S.T.A.L.K.E.R. 2: Not really cancelled

I saw a article in Pc Gamer about Stalker 2. It confused me because I thought they canceled it, then I see this on here. Now maybe I should play the first one.
 
I told you guys in the "GSC is closing" thread that you needed to read the eurogamer and destructoid articles. The original "story breaking" informant was not a member of GSC at all and was reporting based on things he heard from someone who did work at GSC.

Basically playing a game of telephone. You can't always trust third party information. That said, where there is smoke there is usually fire so while I knew going into the whole debacle that GSC wasn't shutting down, I do suspect there was a lot of inner turmoil in regards to funding and publishing.
 
Tagaziel said:
I played the game first and since then I don't want to touch the book. I just can't. It's impossible, because I always have to think about the shitty game.
The book is very atmospheric within the terms of post-apocalyptic feelings of hopelessness and such. The author of the book did a good job delivering these feelings of the protagonist to the reader, constant fear, doubt of the world which after the war turned to hell.

If in Fallout (for an example) mankind is slowly regaining it's survival potential after the Great War, then in Metro 2033 mankind is standing on the very edge of extinction. So the whole post-apocalyptic setting was written professionally, but what i disliked about the book is the plagiarism. In the end of the book, the protagonist finally realizes that the Dark Ones never attempted to destroy the human race (the defenders of which were stubbornly killing the approaching Dark Ones from the Metro tunnels) they wanted peace and wanted to help. After this, the protagonist realizes that it is the human race which is blind in it's constant wrongdoings... In short, the end of the book suddenly reminded me of the novel "I am Legend" where the main hero finally realizes that in the eyes of his enemies, it is he who is a remnant of the past which is gone, and not them. Merely my own personal opinion, but i found this is as a kind of plagiarism in Metro 2033. Maybe i am too critical about this, but i do believe that a unique ending could have been written instead of a borrowed one.


It's not uncommon for devs who leave a company before the game is released to go uncredited, unfortunately.
This statement got me confused :shock:
 
Both Stalker and Metro games are amazing, some of my favourite shooters..I hope they all continue, I could not care less if it is PR stunt or whatever, I just want them to continue.
 
Remember when Shadow or Chernobyl was in development? The game was postponed a lot, and GSC claimed to be giving up on it. This might have been a way to buy themselves time to develop the game, and push the release date back. All in all tho, I'd prefer for them to delay it and get it right rather then push out a game for PC, and consoles that the company might not be compleatly familiar with.
 
Merchant said:
I find it odd that GSC Game World does not have funds to develop a sequel to the series .. But on the other hand it pleases me to hear that Grygorovych is starting to experience problems because some time ago he criticized the developers of Metro 2033, stating that the game which they were creating is no match for his own S.T.A.L.K.E.R franchise, many of these people initially worked for him to make the original S.T.A.L.K.E.R.
Now we observe that it is he who has difficulties and not his former employees.
What, you mean the dudes that made metro 2033 haven't gone bankrupt already?!

Man...
 
Been curious before I start to play this series. Are all the games interlocked with a bigger story? If so, does CoP do a decent job at wrapping it up? Or is it one of those horrible cliffhanger endings. I'd hate to start a game only for it to suddenly end storywise. It's a main reason why I don't watch so many great tv shows that where cancelled in their prime. I hate unfinished stories.
 
Kradath said:
Because they left before even the first game was released.

Then what is so notable about them?

ZeusComples said:
Been curious before I start to play this series. Are all the games interlocked with a bigger story? If so, does CoP do a decent job at wrapping it up? Or is it one of those horrible cliffhanger endings. I'd hate to start a game only for it to suddenly end storywise. It's a main reason why I don't watch so many great tv shows that where cancelled in their prime. I hate unfinished stories.

SHOC, CS and COP are S.T.A.L.K.E.R. 1, the first trilogy in the series. Call of Pripyat provides closure to most, if not all, plot threads opened in the previous two games and creatively builds upon mechanics and stories of the previous games. It's a showcase example of a good sequel.

Merchant said:
So the whole post-apocalyptic setting was written professionally, but what i disliked about the book is the plagiarism. In the end of the book, the protagonist finally realizes that the Dark Ones never attempted to destroy the human race (the defenders of which were stubbornly killing the approaching Dark Ones from the Metro tunnels) they wanted peace and wanted to help. After this, the protagonist realizes that it is the human race which is blind in it's constant wrongdoings... In short, the end of the book suddenly reminded me of the novel "I am Legend" where the main hero finally realizes that in the eyes of his enemies, it is he who is a remnant of the past which is gone, and not them. Merely my own personal opinion, but i found this is as a kind of plagiarism in Metro 2033. Maybe i am too critical about this, but i do believe that a unique ending could have been written instead of a borrowed one.

What? While they are similiar, they are different. You're accusing Glukhovsky of plagiarism, without noticing that I Am Legend and Metro 2033's endings differ not only in scale, but in meaning.

I Am Legend is about human perception, perspective, the subjective nature of terms monster and normal. In the end, the protagonist dies, as he became a monster in the eyes of the dominant species.

Metro 2033 is a book exploring human nature in the face of nuclear war, with the apocalypse serving as a backdrop for the author examining the innate human tendency towards conflict. The ending is the final expression of human belligerence; a hostile reaction to the unknown, the assumption that unknown is bad.

They're fundamentally different.
 
Sooo... They haven't released STALKER, someone else did. Why should eg. I care about them? Because from what I see, those that remained are just as skilled, if not more.

Vide Call of Pripyat.
 
Did I say you have to care? Did I say that I care? Just told you the facts, nothing more.

Edit: I think Metro is better than Clear Sky (not that difficult), but Shadow and Prip are way better than Metro.
 
I think metro is better then stalker in EVERY way. Because I prefer good story telling over artificial "free worlds". No seriously. Stalker was fun. But if you ask me the way how they present their stories and characters is pretty boring.
 
I did hate the infinite respawning characters in STALKER, that's for sure. Like in Clear Sky, remember those guys that steal your money? I decided to kill them and then they came back to the same place out of nowhere again. Like, in front of my eyes.

Didn't get to play Metro yet, but I like the idea of being able to get out on the surface with harsh limits, like a gasmask, only at night, stuff like that. I'm thinking of picking it up for my computer to enjoy all the graphic candy.
 
Crni Vuk said:
I think metro is better then stalker in EVERY way. Because I prefer good story telling over artificial "free worlds". No seriously. Stalker was fun. But if you ask me the way how they present their stories and characters is pretty boring.


Am I the only one who thinks that the Metro game was 100% crap? They tried to press the story of the book into the game and the result was a linear scripted mess which railroaded you from A to Z with scripted sequences every 10 meters. Horrible shit. They could have done so much with it, but instead they had to go this way and fucked shit up. Plus, the ugly checkpoint save-system, which made me go rampage after a while.
 
Lexx said:
Crni Vuk said:
I think metro is better then stalker in EVERY way. Because I prefer good story telling over artificial "free worlds". No seriously. Stalker was fun. But if you ask me the way how they present their stories and characters is pretty boring.


Am I the only one who thinks that the Metro game was 100% crap? They tried to press the story of the book into the game and the result was a linear scripted mess which railroaded you from A to Z with scripted sequences every 10 meters. Horrible shit. They could have done so much with it, but instead they had to go this way and fucked shit up. Plus, the ugly checkpoint save-system, which made me go rampage after a while.

Not crap. But I just did not believe them that I was in a metro system, because it seemed like one long metro tunnel. And honestly, making it more open is way easier there than it is for the zone.
 
Yea, it's easier to make it more open and stuff. It also would be much more interesting.

But they haven't done this. Instead you are on a scripted railroad party and I remain in big doubts that the next Metro game will be any better.
 
What? While they are similiar, they are different. You're accusing Glukhovsky of plagiarism, without noticing that I Am Legend and Metro 2033's endings differ not only in scale, but in meaning.
As i said, this is purely my opinion which is also very abstract in my observation. If we begin gaining a deeper insight into the point of the book, then it is different, like you have said. But if judging vaguely, then the end of the novel ends in a sudden realization that humanity was the one to blame for the nuclear war in the first place and is now the one to blame for fearing the new world in which they are forced to live, the danger of destruction lies within the human being and not within the world which was forever changed by him. The protagonist gains awareness, that he was wrong all along, and not his so called foe (the Dark Ones), this is the ending conclusion both in Metro 2033 and in I am Legend (speaking very superficially). For me this is if not plagiarism, then at the very least a heavily borrowed main thought through which Metro 2033 ends, and it could have been written differently, without blistering feelings of epiphany.

I agree with you that my opinion is inconclusive, i really am attempting to compare a grain of salt to a grain of sand, this isn't right, but this is just what i feel like. The last ideas written in Metro 2033 and in I am Legend share a similarity, i disliked that, it's all i can say.


I Am Legend is about human perception, perspective, the subjective nature of terms monster and normal. In the end, the protagonist dies, as he became a monster in the eyes of the dominant species.
The exactly same idea is written in the beginning of Metro 2033. When Hunter arrives to VDNKh station, he and Artyoms adopted father begin discussing the current role of the human being in the world which apparently is no longer suitable for the human to live in. With a rather panicking tone, Artyoms father begins stating that new times are at hand, and that the last survivors of war are not a part of these times, they are no longer normal or accepted, the future belongs to these very "Dark Ones" which are trying to exterminate life in metro (from his words). So the idea which you have wrote about is also present in Metro 2033.
 
Lexx said:
Am I the only one who thinks that the Metro game was 100% crap?

Maaaaybe. But I do agree with your hatred of their gameplay choices. Was the game beautiful? Yes. Was the difficulty satisfying? Yes. Other than that, I wouldn't have ever recommended the game at $50-$60. The game is way too short, non-interactive and linear to recommend at anything other than bargain bin prices.
Also, thanks for recommending me to save my good ammo, you stupid in-game tips. I had a pile by the end of the game for fuck-all.
As far as S.T.A.L.K.E.R. 2 goes - If they don't add always-on DRM, I'm likely to pick it up at full price. I really thought CoP was the best of the series, even with the recycled locations, so I expect the series to keep strengthening. Maybe they can delay it another 4 years while promising coop gameplay. I was so excited for that feature during the development of SoC. :(
 
I thought Metro was alright at what it did. Certainly beautiful, and some of its "don't shoot!" sequences, like with the Librarians, were cool if kind of difficult.

But I don't love this frantic shooter genre anyway, or overly short games. But I don't see how you can call it a bad game.

Can't say they did the endings that well though, particularly considering they're influenced pretty much by bullshit you do in the game. Touch the guitar!
 
Merchant said:
What? While they are similiar, they are different. You're accusing Glukhovsky of plagiarism, without noticing that I Am Legend and Metro 2033's endings differ not only in scale, but in meaning.
As i said, this purely my opinion which is also very abstract in my observation. If we begin gaining a deeper insight into the point of the book, then it is different, like you have said. But if judging vaguely, then the end of the novel ends in a sudden realization that humanity was the one to blame for the nuclear war in the first place and is now the one to blame for fearing the new world in which they are forced to live, the danger of destruction lies within the human being and not within the world which was forever changed by him. The protagonist gains awareness, that he was wrong all along, and not his so called foe (the Dark Ones), this is the ending conclusion both in Metro 2033 and in I am Legend (speaking very superficially). For me this is if not plagiarism, then at the very least a heavily borrowed main thought through which Metro 2033 ends, and it could have been written differently, without blistering feelings of epiphany.

I agree with you that my opinion is inconclusive, i really am attempting to compare a grain of salt to a grain of sand, this isn't right, but this is just what i feel like. The last ideas written in Metro 2033 and in I am Legend share a similarity, i disliked that, it's all i can say.


I Am Legend is about human perception, perspective, the subjective nature of terms monster and normal. In the end, the protagonist dies, as he became a monster in the eyes of the dominant species.
The exactly same idea is written in the beginning of Metro 2033. When Hunter arrives to VDNKh station, he and Artyoms adopted father begin discussing the current role of the human being in the world which apparently is no longer suitable for the human to live in. With a rather panicking tone, Artyoms father begins stating that new times are at hand, and that the last survivors of war are not a part of these times, they are no longer normal or accepted, the future belongs to these very "Dark Ones" which are trying to exterminate life in metro (from his words). So the idea which you have wrote about is also present in Metro 2033.

My point is that you are comparing two different endings, then concluding that in their most general sense they are similiar and thus Metro 2033 plagiarizes I Am Legend.

What is this, I don't even.
 
Back
Top