KilllessInSeattle
First time out of the vault

Now that we know the plot of fallout 3, well some of us do anyway, I think it may be useful for modders to help fallout 3's plot not to suck so much. If we get an editor anyway... It may not be feasible or realistic and it may be just some mental masturbation, but here goes. I'll start:
[spoiler:155652b760]Instead of looking for your father you change it to preventing a "supermutant" siege of "Washington DC" (I would be more interested in some sort of Chinese/foreign invasion, but supermutant models will already be in the game and considered a main enemy and I want to make the plot change as easy as possible. The vault would be just as fucked as everyone else is and it would be actual motivation for them to send their brightest*. Hell they could have sent your father as the brightest if they really wanted and make you plan B).
The invisible walls surrounding "Washington DC" could be replaced with supermutant siege camps(not really hostile to just one man, but will end you if your try to break past the barrier) and pockets of BOS guys keeping them at bay (again motivation, and perhaps some explanation for acting like... they do, like some sort of subversion tactic to get people on their side to fight). The only real thing holding back the humans from winning is that all the different factions can't decide on how to work together(raiders, differing towns, crab people, whatever).
Which leads me to wonderful plot delinearization™. Endings for the game can be:
1. You escape, they all die.
2. You lead a good portion of the population through a hole you make in the siege(good bad ending, perhaps depending depending on supplies attained, vehicles, and key figures you convince to leave with you, could be a little hard to make it work).
3. You rally up key figures to work for the common good and fight (the "good" ending, could be made more interesting by some groups requiring you to destroy/disband a different group giving you another ending based on the choices you make. It could lead to a bad ending biased on your choices, but again may be a little hard to work in).
4. You help the supermutants break the siege by finding a flaw in defenses(like I dunno. Perhaps the nuke sitting in the middle of a town).
5. Your tardy, everyone starves and the vault is invaded(the "I spent too much time listening to people talk about how terrible the mudcrab... crab people are" ending).
*brightness not based on intelligence.
[/spoiler:155652b760]
Anyone else have any ideas to make F3's plot a little more engaging? It would be nice to make it as little work as possible, but ideas are always interesting. What would your idea for F3 be?
[spoiler:155652b760]Instead of looking for your father you change it to preventing a "supermutant" siege of "Washington DC" (I would be more interested in some sort of Chinese/foreign invasion, but supermutant models will already be in the game and considered a main enemy and I want to make the plot change as easy as possible. The vault would be just as fucked as everyone else is and it would be actual motivation for them to send their brightest*. Hell they could have sent your father as the brightest if they really wanted and make you plan B).
The invisible walls surrounding "Washington DC" could be replaced with supermutant siege camps(not really hostile to just one man, but will end you if your try to break past the barrier) and pockets of BOS guys keeping them at bay (again motivation, and perhaps some explanation for acting like... they do, like some sort of subversion tactic to get people on their side to fight). The only real thing holding back the humans from winning is that all the different factions can't decide on how to work together(raiders, differing towns, crab people, whatever).
Which leads me to wonderful plot delinearization™. Endings for the game can be:
1. You escape, they all die.
2. You lead a good portion of the population through a hole you make in the siege(good bad ending, perhaps depending depending on supplies attained, vehicles, and key figures you convince to leave with you, could be a little hard to make it work).
3. You rally up key figures to work for the common good and fight (the "good" ending, could be made more interesting by some groups requiring you to destroy/disband a different group giving you another ending based on the choices you make. It could lead to a bad ending biased on your choices, but again may be a little hard to work in).
4. You help the supermutants break the siege by finding a flaw in defenses(like I dunno. Perhaps the nuke sitting in the middle of a town).
5. Your tardy, everyone starves and the vault is invaded(the "I spent too much time listening to people talk about how terrible the mudcrab... crab people are" ending).
*brightness not based on intelligence.

Anyone else have any ideas to make F3's plot a little more engaging? It would be nice to make it as little work as possible, but ideas are always interesting. What would your idea for F3 be?