Rumors of Bethesda Fallout MMO with fired Bioware exec

Idiotfool

Still Mildly Glowing
Rich Vogel, responsible for such MMO failures as Star Wars Galaxies and Star Wars: The Old Republic, has been picked up by Bethesda to work on an unnamed project in Austin. I don't have concrete evidence Rich was fired from Bioware but, given the horrible stat SWTOR is currently in, I think it likely.

Doomsayers are indicating that Vogel could head up another disasterous MMO with Fallout Online. From the monetisation engineer position that is being hired for the newly formed Battlecry Studios, it seems likely that any venture he works on is expected to be some sort of free-to-play, microtransactions-based model.


http://www.gamespot.com/news/bethesda-opens-new-studio-with-ex-bioware-dev-rich-vogel-6397646
 
I used to like Star Wars Galaxies, back before they shitted it up. I wouldn't trust the man, myself.
 
Makenshi said:
TES MMO, obviously

I thought that, but TES MMO was announced and I just assumed a different dev team was known to be working on it. I hate Elder Scrolls so I haven't looked into it at all, though, so I could be wrong...
 
EnclaveSigmaCA said:
With the elder scrolls online coming up I don't think there will be any hope for a Fallout MMO anytime soon.

I honestly hope we don't get one.
Based on what previous MMO's have been based on popular Single Player games or franchises such as Star Wars it has been more a miss than a hit.
And I just know that they will ruin the setting with more ridiculous stuff.
 
A Fallout MMO would create the most populated Wasteland in the whole history of wastelands. How could they even begin to create an MMO with a Fallout feel. (besides from adding the Enclave and Brotherhood and Supermutants, which it invariably will...)
 
Walpknut said:
What is people obsession with wanting to get an MMO of everything?
Money. Unadulterated, unfiltered, unimaginable money.

Blizzard was a gaming kingpin before WoW, but afterward they were able to willingly abandon ANY effort in their later titles (compared to what they put into their older ones, that is) and still make an absurd bankroll from the money pouring in from WoW. The irony is that the very appeal for everyone wanting to make an MMO out of everything is their Achilles Heal. WoW will always be there to compete with, so they won't stand a chance at making the same level of cashflow.

But on the consumer side? I'd say the same mindset as illustrated by WoW is the answer: The desire for more of something that was never very good to begin with, yet they can't seem to live without. "If WoW got so much better by turning into an MMO, what would my beloved My Litt-" Ugh, I'm gonna cut that analogy short, actually. I just felt my soul stain for a second there...
 
Walpknut said:
I am not asking why companies want it, I am asking why players want it.

In general so they can fart around in a setting made popular by single player games, dressed up as favorite characters.
 
Maybe you should stop writting walls of text that start with a misinterpretation of what the person you quoted asked.
 
If you provided an ample reason, perhaps. 'Cept you didn't. Also 9 sentences is anything BUT "walls of text", so there's no excuse for you to have not noticed both aspects to my answer (which was incredibly succinct). If you just have some kind of negative bias against seeing my posts that you shut off after the first sentence, that's your problem, not my writing style's.

Anyway... back to the topic of "Great, another MMO...", alright?
 
Most MMO's die off in popularity pretty quickly. World of Warcraft attracts millions, whereas others do not. Could anyone here actually see a Fallout MMO surviving on a strong gaming population for longer than a year?
 
But isn't that BECAUSE of WoW's popularity? I mean, I was playing MMOs in what I'd call the "Golden Age" (the years leading up to right before WoW's launch in late 2004) of MMO games, and there was a period with half a dozen MMOs all launched simultaneously, each having equally large player bases. At that time, the "heavyweight" of MMOs was Everquest (1), and it still had MANY players filling up its servers, even after 5 years of being around.

ALL of that changed when WoW came out, and players suddenly started dropping other games so they could play WoW. They stopped playing RTS Warcraft so they could play MMO Warcraft. They stopped playing one MMO so they could play Blizzard's. They took up gaming when they weren't a gamer to begin with so they could play WoW. Basically it became a self-sustaining black hole almost overnight. The current model of MMOs petering out after a couple months/years largely seems to be a result of WoW siphoning off players from them and not the qualities of the other MMOs themselves...

If it weren't for WoW, I really COULD see a Fallout MMO attracting a large audience, for a long time, roughly for the same reasons it's a popular single-player RPG. Just like the single-player ones, most MMOs focus on medieval fantasy settings, not grim post-apocalyptic near-futures...
 
That's a fair point. If only the game would be just that different than WOW, as in the interface and as such. Too many MMOs just copy that WOW style of combat and HUD that you really have to question whether or not they ever expected to see a game with a very long life.
Hell, even Runescape is going strong, and that's pretty different than WOW.
 
Are there really people out there who want a Fallout MMO?
The Fallout experience comes from getting sucked into the world while playing on your own.
How could you possible enjoy the Fallout universe if you have some guys sitting around and discussing when and how they should Leeroy Jenkins some stage?

Seeing what happened to the TORtanic and what is probably going to happen to TES online makes me even more sceptical
 
An MMO (judging from WoW & SWTOR) seems to have different values of game design, like fetch quests that would be judged harsher if done in single player or non-mass multi player. As such, a Fallout MMO wouldn't be a good choice in my opinion. Ignoring all the thematic aspects of Fallout that would clash with the concept of an MMO, I think it would be a flop.
 
Well if the MMO market can get away from this WoW theme of an MMO the FO MMO might have a chance. Fallen Earth manages to do decent for a post-apoc non-WoW style MMO.
 
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