now is the right time to start learning modding. NMA offers some great guides like dudeObj's modding guide.
 
Just an Idea! Fallout Weather Mod!

Hi folks, ist is just an idea and i zhink its possible but i do not have the skills for this art of work! I think about a weather mod, with filters for Timeslips Engine! You know like snow or rain and so on! I think this will be make fallout much greater, like Killaps, Timeslips, and the NPC Mod!

What you think about? And is here someone who can code the filters?
Its not a beginn for a mod its just an idea. Meaby some one who can make this is intrested.
 
I've considered this for some time and have tried to implement it into MR.

The coding, as I see it, isn't too bad. It's just getting art that looks correct in the fallout engine.
 
Didnt Diablo 2 have rain? I know a lot of sprite based games jsut used diagonal lines moving to give the rain effect. They also drop the lighting level to give the impression of an overcast day.
 
I am always thinking traveling in the post apocalypse wasteland is not an easy task, especially for long distances. Some like losing health point, gaining radiation, get poisoned would happen quite often.

If implimented it also gives possibilities for modding to prevent going to a certain area of the world map unless certain item/equipment is in possession.
 
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