Start time, and worldmap location. FO2

ColJack

Where'd That 6th Toe Come From?
For once I need answers intead of giving them..

1. we need to set the date in the pip-boy at the start of our mod to 30 years after the end of Fallout 2.
Where do we alter the exe..?
( most mods will need to do this unless they are going for the paralell time-line )

2. Although our start map is nowhere near where Arroyo ( or Vault 13 in fallout 1 for that matter ) is, when we exit to the world map for the first time, we start outside what would have been Arroyo.
On consequent visits to the town we are placed outside the town on the world map..
We need to alter the position you first start at on the world map.
again, do we have to edit the exe, or can it be done via scripts?

3. Like many mods we don't want to have to play the vsuit movie to get our player into the vault suit and for him to get the pip-boy.
again, is it a case of edit the exe, or can we do it through script without using the vsuit movie?

4 Is there a loader to do these thing so we don't have to edit the exe ( which breaches the agreement you make when you use the editor. ).
 
Best way to get away from all their "no hacking the exe file" is to use the IO engine iv'e tried to tell you about ColJack(If your still with us) We can pretty much do whatever we want with that engine(With Sztupys permission ofcourse).
 
Woudl I be right in asuming that due tio the license agreements we cant edit the EXE? so a virtual patcher would be ok as it doesnt edit the EXE, but instead runs in the memory?

BTW, its amazing what one can learn when seraching through all platon's old posts... :)
 
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