The character and dialogue systems were what doomed F4 to not having any chance at being a, for brevity's sake, great Fallout game.
This. Bethesda royally fucked everyone with that dialogue system and character customization. It removed any depth the game could have had without them.
Here's my opinion on the Reddit post, as I' wrote there:
"I understand what you mean, and hey, I admit that was my case as well.
Skyrim -> Fallout 3 -> Fallout: New Vegas -> Morrowind -> Fallout 1
That was my sequence of playing the games (and all in the span of only two years!).
But when we look at things chronologically:
- Morrowind
- Oblivion (dumbed down)
- Oblivion with guns (even more dumbed down compared to the original Fallouts)
- Skyrim (even more dumbed down than Oblivion)
- Fallout 4 (improved in certain aspects complexity-wise, but removed a lot of good things from earlier titles and particularly New Vegas)
Hell, a lot of people say they can't play Morrowind or the original Fallouts because they look terrible,
and some even complain you can't do everything in one go. Not being able to do everything in go? In my Role Playing Game?
Preposterous. That's where their emphasis is.
It seems like there's a trend of making each game progressively simpler. And we are talking 4 consecutive cases of dumbing down, that's a
huge plan we are talking about if your theory is true."