Retail release of Star Trek: Online

Bofast

Look, Ma! Two Heads!
So, after checking out Star Trek: Online videos, previews and stuff like that, I decided to take a chance and pre-order it about a few days ago. Today was the retail release for the US, and I got my copy of the Gold Edition in the mail, even though Cryptic's website states the release date in Europe as being February 5th.

Game wasn't too expensive to try, about €37 for the Gold Edition, which comes with:

- the game, obviously, and 30 days of game time
- a map (~60x40 cm, I'd say)
- a t-shirt
- a code which supposedly allows you to access uniforms from DS9 (haven't tested it yet)
- 5 postcards(4 of which have really nice pictures of ships and bases, the 5th looks like a female vulcan with a tight outfit with quite a bit of cleavage, pretty odd)

I think I'm also supposed to be able to get an ex-borg bridge officer to recruit (for pre-ordering), but I have to wait until the client has patched itself before I can check on that.

Anyway, is anyone else here thinking about playing? Could be nice to have some weekend cooperative gaming from time to time :)
 
I played in the open beta, and man, that is one MESS of a game.

I've been hyped about Star Trek online for a long time now, and am quite a fan of the franchise. But not even the setting could save this game for me. I've tried very hard to justify and convince myself that I could like this game if I bought it, but in the end I couldn't and I will let it stew for a few months and see if it either dies a horrible death, or recovers from it's sad state.

It's so instanced to death and devoid of meaningful 'massively multiplayer' interaction that it honestly and truly feels like it should be a single player game. And I mean, you can't even fly in true 3D! You're confined to tilting up or down at a restricting 45 degree angle.

I hope it works out for you, especially after the high of being in the Star Trek universe wears off (a couple of days), because after that you realize that you don't feel like you're in any reasonable Star Trek universe at all. Like you said, not toooo expensive to give it a shot, I suppose :P.

But! Maybe you won't find that it's a sloppy mess that feels nothing more than a mediocre space combat game with a Star Trek skin pasted on top (with stick glue, the kind that leaves the paper hanging off at the corners in short time). In which case, I say enjoy!

MMO's evolve, after all, and change drastically from launch to where they end up. Problem with this game is, the CORE is garbage, and changing that would be like making a new game (some other developer... please?).

Sorry for the frustrated rant.
 
I have only been partly following this game, being a (ex) Star Trek fan and in general preferring science fiction games.

Something I personally disliked is the recycling of the older classes of starships instead of coming up with new designs.

"Geeh, lets remake the Constitution class but with the looks of th 24th Century ships, fans will love it."

That, and most likely the Star Trek: Enterprise references, a show I personally loathe and would decanonize if I would ever be in charge of the franchise. (and Abrams' Star Trek, but that is a different matter)
 
The only MMO that seems evenly remotely interesting is that KOTOR one Bioware is doing. STO looks like, IMO, just more WoW, with some lame space combat.

Also, making the Borg only playable for $250 is an epic fail.
 
rcorporon said:
Also, making the Borg only playable for $250 is an epic fail.

The number of different pre-order specials that granted different bonuses is enough to warrant suspicion (as people would want to buy multiple $60 preorders to get all the bonuses, which ended at launch time of course). Not to mention that the $250 lifetime subscription was only available for a limited time BEFORE launch.

The game just reeks of underhanded marketing tactics, and was only under development for a year and a half, in which they pasted Star Trek on top of an old engine (Champions Online) in a very, very incomplete manner. I dunno, I really don't think they handled such a huge franchise very seriously, and whipped together some half-assed game that will sell itself only on its name.
 
How is that fair, having to spend an outrageous sum in order to be able to play a faction or get a unique crew member that is permanently locked off after the action has ended.

If all the gameplay bonuses were like that (unique factions/species/crew members), that is blow in the face to the gamers who could only afford the game long afterwards or had not heard about the action before.

And it does not sound like optional bonuses, more like exclusives gamers can rub other gamers with in the face.
 
Yeah watching and playing this at PAX turned me off. I was very excited as I too am a trekie. This just isn't what it should have been... Someday I guess, someday.
 
I've also read now that the Klingon faction is terribly under-developed. It has only a fraction of the content that the Federation side has...

I'll be steering clear of this. Bring on KOTOR Online.
 
It seems like they are trying to do too much, having both ship exploration and combat and ground exploration and combat seems likely to result in mediocre of both.

Also, what's with having TOS era ships fighting along side post DS9 era ships? The project looks like a mess.
 
Well, my impressions so far:

Combat:
Soloing is quite decent in space, fairly boring on the ground. Bridge Commander did some things a lot better, to be honest. The real fun, however, is fighting together with others, which makes ground battles fun and space battles really good!
Some weapon types (Phasers vs. Disruptors) seem very similar, making it fairly irrelevant which one you go with as long as you pick the appropriate skills for those weapon types.
Photon vs. Quantum torpedoes are more noticable, as the former reloads faster, but the latter does a bit more damage per hit. Here you get to choose based on whether you think you will have a clear shot often enough to make the Photons worth it over the Quantums or not.
Cannons vs. Beam Array are an interesting choice to make. Cannons do a lot of damage, but have something like a 45 degree firing arc (I think), while Beam Arrays have around 210 degree firing arcs, but with lower damage. Once again, choice will be based on how you want to battle (flying around them or gunning straight down their throats).

Missions:
There are the usual MMO missions, like killing x amount of enemies, fetching/delivering things etc. Many missions send you out to investigate something, has you finding enemies causing trouble, killing said enemies, rescuing hostages or recovering stolen items. Some include setting/disarming explosives on various secret weapons, buildings or whatnot. Not entirely uncommon are missions that include both space and ground objectives in a linear fashion.
There are some missions that were at least interesting the first time around (don't know how I'll feel about them if I bring another character through them), like some time-travel, a very familiar device of destruction from TOS (played that one today in a group, really enjoyed it). There are some pretty decent mission "stories" in there from time to time, but far from all of them are great or anything like that.
There are fleet actions, as well, where a large number of players do the same mission, like repelling a klingon invasion, that can be pretty intense. As a new player, I made the mistake of getting too close to 10 or so larger enemy ships and was killed in a few seconds.

Lore:
Lots of references to events, places, people, some minor characters even show up. Theoretically, you should be able to do a simplified variant of "the Riker manouver" from Insurrection, but I never got a ship in the right position to try.
Leonard Nimoy as the occasional "narrator" is a nice touch, and I think it's good that he only seems to speak once for every new sector block you enter (four times for me, so far), it would probably be too much otherwise.

Stability:
The game seems to be mostly stable now. I had heard of the problems during Beta and Head Start, but it seems to work pretty well after the latest patches. I've only been disconnected when I missed that the server(s) was/were being taken down for maintenance. Occasionally, there is a "Server not responding" message and other delays during area transitions and loading screens when doing missions as a group, but it hasn't been much to complain about yet.
All in all, nothing game-breaking so far, mostly just a visual glitch here or delay there.

Various:
- Haven't seen much of real exploration yet, a bit disappointing.
- The "not-true-3D" argument I'm not sure about. I think many find it easier to play it this way (and the series/movies mostly did it this way, too), but it is a valid point to consider.
- The sector space view is pretty boring with all it's grids, blue lines of some kind, solar-systems-on-a-stick and so on, but it gets the job done most of the time. Still, could probably have been done quite a bit better. It's also pretty small, and you move quite slowly through it. Speeding up the movement and having a larger game area would have been better for the feeling of movement, as well as for fitting more players per instance.
- Crafting seems to be pretty problematic for many, with lacking documentation and similar. Few people know anything about how much work one needs to put into the Tier 1 crafting in order to move upwards, and most of the stuff you can make seem less than necessary even as a Liutenant Commander grade 3.
- Pre-order bonuses were a bit bugged, but seem mostly fixed now. I haven't seen any really game-breaking/-altering bonuses, to be honest, seems to be primarily for fun. I got the Liberated Borg Bridge Officer, which is good and cool, but nowhere near overpowered as far as I've seen. It's mostly starting ships, a decent starter weapon for ground combat, special uniforms or such. TOS Enterprise is supposedly fun to fly and a bit better than the other starters, but everyone can get to the next tier of ships pretty quickly anyway, so it makes little difference long term.
- Instances have too little people in them. They should probably have made the game areas larger and have more people/instance in order to make it more lively but not too crowded.
- Not sure what otsego means with "the CORE is garbage", as I find the core works pretty good for a multiplayer game. Also, "nothing more than a mediocre space combat game with a Star Trek skin pasted on top"? I really can't agree; it may be a bit unpolished here and there, but it's a boatload of fun (which is the reason I play games), so I find it quite worth my time. Different preferences, perhaps?


Overall, the cooperative play fun factor, general lack of serious bugs (from my personal experience, it puts a lot of single player PC and "HD" console games to shame in this area), amount of general player freedom and a welcome lack of stupid cutscenes (or other forced situations where the player control is taken away to tell some "epic narrative") pulls it up to 8/10, or so. Together with games like TeeWorlds, New Super Mario Bros Wii and a few others, this game is quite far above all the junk released today in sheer entertainment (not that that's necessarily difficult).

Note: it is quite possible that someone else with differing opinions, expectations, hardware and/or software configurations will find the game more or less stable and/or fun. Take it for what it is, my (not so humble) opinion. :mrgreen:

Edit: corrected a typo or two
 
Bofast said:
Not sure what otsego means with "the CORE is garbage", as I find the core works pretty good for a multiplayer game. Also, "nothing more than a mediocre space combat game with a Star Trek skin pasted on top"? I really can't agree; it may be a bit unpolished here and there, but it's a boatload of fun (which is the reason I play games), so I find it quite worth my time. Different preferences, perhaps?

I guess what I meant by a garbage core was the way the game is designed to be so heavily and utterly instanced that it breaks up both the 'massively' and the 'multiplayer' part of it all at once. The universe feels like a broken up mess... which it is. Sector space... I can't stand it! the way everything is so cleanly cut into squares and rectangles, and how often you see a loading screen that takes you away from the players you were playing with.

Also, since there are such few spaces in each instance, if you were to group with some friends (max group is 5 too, so no big group activities or guild fun) you would likely end up in separate instances (happened to me a couple times).

In addition, the missions are absolutely repetitive after you've seen them once or twice. Ground combat is sloppy to the point that you can't really tell what's going on, why you're dying, and what tactics you could use to improve the situation. Because there are no tactics, it's hit fire fire fire for the most part. Space tactics are somewhat present, but barely.

A common question posed by people (including myself) who find the game sorely lacking is "if the title didn't say Star Trek, would you enjoy it?". It's why I said it's like a poor space game with a Star Trek skin pasted on top of it. Other than the references to the series (and yeah there's a lot, it's pretty neat :)), there's nothing about it at the core that makes it a Star Trek game.

But yes, you're right! Difference in preference or opinion perhaps. It's good that you're enjoying it at least, hopefully that lasts beyond a month or so. It only took a few days for the shine to wear off for me.
 
I played the beta since it was out and the game is utterly boring. I'll just put it as simply as that.
 
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