The CT Phipps talks about things he liked in Fallout 4 thread

What I liked in Fallout 4.

-Power armour is now a bit larger than a human, and some of the enemy designs look a bit nicer.

What I didn't like in Fallout 4.

-Ruined power armour.

-Everything else.
 
This is me in the last hours I was playing Fallout 4
Captura.PNG
Ugh...
 
Not sure how that applies to you liking it.
I enjoyed it thoroughly until I found that what i was enjoying was just hollow. I did love to make my safe havens and a secure route between them. I loved modding my ugly ass gun to make it look more bizarre.

But the only part of the story i liked was the BOS in the sense that they actually made sense (not minding resources for the Prydwen and infinite vertibirds that i shot down as soon as i saw one yet i'm Sentinel) and felt complete. Not as much as the Thieves Guild, but anyway. Design was cool too and weren't that much on your ass and bossing you around like the other factions did.

What happened? Well, nobady was caring about my treacherous murder, ran out of stuff to craft, the shitty performance got over me, Sniper Rifles, no, everything had lower damage in all circumstances than my Assault Rifle Of Death, my retarded settlers kept crying for... beds? I had to do 15 radient quests to get the Minutemen Ending i was going for, my Son made me leader of The Institute, i couldn't spare Kellogg, i couldn't even customize in a satisfying way my "Man-Cave". The ending was just Fallout 3 fanservice and overall, i felt the same need to play the game as i would about seeing TFA again. I just have better things to do and didn't enjoy myself that much in the way.

This
are the mix of dissapointment, boredom and bad performance facing the last remnants of hope that i was giving the sixth chance for.

Oh, and how could I forget that it was a final nail in the coffin for Bethesdas' "Seal of Decency" that they showed in Skyrim. I moved on and played a bunch of classics and indies, found Dark Souls and studied more ;) .
 
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Did you talk about Nuka World yet? I guess I need the lore for that shit. Far Harbor too.
 
Did you talk about Nuka World yet? I guess I need the lore for that shit. Far Harbor too.

I haven't gotten around to a bunch of things due to arguments with one of my publishers who is refusing to release two of my books back to me and it's a pain in the ass. However, I plan to cover the following this week if I can:

Piper
Danse
Arthur Maxson
Synth Retention
Nuka World
Far Harbor
 
Nuka World



Nuka World is a flawed DLC despite how much I love it for the fact that it was optimized for an "evil" playthrough and doesn't provide much in the way of those who prefer to take their Fallout deadly serious. It, however, is quite possibly one of my all time favorite additions to Fallout overall, though.

This has put me in an awkward position with many of my fellow gamers here on the forums, though, because they can only see the flaws of it and outright hate Nuka World. They think of it as symbolic of Bethesda's dislike for the franchise. Quite the contrary, I see Nuka World as what Bethesda should have been doing with Fallout from the very beginning. Squirt gun and all.

Why do I like it so much?

On a basic level, Nuka World embraces being imaginative and colorful versus the fact Fallout 4 was almost uniformly a dull shade of green. There was very little worth exploring in Fallout 4 with the exception of Diamond City, the Glowing Sea, and the Institute. For a game which is meant to be a exploration simulator, this is a fatal flaw.

Nuka World at the very least, even minus all of the Raider plans, is a game which allows you to go look through new and exciting locations which contain more interesting things to look at and explore than the entirety of the rest of the game. There's jungles, zoos, kiddie rides, haunted houses, a simulation of Space Mountain, a Vault-Tech facility which recanonizes the Enclave's plans to colonize space from Van Buren (or at least hints at it strongly), a Nuka Cola factory, and numerous cases where you can actually talk your way down.

Part of what I love about Nuka World is it's a return of Fallout's sense of whimsy and humor, which was almost completely absent from the main game. It's a bizzare and silly place which includes homages to Fallout 2 (Hubologists!) as well as a few obscure in-jokes like the Winchester Mystery Mansion (which is a real place).

I think your love of Nuka World may be affected by your love of Disneylore as the amount of injokes ranging from the Epoct Center boat ride to Space Mountain to the Hidden Mickeys all made me laugh my ass off. As mentioned, I got the Grandchester Mystery Mansion reference as well as the Lizzie Borden's jokes. The return of the Hubologists was also a welcome one as I've always loved that group and regretted the fact they never got a happy ending.

The amount of CHEER in the game is just overwhelming with Dry Rock Gulch including things like giddyup buttercup round-ups, the ability to appear as the Siilver Shroud, and a return of Sierra Petrovita! Oh, how I've missed her so much! She was probably my favorite of the returnees in Fallout 3, even more than Arthur Maxson.

Plus, I love Coca-Cola and Cola-Cola merchandise in the real world.

But what about the Raiders? Well, I'll be honest, Raiders have always been one of my favorite elements of the Bethesda fallout series. I've never been happy with the fact the first two games have ignored them for things like the Enclave and Master. I always wanted Lord Humungous to be one of the big threats you faced and they've only ever been reduced to sidequests--a fact which Fallout 3 and New Vegas both continued. For me, it was a dream come true to finally be able to become the King of the Raiders and rule from an Iron Throne with Piper and Cait at your side.

It's nice also to be able to decorate your home Raider style without Moira Brown to JUDGE you for it.

Seriously, is there anything more dedicated to PURE FUN than post-apocalypse Disneyland?
 
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Superbunnyhop summarized my opinions well:
It's not a review, though, a steam comment at best. It's a big mistake to try to fit a review on something as wide as RPG or bethesda-hiking-sim into 15-20, because there's too many input data to analyze compared to other genres.
 
A game shouldn't be play without 3rd party mods is a serious, fundamental flaw by itself.

And the biggest revenge to Bethesda would be modders refuse to make any quality mods for FO4 to make sure that shit game has a very short shelf life.
 
good things about Fallout 4? There´s a BUNCH of pontual things.

- Char creation.

- Art Style, especially the magazines / books that give perks.

- Combat.......sort off. Still hate that DR and all that Bullet Sponges.

- Currie, Piper, Codsworth, that junkie Ghoul Mayor and Danse (Finally a BoS member, aside Veronica, who is not BORING as hell). Nick and that liar guy is ok too.

- 6 crank laser musket. Stupid concept, but I absolute love reload that thing.

- Now I love the Gauss Rifle again. Never liked in 3 / NV.

- PA.......excepted for the HUD.

- Glowing Sea.

- Minutemen artillery. Not that I use, but I like it.

- BoS arrival.

- The new Sentry Bot is SPETACULAR. Assaltrons and Protectors are also ok.

huuummmmm..........I thought there were more things I liked. If I remember anything else, I'll add it later.
 
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