We continue our streak of Russian previews of Fallout 3. This one, the "Страна Игр" of august 2007, talks about the fandom, the special status of Fallout among Russian gamers and gamemakers, the limitations of old technology for the originals, describes the demo, and:<blockquote>But without the Brotherhood the matter can not be resolved. Along the way to the point of rendezvous with the customer of nuclear terror, the hero falls into the epicentre of his followers with an army of mutants. It could not possibly be narrower here: you're either with the Brotherhood, or into the grave. The final struggle for you is a duel with the gigantic monster, to which there is only one way. We find in our hands a strange device next to the corpse of a soldier, we consider, that is - not RPG, but indeed it is a real nuclear catapult.
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We did not restrain ourselves and posed the question to the producer, that for us supplements the violence: "What about the murder of children, the usage of drugs and the ability to make sex for money?" Todd Howard understandingly nodded his head and answered: "Alas, we can allow ourselves none of this. We do not wish to repeat the history with Manhunt 2, cruelty, blood - this yes, this is all plotted into the framework of a Mature rating. Everything else is not. To kill mutants and adult people is possible, but not children. Of course, we also have stimulators, which temporarily raise characteristics, but we do not intend to relate the history of harm and benefits of addiction (...)".
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In the game it is possible to tune your Pip-Boy to the frequency of the radio station of the Enclave, which has long ago been destroyed by the hero the previous part. How is that possible? "We won't say," answer the developers. Will there be a dog in the game? A "good idea!" Is the dog a robot? "Remarkable idea. Emil, write that down!" Possibly, in a year of such negotiations with the press Fallout 3 will turn unrecognisably? That we will see on E3 2008.</blockquote>Link: Gameland website
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We did not restrain ourselves and posed the question to the producer, that for us supplements the violence: "What about the murder of children, the usage of drugs and the ability to make sex for money?" Todd Howard understandingly nodded his head and answered: "Alas, we can allow ourselves none of this. We do not wish to repeat the history with Manhunt 2, cruelty, blood - this yes, this is all plotted into the framework of a Mature rating. Everything else is not. To kill mutants and adult people is possible, but not children. Of course, we also have stimulators, which temporarily raise characteristics, but we do not intend to relate the history of harm and benefits of addiction (...)".
(...)
In the game it is possible to tune your Pip-Boy to the frequency of the radio station of the Enclave, which has long ago been destroyed by the hero the previous part. How is that possible? "We won't say," answer the developers. Will there be a dog in the game? A "good idea!" Is the dog a robot? "Remarkable idea. Emil, write that down!" Possibly, in a year of such negotiations with the press Fallout 3 will turn unrecognisably? That we will see on E3 2008.</blockquote>Link: Gameland website