Slavery in Fallout 3

Anglish said:
My biggest gripe with slavery is when you collar someone you only dialogue options are to tell them to run to paradise falls. A good slavery mod would let you keep them and give them companion style control options. You should also be able to buy slaves in paradise falls and enslave more then one person at a time.

Agread it would be fun also there should be option to trade with brahmin you know make caravan and go from point 1 to point 2 to make $ same thing with slaves :)
 
igmolicious said:
TheLastOutlaw said:
Jebus said:
TheLastOutlaw said:
It could be viewed as a form of karmic retrubition in and of itself. What more fitting punishment than enslaving a slaver?

IMO it should either break even or least be a reduced karma hit.

No matter what the other party did, enslaving someone *remains* an evil act! What you (and by 'you' I mean the player) uses to justify it does not matter.
Karmatic retribution couldn't be brought on by another character - the main retribution of overly good or bad karma should be brought about by the karma itself.

Whereas murdering them is ok? The karma system contradicts itself.

I think that the "murdering" thing is supposed to be seen more like, "I killed them in self defense," or, "I killed them to rescue those poor captives." Also, depending on how you look at it, killing someone is far more kind than dooming them to a life of slavery.

Nah, when they attack me and I kill them it's self defense. When I snipe them before they have a clue I'm coming for them it's murder. And I'm not saying that slavery is ok, I'm just saying that enslaving an evil character should incur less negative karma.
 
Sorry for the bump, but after fiddling with the SDK, I found out what controls messer immunity, or rather, messer vulnerability.

In order to make a character messerable (pun not intended) it must be a part of a faction called "MS13canmez". Characters that are always stunned when messed must belong to this faction as well as another called "MS13alwaysmez".

I tried this on Moria and managed to enslave her on my second try (her head asolode on the first). Here are a couple of notes on that

*Moria's soundfiles lack enslaving dialogue. We had the usual enslaving conversation, but without voice and lipsynch/facial animation.

*The guard in the same room did not turn hostile for some reason.

I'm gonna fiddle a bit more with the G.E.C.K.. Who knows, maybe I'll even make the mod (no promises though).
 
All I want is oldstyle slavery. You need to run & hunt people like a cowboy pursuing a cow, (without that tech things), and escort them to a slaver dealer.
 
Jebus said:
How would enslaving an evil character not be evil?

You can kill a raider, and that's okay. But sentence him to a lifetime of hard labor, and that's evil.

Sounds like somebody is in favor of the death penalty.

You know, we still sentence people to labor for crimes here in the US. Not as much as we used to, but convicts make license plates and pick up trash off the side of the road. But even back when we had work gangs in mines, people were pretty happy to avoid the death penalty. This was done under the auspices of law, and some people say that's the big difference that makes it okay. But the wasteland has no law and no judges.

I can understand that this is a complex ethical question with grey areas though. Some people no doubt think the US is barbaric for having criminals make license plates, and think a more civilized state would just kill their inmates. But when in doubt, I think a neutral effect on karma is called for.
 
To anyone wondering about karma differences for evil npc's, the karma reward is tied to the mezzer dialouge (which is shared with everyone in the "canmez" faction). In order to have different karma for different alignments I would have to make at least three unique versions of each dialogue option (or five if you want to factor in Very Good/Evil as well) as well as creating separate "canmez" factions for each alignment and sift through every NPC in the game and change their "canmez" according to alignment. All in all, it's a little more effort than I'm willing to undertake, especially since I'm just learning the GECK, so for the sake of pragmatism lets just say that slaving is evil and leave it at that.

EDIT: also, after testing out enslaving Moira (she's really annoying so it's somewhat cathartic) it turned out that my claim that her bodyguard doesn't react to it was somewhat inaccurate. He does turn hostile, as does the rest of Megaton, but only sometimes. I'd say in about 2 out of 3 times.
 
One of the big problem with the Mezzer - Collar scheme is the technology explanation behind it. Collar is tracked by slavers, and remote detonated if they stray, right ? This means the slavers have access to :
1) working GPS units (1 per collar)
2) working satellite to get the signal back to base
3) reliable long-range radio signal
not to mention an excellent electronic expert to fit GPS, radio emitter and explosives in a package as small as a collar.

Possible ? Yes. Coherent with their tech resources ? Not really...
 
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