My opinion of Fallout Tactics is as follows; It suffered from one major flaw, and that was the inclusion of the Fallout name.
I personally liked the game, and the majority of people I know who played the game (excluding the dedicated Fallout fanbase) enjoyed FT also. Just take a peek at the ratings most review sites gave the game, and the personal reviews at GameFAQs. The general opinion isn't that it's a horrorshow like it's made out to be, but a good game that was enjoyed by most.
Now why is it that, in general, most people like this game, yet the fallout fanbase hates it. The answer is quite simple; most people either haven't played the original Fallout games, or don't pay as much attention to the minor details like the dedicated fans do. Whenever I look at a FT thread on NMA, the detractions are often in the vein of:
- "Deathclaws don't have hair!"
- "Gasoline powered cars?! HA!!!"
- "Vault 0... WTF?!"
- "Iguana-on-a-stick... that's some bullshit."
- *insert plothole here*
However, if the game never had the Fallout name to begin with, all those complains would disappear with it. I'm pretty sure several of the FT's detractors out there would've actually liked the FT game if it was called something differently, whether they would admit to it or not.
Is it as good as Jagged Alliance 2? Fuck no!!! JA2 is second to none when it comes to squad-based strategy games. If I was to apply the same chain of logic on other squad-based games, then all other games in that genre would be shit, also. IMO, JA2 is the standard that all games should be compared to in that genre, and stating that FT wasn't good because JA2 was better is bullshit; just because a game isn't as good as another one doesn't automatically make it crap.
So, people on both sides of the good vs. crap FT opinion have valid points. If I was a hardcore FO fanatic who picked up a copy of Tactics, and halfway through playing the game, noticed several glaring plot-holes that didn't mix with the universe, I would have every right to be put off. However, if this is the first Fallout game that I played, and therefore didn't know much of the backstory, or am willing to overlook those details, and focus more on the game's principle strengths, then yes, I would have every right to say that the game is pretty damn good.
I think Bitterman made a good point about FO2; it had several major issues that, when compared to the first Fallout, didn't mix very well either. But, why isn't this game shredded apart when it's put under close scrutiny also?
As for FO

OS, I totally disagree with Bitterman. Although you can't compare a couple of screenies to the actually experience of playing that game, you need to take into context what exactly occured before the game was released. It's crap for not only the reasons stated above, but for several in-game issues (I'll admit it, I actually rented the game

), its pre-release treatment of a large group of some of its most loyal fans, as well as the reputation of the folks behind the game.
Although I don't agree with half of what Bitterman said (he should've thought things through instead of letting his emotions carry him away at the end), I can see where he's coming from; we aren't exactly lenient when it comes to differing opinions on the Fallout games, and we're especially quick to flame someone over them. Don't get me wrong, NMA isn't for the thin-skinned, but really, when we start reviewing other people's reviews ("They don't think that game sucks like we do. They're STUPID!"), we're taking it a bit too far. It's like those ctrl-alt-del comics that are often posted on NMA (irony?), with the kid who is obsessed with FO3's cancellation, and therefore dedicates all his energy and time to destroy Haerve in some petty attempt at revenge over a video game. Although not to the extent that the kid takes it to, there are several Fallout fanatics out there like that kid, and that's rather sad in a despicable trekkie sort of way.
Also folks, let's be real, console games don't always equal cash, but there's more money to be made off of them when compared to PC games. Most of the highest selling games are on consoles, and the more mainstream video games become, the more prevalent this trend will be. KOTOR is a good example; It sold more on the X-Box than it did with the PC. It doesn't mean that PC games won't sell well, and, in certain genre's, will often outperform their console counterparts; but, there's no denying where more capital can be generated nowadays. Interplay should have stuck with making PC RPG's IMO, but their choice on focusing more on consoles isn't without merit, as can be seen by Dark Alliance sales. I think we're letting our wish for a FO3 cloud out Interplay's reasoning for making console games.
However, saying that we were responsible for the fall of Interplay, especially when we are the ones that tend to buy most of their games when they're released, is pure bullshit. Interplay fucked up because they were under the guidance of inept leadership, as well as the result of poor sales generated from a string of shitty game releases.