Buddy, he TAKES your healing powders before the fight. Better idea is to drop a Sharpened pole on the ground before talking to him, he will pick that up and try to use it, but it sucks and makes him easy to beat. Of course you can also drop some Healing Powder for yourself, but what kind of Chosen One are you really?The temple is an odd location, but super easy to pass with minimal injury. Note all of the critters in there have very small amount of action points, just hit and run, and try to fight one critter at a time. Only the tribal will be a threat to the player, but with healing-powders he isn't too difficult.
As for the old files, yep many files are missing but check - the "Fallout Database", a few threads above.
You can access the old download section if you just replace the "www" from the old link you have with "archive".
As it is explained here:
http://www.nma-fallout.com/threads/news-archives-and-more.196804/
If you have an old link and the download button doesn't work even when you use the archive replacement method, I would appreciate you would provide me with the old link or at least the actual name of the mod.
As a personal project, I am trying to bring back old files that are not accessible in the old archive anymore. But there are thousands of files and I can't go through all of them myself, so this would help me a lot.
You should probably use the ScriptEditor that comes with the sfall modders pack to compile scripts. The thing that comes with the mapper and the RP sources is quite old.Thanks, I checked the database and the archive, i cant find any mod that only skips the temple + gives you all the xp/items. Maybe im just remembering wrongly. Shouldnt be too hard to do though, I just need to figure out how to compile a script since it keeps complaining that the compiler cannot run on my 64 bit windows...
I'm thinking about adding a temple-be-gone component for FO2tweaks too, might add it at some point.
The DDraw.ini from the Restoration Project has a line that says ModifiedIni=42. This will trigger the RP's big red sfall warning message if you try to launch the game without it.I made a script that does this. https://www.mediafire.com/?nbz9ik6ha7z54ij
So when you edit ddraw.ini to start in arvillag.map, you get 1000 xp, 3 healing powders, 1 antidote and 2 spears which is the loot from the temple. I tested it and it works fine.
Feel free to include it in your mod, but you probably should update the sfall version to the latest one as well. Also i tried reinstalling your mod, and it completely overwrote my ddraw.ini with an outdated 3.3 one even though i only chose the reinstall option. Is it possible to fix that?
If you installed FO2tweaks, then changed ddraw.ini, then reinstalled FO2tweaks, then yes, those changes will be lost, because FO2tweaks restores pristine state on uninstallation. If you didn't change ddraw.ini after installing, it should remain the same.Also i tried reinstalling your mod, and it completely overwrote my ddraw.ini with an outdated 3.3 one even though i only chose the reinstall option. Is it possible to fix that?