DirtyOldShoe
Some kind of lucky
So this has been brought up before and recently, but I would like to focus on Specifically quests, what the Fallout 4 demographic is looking for and what they are not looking for. For this I will link to a couple videos and mods and discuss there reception. Listing as current most endorsed to least endorsed.
Tales of the Commonwealth
http://www.nexusmods.com/fallout4/mods/8704
Tales of the Commonwealth is at the top of the list. It is an attempt to try and add more flavor to the world and characters to enrich the existing world and fill up areas that could have had quests. The general user-base seems to hold this mod in high regard, probably because it is an attempt to fix something that is missing in the core game.
A First Look
Ransacked Relays and Shuddersome Subways
http://www.nexusmods.com/fallout4/mods/12101
A proof of concept mod, for what can be done with Fallout 4's CK, not to be considered serious. As per mod author. This mod has actually done quite well considering how short it is and that it wasn't meant to be taken seriously. Adding a little bit of exploration to the core map.
Skip to review
Tinas Cookiepocolypse -AKA DDProd All In One plus Quest
http://www.nexusmods.com/fallout4/mods/15842
AIO of DDProductions mods including a quest. All mods included in the AIO involve enhancing the experience in the core game map. Taken to well by Fallout 4 players, especially considering that the author was known to bait his users.
Link
Vault 1080
http://www.nexusmods.com/fallout4/mods/18172
Another proof of concept mod to showcase NVidia's lighting effects. Adds a dungeon to the core game map. And for the size, has been accepted quite well by the Fallout 4 audience.
Fusion City Rising - Quest Mod Plus
http://www.nexusmods.com/fallout4/mods/16423
An ambitious project to add new factions, locations, and companions. Taking place in both the core game map and it's own cells, and all new places to shoot stuff.
A Cannibal In Concord
http://www.nexusmods.com/fallout4/mods/14320
Adds one cell to Concord with environmental story telling and sexual paper/terminal messages.
Sparky's Quantum Adventure
http://www.nexusmods.com/fallout4/mods/12335
One of the first mods, teleports you to prewar Sanctuary and not received very well, amount of endorsements seem to be due to it being the only quest mod at the time.
Maxwells World
http://www.nexusmods.com/fallout4/mods/18949
A DLC-sized mod with it's own world map, weapons, cells, characters, music, creatures and companions. This mod did not do so well on release.
So here is where I would like for everyone who is interested to share their opinions why some of these mods are received so well/poor, considering that Fallout 4 lacks in quests, role-playing and content..
Tales of the Commonwealth
http://www.nexusmods.com/fallout4/mods/8704
Tales of the Commonwealth is at the top of the list. It is an attempt to try and add more flavor to the world and characters to enrich the existing world and fill up areas that could have had quests. The general user-base seems to hold this mod in high regard, probably because it is an attempt to fix something that is missing in the core game.
A First Look
Ransacked Relays and Shuddersome Subways
http://www.nexusmods.com/fallout4/mods/12101
A proof of concept mod, for what can be done with Fallout 4's CK, not to be considered serious. As per mod author. This mod has actually done quite well considering how short it is and that it wasn't meant to be taken seriously. Adding a little bit of exploration to the core map.
Skip to review
Tinas Cookiepocolypse -AKA DDProd All In One plus Quest
http://www.nexusmods.com/fallout4/mods/15842
AIO of DDProductions mods including a quest. All mods included in the AIO involve enhancing the experience in the core game map. Taken to well by Fallout 4 players, especially considering that the author was known to bait his users.
Link
Vault 1080
http://www.nexusmods.com/fallout4/mods/18172
Another proof of concept mod to showcase NVidia's lighting effects. Adds a dungeon to the core game map. And for the size, has been accepted quite well by the Fallout 4 audience.
Fusion City Rising - Quest Mod Plus
http://www.nexusmods.com/fallout4/mods/16423
An ambitious project to add new factions, locations, and companions. Taking place in both the core game map and it's own cells, and all new places to shoot stuff.
A Cannibal In Concord
http://www.nexusmods.com/fallout4/mods/14320
Adds one cell to Concord with environmental story telling and sexual paper/terminal messages.
Sparky's Quantum Adventure
http://www.nexusmods.com/fallout4/mods/12335
One of the first mods, teleports you to prewar Sanctuary and not received very well, amount of endorsements seem to be due to it being the only quest mod at the time.
Maxwells World
http://www.nexusmods.com/fallout4/mods/18949
A DLC-sized mod with it's own world map, weapons, cells, characters, music, creatures and companions. This mod did not do so well on release.
So here is where I would like for everyone who is interested to share their opinions why some of these mods are received so well/poor, considering that Fallout 4 lacks in quests, role-playing and content..