Ah one of my ideas also has the concept of the player starting out as a slave who is freed and goes on a journey to discover why his or her home was attacked while meeting various factions and governments as well as their former master (which the player can enslave or not), and in the end is in the position of deciding the fate of the region.
The theme is about breaking one's chains. Not always physical chains, these can also be beliefs, obsessions, ideologies. But also how one gets "chained" plays an important role; greed or desire, fear, etc.
The region would be inhabited by completely new factions and governments but a couple of people from the West show up and tell how things have been going there since FNV (or during it).
Of course Pre War elements would also make an appearance; Poseidon Energy would play a very important role in my storyline.
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Four Winds: the starting location. A small settlement centered around a roadside BBQ and Grill restaurant, a motel, a small trading outpost, and some stables.
Four winds is having some tribal problems.
A place where the player gets to learn the ropes.
Lone Star: a vault settlement done right. The capital of the Lone Star Confederacy and pearl of West Texas.
Next to being a government center it is also a trading center and industrial center. (Lone Star Armory, the largest manufacturer of guns and ammo in the Texas Wasteland has its factory here)
A lot is taking place here, on the streets and in the parliament. Oh and why not visit the state of the art university and hospital, the military district and vault however are off-limits.
The player can recruit Black Fist enforcer Munro here.
The player can recruit Vasquez here. Latin playboy and thief.
The player can acquire a military motorcycle with sidecar here.
Aeolus: a large pre war windmill park. One of Poseidon Energy’s green energy efforts, it was once the ancestral grounds of the Children of Poseidon tribe before they were removed and relocated.
There is a secret underneath the windmill park.
Divided River: location of both Brownwood and Early whose inhabitants have been fighting over the water rights of the Pecan Bayou even before the War.
It doesn’t help that the LSC has decided to support Brownwood while the System is supporting Early.
The player might recruit Traxus, a super mutant mercenary from the West here.
The Gardens: a massive pre war agricultural research facility run by Ghouls and humans. Probably the biggest source of food in West Texas, the researchers here are also working on creating hardier plants and animals that can thrive in the new conditions of the Texas Wasteland.
The Ghoul Trading Company (working name) has its headquarters close by.
Not all of the Ghouls hold the New Texas Rangers in such high esteem as others do.
Could this have something to do with the dark secret the Rangers are hiding?
The Gardens is having some problems with the Brontes, half feral tribal raiders and the Texas Hellhounds, more “civilized” raiders.
The Lone Star Confederacy has offered to assist but that would mean the presence of soldiers and the Gardens having to provide food to Lone Star free of charge.
The player would be able to recruit Johnny, a pre war national guard soldier turned Ghoul here.
The player can acquire a buggy here
(yep this place is inspired by the Nursery and the Ag Center)
Perdition; a massive coal mining site once called New Thurber that was run by Prometheus Coal before the war. The LSC repaired the mining rigs and reopened the mines to provide coal for its trains and industry only to draw the ire of the Angels of the Apocalypse who attacked the mining camp and settlement.
During the fight the underground coal deposits got ignited forcing most people to evacuate.
The Angels renamed the location to Perdition; the state of perpetual punishment.
Covered by a massive cloud and basking in the glow of underground fires the only inhabitants are a few miners refusing to go as well as horrible mutants that were created during the fight when LSC soldiers, miners, and Angels got exposed to toxic waste stored in the mines.
(inspired by Eagle Rock/Burnham Springs)
The Bloom: what once was Fort Worth is now covered in a mutant toxic jungle that is the result of a failed terraforming experiment.
The jungle is home to various vicious creatures mutated by the toxins and even most of the plants are quite predatory and sometimes not even rooted to the ground.
The jungle however has provided to be a good hideout for anyone seeking to escape the Angels if they learn to survive its dangers.
The scientists of the Gardens have a connection to this place and rather don't talk about it.
The player can recruit Ashiak, a tribal witch doctor here.
The Kingdom: former Dallas now the Kingdom of God or just the Kingdom. The Kingdom is the capital of the Angels of the Apocalypse, an extremist dogmatic Christian cult that hates all advanced technology and seek to cleanse the Texas Wasteland of anything that is above being wind powered, animal powered, or man powered. (those doing the work of course being sinners and heathens who through servitude can earn redemption in the eye of God)
Your former master Barnabas is here. Time to visit him.
Killeen Walled City: a massive fortified city that is the capital of the System, one of the rulers of East Texas. It is built upon the ruins of Killeen and Fort Hood.
It is basically a fortress that contains factories, storehouses, shops, houses, and everything else a population needs.
The System government itself rules the city and surrounding region from a tower that rises from the center, looking down on the people below.
The System Outpost of McGregor is nearby which the player will need to visit later in the game to acquire rocket engine parts from the old Ball Aerospace rocket engine test facility to put a satellite in orbit.
(based on the real Kowloon Walled City)
Robot City: on the location of what was once Austin a massive city of tomorrow has arisen inhabited by machine intelligences and laser armed robots.
Don’t expect a warm welcome if you managed to get through the radioactive “moat” surrounding the city. You however will have to visit this location, not only to follow up on your personal goal but also to decide the relation between humans and machine intelligences.
The player can recruit TASK here
Alamo (working name): former San Antonio. Alamo is home to the New Texas Rangers, probably the largest non political organization of do gooders in the Texas Wasteland. (to bad they are occupied with an off-shoot organization called the Black Hats, a civil war may be imminent)
Other inhabitants are the Followers of the ATLANTIS, a cult of transhumanist paramilitary cyborg traders.
There are also the nearby Kerrs, a relatively friendly group of tribals
The player can recruit Kathrine “Dusty” Rivas here
The player can recruit Elite Defender Lankin 3rd level here
The player can acquire a cop car here.
Clone Station: formerly known as College Station. Clones baby.
Here the Clone Masters painstakingly seek to preserve what may be the last pure human genome/genetics in the wasteland.
The majority of the inhabitants are clones, indoctrinated from a young age to see the Clone Masters as god-kings.
Their cloning technology could actually be of great use. From healing Ghouls to even restoring extinct species.
Clone Station is the source of the Degens or D-gens, clones suffering from degenerative cloning disease that trouble this part of the Texas Wasteland.
The Drowned City: the almost submerged cities of Houston, Texas City, and Galveston. The working grounds of various prospector companies who have established camps on top of the buildings that still stick out of the water.
The only real settlement here is located in what used to be the Woodlands.
A strange cult that worships radio and satellite communication called the Signal Listeners has claimed the Johnson Space Center as their temple.
It is at the Houston Spaceport that the player has to put a rocket together to launch a Poseidon Energy satellite that is code named NYX into orbit.
The Enclave maintained a secret outpost here underneath the old Poseidon Energy oil refinery. To bad for them the walls gave away when the gulf came rushing in, drowning them all like rats.
On the plus side, they left Advanced Power Armor behind.
The player will have to acquire a boat or raft if he or she wants to travel easily around here.
The player might be able to acquire a truck from the Truckers here.
Dropped locations:
Brady or Heart of Texas: perhaps a settlement inhabited by Super Mutants who can tolerate the radioactive water.
Corpus Christi or the Corpse: just no idea for this place.
Locations I want to do something with:
Waco; I would like it that the System is using this ruined city as a barrier against the Angels. Perhaps inhabited by mutants?