Fallout 2 mod Some modding questions

Question2

It Wandered In From the Wastes
Does anyone know where the game formulaes are and if its possible to edit them? For example, changing steal to have a 100% maximum chance of success?

Stuff that I want to try :

-Changing the damage formulae so that DT reduces damage BEFORE the damage multiplier from ammo is applied, so that DT is more effective against JHP (rather than vs AP ammo).

-Changing outdoorsman to have no maximum success rate, so there is a reason to raise it beyond 75%.

-Changing first aid/doctor so that you have a 100% chance to heal, but the amount of hp healed is determined by the skill %. Or changing the base hp healed.

-Changing doctor bags/first aid kits/lockpicks to work automatically like the RP motion sensor.

-Changing the to hit formulae
 
Does anyone know where the game formulaes are and if its possible to edit them? For example, changing steal to have a 100% maximum chance of success?
sfall opcode list.txt - 0x81a0 - void set_pickpocket_max(int percentage)
hookscripts.txt - HOOK_STEAL (hs_steal.int)

-Changing the damage formulae so that DT reduces damage BEFORE the damage multiplier from ammo is applied, so that DT is more effective against JHP (rather than vs AP ammo).
hookscripts.txt - HOOK_COMBATDAMAGE (hs_combatdamage.int)

-Changing the to hit formulae
hookscripts.txt - HOOK_TOHIT (hs_tohit.int)
 
sfall opcode list.txt - 0x81a0 - void set_pickpocket_max(int percentage)
hookscripts.txt - HOOK_STEAL (hs_steal.int)


hookscripts.txt - HOOK_COMBATDAMAGE (hs_combatdamage.int)


hookscripts.txt - HOOK_TOHIT (hs_tohit.int)

Thanks, but im at a loss as to what im supposed to write to make it work...im looking at hookscripts.txt but it doesnt provide any examples of how to write a script to modify the behaviour in those ways.
 
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