RPGWatch's Corwin has done a feature entitled The Great Debate in which he attempts to answer the big one; "which is better - Turn Based (TB), or Real Time (RT) combat?":<blockquote>Let me state my personal bias immediately, so there is no confusion. I much prefer TB to RT. For me, Fallout had the best RPG combat ever. However, in the interests of fairness and provoking animated discussion, I will attempt to present the strengths and weaknesses of each.
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Should we be comparing table-top gaming to computer gaming, though? Is this really an apples and oranges comparison? If so, then none of the arguments for player skill vs avatar skill really apply. Does my avatar choose his spells, action, armour, etc? No, I do, using my intelligence, not his. With a TB combat system, I still make all the relevant decisions on strategy - not my character - so while I have taken out the twitch factor, I have emphasised the mental aspect of the player instead. So, does that simply mean that TB games cater more to the cerebral among us, while RT is more of a sop to the dextrous?
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Turn Based, Real Time - which should it be? In the end it’s nothing more than a personal choice or preference. I don’t have fast reflexes and I enjoy thinking about what might be the best approach to a fight, so TB suits me best. Others prefer to simply jump in and blast away. Yes, I do enjoy some RT combat in certain games where it is appropriate, but I’d much rather be able to press a pause key and think about it. Unfortunately, I can’t see many true TB games being produced in the future, but there’s always Fallout 3, isn’t there?</blockquote>Link: Side Quest: The Great Debate on RPGWatch
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Should we be comparing table-top gaming to computer gaming, though? Is this really an apples and oranges comparison? If so, then none of the arguments for player skill vs avatar skill really apply. Does my avatar choose his spells, action, armour, etc? No, I do, using my intelligence, not his. With a TB combat system, I still make all the relevant decisions on strategy - not my character - so while I have taken out the twitch factor, I have emphasised the mental aspect of the player instead. So, does that simply mean that TB games cater more to the cerebral among us, while RT is more of a sop to the dextrous?
(...)
Turn Based, Real Time - which should it be? In the end it’s nothing more than a personal choice or preference. I don’t have fast reflexes and I enjoy thinking about what might be the best approach to a fight, so TB suits me best. Others prefer to simply jump in and blast away. Yes, I do enjoy some RT combat in certain games where it is appropriate, but I’d much rather be able to press a pause key and think about it. Unfortunately, I can’t see many true TB games being produced in the future, but there’s always Fallout 3, isn’t there?</blockquote>Link: Side Quest: The Great Debate on RPGWatch