Slaughter Manslaught
Vault Senior Citizen

It's just me or the Super Mutants and the Enclave suffered a form of badass decay in relation to the previous games? Follow me now...
Super Mutants:
Fallout 1: They were retarded super-soldiers with military grade weaponry, a killing instinct, inhuman toughness, strength massive enough to shoot miniguns one-handed and super-intelligent leaders. Physhically, they ARE superior. Only Power Armor gave The Vault Dweller a chance to fight against those superhuman juggernaults of war. These guys would't even mind a shot by anything weaker than a combat shotgun burst. Their army is made of fanatic, disciplined Super Mutants with Centaurs and Floaters as "pets." They are many (around what, a thousand?) and dangerous.
Fallout 2: They were stronger and more deadly than in the first game, although their army was broken down. Your first encounters with Super Mutants happen during the path between New Reno and NCR. There, the Remants of The Master's Army make mincemeat of anyone who passes near, and by anyone, I usually mean THE CHOSEN ONE. I know Super Mutants are usually supposed to be Super Humans, but seriously, the Remants of the Master's Army are pretty much the 3rd deadliest random encounter of the game, only topped by Bounty Hunters and Enclave Patrols. I swear to god they are cappable of killing my characters even when they wear Advanced Power Armor. And to further show how Super Mutants are badass, the Super Mutants Miners in Mariposa handly defeated ENCLAVE soldiers (lemme repeat that - ENCLAVE SOLDIERS WITH ADVANCED POWER ARMOR) and the survivors had to seal the entrance with explosives and run the fuck away. No one ever did that to the Enclave before The Chosen One. Not the NCR, nor the Shi. Certainly not the Brotherhood. But a bunch of Super Mutant miners managed to surprise and defeat a enclave squad. In Fallout 2, Super Mutants were so strong that anything weaker than a Pancor Jackhammer burs hardly scratched them.
Fallout Tactics: Super Mutants were mid game enemies. Not the big bads, but strong as hell. I remember the Super Mutants were HAAAARD, and I'm not kidding here. Without armor, they could take a unnatural ammount of sniper rifle shots to the eyes. With amor, they were as resistant as someone in Power Armor. I'm not kidding, check the stats with the armor. Their weapons were usually absurdly strong big guns that could kill your squad before you saw them. They were your second harsh wake-up call (the first was Preoria... god, how I hated those MOTHERFUCKING laser turrets). They didn't had energy weapons, but they had something else: Some of them used miniguns and even the dreaded M2 Browing. My instant reaction to those monsters was to command all my squad members to MURDER those Super well-armed Mutants. That machinegun was so ubber-powerful that it had a 9 ST requirement and could kill any and all characters with one burst. Those guys were NOT pushovers, kids. I think the only reason they were defeated is that they were fighting a two-way war with the Brotherhood and The Calculator's robots.
Fallout 3: Super Mutants are a bunch of orc-like mook monsters who decided to kill everyone for no reason. Ever. They were only threatening when the rare mutant with a minigun surprised you in the early game. A Super Mutant Brute with a minigun managed to defeat my character on my way to Arefu. My weapons were a 10mm pistol and some grenades. As soon as you get a hunting rifle and some skill, however, they turn into weak mooks to be killed em masse instead of the Super-Human juggernaults of war in the first two games and FOT. My first real battle with they was in the Roosevelt Library. Only Super Mutants with miniguns were sometimes threatening. Super Mutants with hunting rifles, assault rifles and nailboards? Bah, cannon fodder. When I came to washington, the only threat was in their numbers and those Masters with miniguns. Where the hell are the muties with Laser Rifles and rocket launchers? I only found muties with Rocket Launchers once or twice. That's that. Outside of that, the only TRULY threatening situation happened when I was getting out of a alley and saw two Talon Company Mercenaries. After almost being killed by those two, I killed and looted them. A Super Mutant with a hunting rifle appeared. I retreated to the alley and tried to finish this mutant off. Then another came. And another. AAAAND another. Soon, I was dealing with ten mutants shooting me inside a alley. And also a centaur. And some muties had MINIGUNS. I was forced to deal them with the Fatman. I washed my hand a lot after, as I felt impure. Very impure. Frankly, even Talon Company mercs are stronger. The roof of the statesman hotel proved how mooky they are: Reilly's Rangers, a crew of three people, managed to kill about twenty of them. WTF?!
Enclave also was weakened, too.
Fallout 2: Enclave had top-of-the-line equipament. No, scratch that, they were the most advanced faction of the world. The BOS looked like cavemen next to the Enclave. They were badasses with energy weapons, gauss guns and Advanced Power Armor. They would't even notice some noob with a Sniper Rifle and Power Armor as he atacked them with his primitive weapons. Fighting them with anything weaker than a Gauss Rifle, Plasma Rifle or Vindicator Minigun was like trying to destroy a concret building with an axe. They were the biggest threat the fallout world had ever seen. They almost killed every non-mutant humanoid in the world.
Fallout 3: The Enclave is a bunch of lammers with Paper Mache Power Armor that can't take some combat shotgun (SINGLE) shots or some chinese assault rifle bullets without blacking out, permanently. Please tell me that they get stronger as I progress (I did not finish the game yet, so no spoilers please. I'm in the citadel). Also, their laser rifles suck.
Super Mutants:
Fallout 1: They were retarded super-soldiers with military grade weaponry, a killing instinct, inhuman toughness, strength massive enough to shoot miniguns one-handed and super-intelligent leaders. Physhically, they ARE superior. Only Power Armor gave The Vault Dweller a chance to fight against those superhuman juggernaults of war. These guys would't even mind a shot by anything weaker than a combat shotgun burst. Their army is made of fanatic, disciplined Super Mutants with Centaurs and Floaters as "pets." They are many (around what, a thousand?) and dangerous.
Fallout 2: They were stronger and more deadly than in the first game, although their army was broken down. Your first encounters with Super Mutants happen during the path between New Reno and NCR. There, the Remants of The Master's Army make mincemeat of anyone who passes near, and by anyone, I usually mean THE CHOSEN ONE. I know Super Mutants are usually supposed to be Super Humans, but seriously, the Remants of the Master's Army are pretty much the 3rd deadliest random encounter of the game, only topped by Bounty Hunters and Enclave Patrols. I swear to god they are cappable of killing my characters even when they wear Advanced Power Armor. And to further show how Super Mutants are badass, the Super Mutants Miners in Mariposa handly defeated ENCLAVE soldiers (lemme repeat that - ENCLAVE SOLDIERS WITH ADVANCED POWER ARMOR) and the survivors had to seal the entrance with explosives and run the fuck away. No one ever did that to the Enclave before The Chosen One. Not the NCR, nor the Shi. Certainly not the Brotherhood. But a bunch of Super Mutant miners managed to surprise and defeat a enclave squad. In Fallout 2, Super Mutants were so strong that anything weaker than a Pancor Jackhammer burs hardly scratched them.
Fallout Tactics: Super Mutants were mid game enemies. Not the big bads, but strong as hell. I remember the Super Mutants were HAAAARD, and I'm not kidding here. Without armor, they could take a unnatural ammount of sniper rifle shots to the eyes. With amor, they were as resistant as someone in Power Armor. I'm not kidding, check the stats with the armor. Their weapons were usually absurdly strong big guns that could kill your squad before you saw them. They were your second harsh wake-up call (the first was Preoria... god, how I hated those MOTHERFUCKING laser turrets). They didn't had energy weapons, but they had something else: Some of them used miniguns and even the dreaded M2 Browing. My instant reaction to those monsters was to command all my squad members to MURDER those Super well-armed Mutants. That machinegun was so ubber-powerful that it had a 9 ST requirement and could kill any and all characters with one burst. Those guys were NOT pushovers, kids. I think the only reason they were defeated is that they were fighting a two-way war with the Brotherhood and The Calculator's robots.
Fallout 3: Super Mutants are a bunch of orc-like mook monsters who decided to kill everyone for no reason. Ever. They were only threatening when the rare mutant with a minigun surprised you in the early game. A Super Mutant Brute with a minigun managed to defeat my character on my way to Arefu. My weapons were a 10mm pistol and some grenades. As soon as you get a hunting rifle and some skill, however, they turn into weak mooks to be killed em masse instead of the Super-Human juggernaults of war in the first two games and FOT. My first real battle with they was in the Roosevelt Library. Only Super Mutants with miniguns were sometimes threatening. Super Mutants with hunting rifles, assault rifles and nailboards? Bah, cannon fodder. When I came to washington, the only threat was in their numbers and those Masters with miniguns. Where the hell are the muties with Laser Rifles and rocket launchers? I only found muties with Rocket Launchers once or twice. That's that. Outside of that, the only TRULY threatening situation happened when I was getting out of a alley and saw two Talon Company Mercenaries. After almost being killed by those two, I killed and looted them. A Super Mutant with a hunting rifle appeared. I retreated to the alley and tried to finish this mutant off. Then another came. And another. AAAAND another. Soon, I was dealing with ten mutants shooting me inside a alley. And also a centaur. And some muties had MINIGUNS. I was forced to deal them with the Fatman. I washed my hand a lot after, as I felt impure. Very impure. Frankly, even Talon Company mercs are stronger. The roof of the statesman hotel proved how mooky they are: Reilly's Rangers, a crew of three people, managed to kill about twenty of them. WTF?!
Enclave also was weakened, too.
Fallout 2: Enclave had top-of-the-line equipament. No, scratch that, they were the most advanced faction of the world. The BOS looked like cavemen next to the Enclave. They were badasses with energy weapons, gauss guns and Advanced Power Armor. They would't even notice some noob with a Sniper Rifle and Power Armor as he atacked them with his primitive weapons. Fighting them with anything weaker than a Gauss Rifle, Plasma Rifle or Vindicator Minigun was like trying to destroy a concret building with an axe. They were the biggest threat the fallout world had ever seen. They almost killed every non-mutant humanoid in the world.
Fallout 3: The Enclave is a bunch of lammers with Paper Mache Power Armor that can't take some combat shotgun (SINGLE) shots or some chinese assault rifle bullets without blacking out, permanently. Please tell me that they get stronger as I progress (I did not finish the game yet, so no spoilers please. I'm in the citadel). Also, their laser rifles suck.