I'm trying to come up with a mod which would bring a lot of weapons from Fallout closer to their real life counterparts (It's not about balancing ofc.). If you have any more accurate info or have testes these RL weapons yourself please correct me if I got something wrong or tell me what you think (the white colored numbers show the planned changes)
Here's what I came up with so far:
Rifles:
----------
Weapon 1:
Fallout 2: Enfield XL70E3
This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
Damage: 12 - 19 / 20 - 23
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 35/50)
Burst (AP: 6/5, R: 30/45)
Burst rounds: 8 / 10
Ammo type: 5.56mm
Ammo capacity: 20 / 30
Strength: 5/4
Hands req.: 2
Weight: 9 lbs / 10 lbs
Weapon Perk: Accurate
Real Life: Enfield L85A2
Caliber: 5.56x45 NATO
Overall length: 780 mm (709 mm in Carbine variant)
Barrel length: 518 mm (442 mm in Carbine variant)
Weight: 4.13 kg (with SUSAT optical sight and no magazine); 5 kg with SUSAT and loaded with magazine with 30 rounds of ammunition
Magazine capacity: 30 rounds
Rate of fire: 650 rounds per minute
Muzzle velocity: 940 m/s
Effective range: 400/450/500 meters (I’ve heard a lot of version depending on the model A1/A2)
----------
Weapon 2 (+upgrades):
Fallout 2: AK-112/AK-112 (Exp. Mag.)/ AK-112 (Exp. Mag. & Scope)
AK-112 assault rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5.56mm rounds.
This AK-112 Assault Rifle has an extended, military sized, ammunition magazine. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray.
This AK-112 Assault Rifle has an extended, military sized, ammunition magazine and a scope for more accuracy. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray.
Weapon Perk: Accurate
(Images made by NovaRain - drum taken from Oblivion Lost mod by Rainman and Gumych)
Damage: 8 – 16 / 17 - 21 / 18 - 22 for Scoped
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 45 / 50 for Scoped)
Burst (AP: 6/5, R: 38/40)
Burst rounds: 8 / 15
Ammo type: 5.56mm
Ammo capacity: 24 / 30, 100 for Exp. Mag.
Strength: 5
Hands req.: 2
Weight: 7 lbs / 8.5 lbs
Real life: AK-107/108
Caliber: 5.45x39mm (5,56x45NATO for AK108)
Action: Gas operated, rotating bolt with 2 lugs, balanced bolt-carrier/bolt group to reduce recoil jumping
Length: 943 / 700 mm
Barrel length: 415 mm
Weight: 3.8 kg empty
Magazine capacity: 30 rounds
Rate of fire: 850 (900 for AK108) rounds per minute
Muzzle velocity: 910 m/s
Effective range: 450 meters
----------
Weapon 3:
Fallout 2: H&K G11/G11E
The Heckler & Koch G11 revolutionized squad level support weapon design. Firing from a caseless cartridge, it has a very high magazine capacity, giving it awesome firepower and a very high 3 round burst on full auto.
Weapon Perk: Accurate
The Heckler & Koch G11 revolutionized squad level support weapon design. Firing from a caseless cartridge, it has a very high magazine capacity, giving it awesome firepower and a very high 3 round burst on full auto. The E variant come with a built in night vision scope.
Weapon Perk: Night Sight
Damage: 13 - 23 / 15 - 18
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 40/45)
Burst (AP: 6/5, R: 35/40)
Burst rounds: 7 / 24
Ammo type: 4.7mm caseless
Ammo capacity: 50
Strength: 6
Hands req.: 2
Weight: 8 lbs
Real Life: H&K G11
Caliber: 4.73x33mm caseless ammunition
Action: Gas operated rotary breech
Sights: Integrated optical sight
Feed system/Ammo: 45 or 50-round detachable box magazine
Rate of fire: 550-600 rounds/min full auto, 2200 rounds/min 3 round burst (theoretical)
Muzzle velocity: Approx. 930 m/s (3,050 ft/s)
Effective range: 400/450 meters
----------
Weapon 4:
Fallout 2: Colt Rangemaster HR
A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.
Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this Colt Rangemaster hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.
Due to the lack of a RL counterpart this weapon has been nerfed because of it's weak ammunition which is the 223 FMJ - civilian ammunition (5.56 is military).
Damage: 8 - 20 / 13 - 17
Single: 4
All other stats remain the same.
----------
Weapon 5,6:
Fallout: DKS-501 .223 variant
The DKS-501 Sniper Rifle is an excellent long range projectile weapon. Originally .308, versions chambered in other calibers are also common.
Due to the lack of a RL counterpart this weapon's range will be increased 80 hexes - 800 meters (I'm counting 10 hexes as 100 meters) like the Heckler & Koch PSG1.
The Damage shall also be nerfed: 24 - 27 Single: 4
All other stats remain the same.
Fallout: DKS-501 .308 variant
The DKS-501 Sniper Rifle is an excellent long range projectile weapon. This version is the original variant which uses .308 - 7.62mm ammunition.
Damage: 39 - 43
Damage type: Normal
Attack modes:
Single (AP: 4, R: 120)
Ammo type: 7.62mm
Ammo capacity: 6
Strength: 6
Hands req.: 2
The weapon above is similar to the Fallout Tactics, but with more damage and range like a real sniper rifle.
Both Variant Perks: Long Range
The scope on the new variant was made by:
notdefix
http://art.madbrahmin.cz/category/art/inventory_item
----------
Weapon 7:
Fallout 2: FN FAL/FN FAL (Laser Sight)/FN FAL HPFA (Laser Sight)
This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.
This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. This model has been equipped with a laser sight for greater night accuracy.
This rifle has been more widely used by armed forces than any other rifle in history. The more modern HPFA variant of the FN FAL rifle has been equipped with a built in holosight and laser sight for greater night accuracy as well as a larger magazine that can hold up to 30 rounds of ammunition.
Damage: 12 – 18 / 27 - 32 / HPFA: 31 - 35
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 35/65)
Burst (AP: 6/5, R: 30/50)
Attack modes HPFA:
Single (AP: 5/4, R: 35/80)
Burst (AP: 6/5, R: 30/65)
Burst rounds: 10
Ammo type: 7.62mm
Ammo capacity: 20 / 30 for HPFA
Strength: 5 / 6
Hands req.: 2
Weight: 9 lbs
Laser Sight Weapon Perk: Night Sight
Real Life: FN FAL
Caliber : 7,62mm NATO (7.62x51)
Action: Gas operated, tilting breechblock, select-fire or semi-auto only
Length: 1100 mm (990 / 736 mm for "Para" model)
Barrel length: 533 mm (431 mm for "Para" model)
Weight: 4.45 kg empty (3.77 kg empty for "Para" models)
Magazine capacity: 20 rounds
Rate of fire: 650-700 rounds per minute
Muzzle velocity: 840 m/s (2,756 ft/s)
Effective range: 600 meters
----------
Weapon 8:
Fallout 2: M72 Gauss Rifle
It is a weapon of German design. It uses an electromagnetic field to propel ammunition at high velocity. Its range, accuracy and penetrating power are almost unparalleled.
There is no suitable counterpart for this weapon yet judging by the size of the ammunition and stats it should have about 80 range (Like the .223 sniper rifle) which is the 3rd best range. It will also do less damage 32 - 37, but worry not since the ammunition will penetrate armor a lot better. -> chnaged to 180 range, Damage: 161 - 166 Single: 4
----------
Weapon 9:
Fallout 2: Enfield LSW
This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size.
Large change in weapon description:
The (LSW) Light Support Weapon is the XL70E3 Enfield's bigger, meaner brother. It, earned a reputation as a reliable and accurate weapon that packs a lot of punch for its size.
Weapon Perk: Long Range
Damage: 17 - 21 / 25 - 29
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 80)
Burst (AP: 6/5, R: 40/60)
Burst rounds: 10 / 12
Ammo type: .223 FMJ / 5.56mm
Ammo capacity: 30
Strength: 6 / 5
Hands req.: 2
Weight: 20 lbs / 12lbs
Real Life: L86A2 LSW
Caliber: 5.56 mm
Weight: 6.58 kg (with loaded magazine and optical sight)
Length: 900 mm
Barrel length: 646 mm
Muzzle velocity: 970 m/s
Feed: 30-round magazine
Effective range: 800/1,000 m
Cyclic rate of fire: 610 - 775 rounds per minute
----------
The BB Gun Family
The BB guns will do no damage making them useless except for the Red Ryder LE BB Gun. Range will be approximately 5 for the normal ones and the LE BB will have 10. Damage 0 for the none LE BB and 5-7 for the LE BB (it will be found early in the game, very, very early).
As for the pipe rifle - it has been replaced by the M-14 rifle and switched places with the LE BB gun - you'll find it in Sierra.
M-14A2
Weapon description:
The M-14A2 was produced shortly before the great war. The large 7.62mm ammunition it uses and it's full auto capability made it one of the most deadly and versatile rifles in the U.S. arsenal.
Weapon stats:
Damage: 33 - 39
Damage type: Normal
Attack modes:
Single (AP: 4, R: 100)
Burst (AP: 5, R: 80)
Burst rounds: 10
Ammo type: 7.62mm
Ammo capacity: 20
Strength: 6
Hands req.: 2
Weight: 12 lbs
Weapon Perk: Long Range
Another new weapon:
M-16
Weapon stats:
This weapon served the U.S. soldiers ever since the jungles of Vietnam and became the primary infantry rifle used by American soldiers. It's accurate and deadly, yet tends to be somewhat prone to jamming if not properly maintained.
Damage: 19 - 23
Damage type: Normal
Attack modes:
Single (AP: 4, R: 55)
Burst (AP: 5, R: 50)
Burst rounds: 15
Ammo type: .223
Ammo capacity: 30
Strength: 5
Hands req.: 2
Weight: 9 lbs
Weapon Perk: Accurate
And that's pretty much all regarding the rifle changes.
---Finished.
Here's what I came up with so far:
Rifles:
----------
Weapon 1:
Fallout 2: Enfield XL70E3

This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
Damage: 12 - 19 / 20 - 23
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 35/50)
Burst (AP: 6/5, R: 30/45)
Burst rounds: 8 / 10
Ammo type: 5.56mm
Ammo capacity: 20 / 30
Strength: 5/4
Hands req.: 2
Weight: 9 lbs / 10 lbs
Weapon Perk: Accurate
Real Life: Enfield L85A2

Caliber: 5.56x45 NATO
Overall length: 780 mm (709 mm in Carbine variant)
Barrel length: 518 mm (442 mm in Carbine variant)
Weight: 4.13 kg (with SUSAT optical sight and no magazine); 5 kg with SUSAT and loaded with magazine with 30 rounds of ammunition
Magazine capacity: 30 rounds
Rate of fire: 650 rounds per minute
Muzzle velocity: 940 m/s
Effective range: 400/450/500 meters (I’ve heard a lot of version depending on the model A1/A2)
----------
Weapon 2 (+upgrades):
Fallout 2: AK-112/AK-112 (Exp. Mag.)/ AK-112 (Exp. Mag. & Scope)

AK-112 assault rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5.56mm rounds.

This AK-112 Assault Rifle has an extended, military sized, ammunition magazine. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray.

This AK-112 Assault Rifle has an extended, military sized, ammunition magazine and a scope for more accuracy. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray.
Weapon Perk: Accurate
(Images made by NovaRain - drum taken from Oblivion Lost mod by Rainman and Gumych)
Damage: 8 – 16 / 17 - 21 / 18 - 22 for Scoped
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 45 / 50 for Scoped)
Burst (AP: 6/5, R: 38/40)
Burst rounds: 8 / 15
Ammo type: 5.56mm
Ammo capacity: 24 / 30, 100 for Exp. Mag.
Strength: 5
Hands req.: 2
Weight: 7 lbs / 8.5 lbs
Real life: AK-107/108

Caliber: 5.45x39mm (5,56x45NATO for AK108)
Action: Gas operated, rotating bolt with 2 lugs, balanced bolt-carrier/bolt group to reduce recoil jumping
Length: 943 / 700 mm
Barrel length: 415 mm
Weight: 3.8 kg empty
Magazine capacity: 30 rounds
Rate of fire: 850 (900 for AK108) rounds per minute
Muzzle velocity: 910 m/s
Effective range: 450 meters
----------
Weapon 3:
Fallout 2: H&K G11/G11E

The Heckler & Koch G11 revolutionized squad level support weapon design. Firing from a caseless cartridge, it has a very high magazine capacity, giving it awesome firepower and a very high 3 round burst on full auto.
Weapon Perk: Accurate

The Heckler & Koch G11 revolutionized squad level support weapon design. Firing from a caseless cartridge, it has a very high magazine capacity, giving it awesome firepower and a very high 3 round burst on full auto. The E variant come with a built in night vision scope.
Weapon Perk: Night Sight
Damage: 13 - 23 / 15 - 18
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 40/45)
Burst (AP: 6/5, R: 35/40)
Burst rounds: 7 / 24
Ammo type: 4.7mm caseless
Ammo capacity: 50
Strength: 6
Hands req.: 2
Weight: 8 lbs
Real Life: H&K G11

Caliber: 4.73x33mm caseless ammunition
Action: Gas operated rotary breech
Sights: Integrated optical sight
Feed system/Ammo: 45 or 50-round detachable box magazine
Rate of fire: 550-600 rounds/min full auto, 2200 rounds/min 3 round burst (theoretical)
Muzzle velocity: Approx. 930 m/s (3,050 ft/s)
Effective range: 400/450 meters
----------
Weapon 4:
Fallout 2: Colt Rangemaster HR

A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.

Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this Colt Rangemaster hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.
Due to the lack of a RL counterpart this weapon has been nerfed because of it's weak ammunition which is the 223 FMJ - civilian ammunition (5.56 is military).
Damage: 8 - 20 / 13 - 17
Single: 4
All other stats remain the same.
----------
Weapon 5,6:
Fallout: DKS-501 .223 variant

The DKS-501 Sniper Rifle is an excellent long range projectile weapon. Originally .308, versions chambered in other calibers are also common.
Due to the lack of a RL counterpart this weapon's range will be increased 80 hexes - 800 meters (I'm counting 10 hexes as 100 meters) like the Heckler & Koch PSG1.
The Damage shall also be nerfed: 24 - 27 Single: 4
All other stats remain the same.
Fallout: DKS-501 .308 variant

The DKS-501 Sniper Rifle is an excellent long range projectile weapon. This version is the original variant which uses .308 - 7.62mm ammunition.
Damage: 39 - 43
Damage type: Normal
Attack modes:
Single (AP: 4, R: 120)
Ammo type: 7.62mm
Ammo capacity: 6
Strength: 6
Hands req.: 2
The weapon above is similar to the Fallout Tactics, but with more damage and range like a real sniper rifle.
Both Variant Perks: Long Range
The scope on the new variant was made by:
notdefix
http://art.madbrahmin.cz/category/art/inventory_item
----------
Weapon 7:
Fallout 2: FN FAL/FN FAL (Laser Sight)/FN FAL HPFA (Laser Sight)

This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.

This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. This model has been equipped with a laser sight for greater night accuracy.

This rifle has been more widely used by armed forces than any other rifle in history. The more modern HPFA variant of the FN FAL rifle has been equipped with a built in holosight and laser sight for greater night accuracy as well as a larger magazine that can hold up to 30 rounds of ammunition.
Damage: 12 – 18 / 27 - 32 / HPFA: 31 - 35
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 35/65)
Burst (AP: 6/5, R: 30/50)
Attack modes HPFA:
Single (AP: 5/4, R: 35/80)
Burst (AP: 6/5, R: 30/65)
Burst rounds: 10
Ammo type: 7.62mm
Ammo capacity: 20 / 30 for HPFA
Strength: 5 / 6
Hands req.: 2
Weight: 9 lbs
Laser Sight Weapon Perk: Night Sight
Real Life: FN FAL

Caliber : 7,62mm NATO (7.62x51)
Action: Gas operated, tilting breechblock, select-fire or semi-auto only
Length: 1100 mm (990 / 736 mm for "Para" model)
Barrel length: 533 mm (431 mm for "Para" model)
Weight: 4.45 kg empty (3.77 kg empty for "Para" models)
Magazine capacity: 20 rounds
Rate of fire: 650-700 rounds per minute
Muzzle velocity: 840 m/s (2,756 ft/s)
Effective range: 600 meters
----------
Weapon 8:
Fallout 2: M72 Gauss Rifle

It is a weapon of German design. It uses an electromagnetic field to propel ammunition at high velocity. Its range, accuracy and penetrating power are almost unparalleled.
There is no suitable counterpart for this weapon yet judging by the size of the ammunition and stats it should have about 80 range (Like the .223 sniper rifle) which is the 3rd best range. It will also do less damage 32 - 37, but worry not since the ammunition will penetrate armor a lot better. -> chnaged to 180 range, Damage: 161 - 166 Single: 4
----------
Weapon 9:
Fallout 2: Enfield LSW

This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size.
Large change in weapon description:
The (LSW) Light Support Weapon is the XL70E3 Enfield's bigger, meaner brother. It, earned a reputation as a reliable and accurate weapon that packs a lot of punch for its size.
Weapon Perk: Long Range
Damage: 17 - 21 / 25 - 29
Damage type: Normal
Attack modes:
Single (AP: 5/4, R: 80)
Burst (AP: 6/5, R: 40/60)
Burst rounds: 10 / 12
Ammo type: .223 FMJ / 5.56mm
Ammo capacity: 30
Strength: 6 / 5
Hands req.: 2
Weight: 20 lbs / 12lbs
Real Life: L86A2 LSW

Caliber: 5.56 mm
Weight: 6.58 kg (with loaded magazine and optical sight)
Length: 900 mm
Barrel length: 646 mm
Muzzle velocity: 970 m/s
Feed: 30-round magazine
Effective range: 800/1,000 m
Cyclic rate of fire: 610 - 775 rounds per minute
----------
The BB Gun Family
The BB guns will do no damage making them useless except for the Red Ryder LE BB Gun. Range will be approximately 5 for the normal ones and the LE BB will have 10. Damage 0 for the none LE BB and 5-7 for the LE BB (it will be found early in the game, very, very early).
As for the pipe rifle - it has been replaced by the M-14 rifle and switched places with the LE BB gun - you'll find it in Sierra.
M-14A2

Weapon description:
The M-14A2 was produced shortly before the great war. The large 7.62mm ammunition it uses and it's full auto capability made it one of the most deadly and versatile rifles in the U.S. arsenal.
Weapon stats:
Damage: 33 - 39
Damage type: Normal
Attack modes:
Single (AP: 4, R: 100)
Burst (AP: 5, R: 80)
Burst rounds: 10
Ammo type: 7.62mm
Ammo capacity: 20
Strength: 6
Hands req.: 2
Weight: 12 lbs
Weapon Perk: Long Range
Another new weapon:
M-16

Weapon stats:
This weapon served the U.S. soldiers ever since the jungles of Vietnam and became the primary infantry rifle used by American soldiers. It's accurate and deadly, yet tends to be somewhat prone to jamming if not properly maintained.
Damage: 19 - 23
Damage type: Normal
Attack modes:
Single (AP: 4, R: 55)
Burst (AP: 5, R: 50)
Burst rounds: 15
Ammo type: .223
Ammo capacity: 30
Strength: 5
Hands req.: 2
Weight: 9 lbs
Weapon Perk: Accurate
And that's pretty much all regarding the rifle changes.
---Finished.