The Game

Sitting and watching those screen shots, seeing the outstanding attention to detail and the genuine desire to preserve the "feel" of the original Fallout has left me with a single thought:

Were I High Lord and Executioner, I would sentence every executive-type decision maker at Titus/Interplay to life in front of a firing squad.

Were it only possible...one is left to wonder what that so-called braintrust was thinking when they gave up their jewel for a joke.

Damn it all...
 
Briosafreak said:
Just imagine a 50`s tune in the background, with wind and dust while watching them.

Well, they never had a 50s tune going in-game in F1&F2. They did however have some haunting understated music. I booted up Fallout 2 and minimized it with the screenshot as my desktop background, just to hear it. Very depressing... :(
 
Huggies said:
DarkShade1989 said:
The level of detail in those screenshots is amazing... The barrels, the traffic lights, everything in the vault... They all look like they were pulled out of the older ones.

Alas, it is not to be...

The artists and modelers pretty much looked at all the props in the previous Fallouts and turned them into 3D. Of course, they did create a whole bunch of new ones as well.

What a waste. :cry:

Guys -

In one word...

AMAZING...

You have a ton to be proud of.

Although we'll probably never live to see it completed, I appreciate you showing us what you've been pouring your hearts into..

Thank you.
 
This is insane, almost 4am here and i'm still looking those screenshots. This aint normal...
Just discovered that these 3 f3 sshots have been uploaded to public ftp (which is ALWAYS unde heavy load) Guess the fanbase is even bigger than i dared to imagine.
..and yet again ... DIE IPLY, DIE!
 
Anyone think its even a remote possibility that Interplay rehire the Fallout 3 team due to the GIGANTIC response from the game playing community? For christ's sake, Fallout 3, not even an officially announced game, is the NUMBER 1 GAME right now at gamespot.com . Interplay has also undoubtedly been bombarded with e-mails. I, for one, e-mailed every single e-mail address that I could find on the Interplay website. People have been posting like mad in forums all over the internet. Hell, if I knew the Caen brother's phone number, I'd be calling them every chance I got.

It boggles the mind at how stupid they are.
 
So....

See even slathering business guys like me are right sometimes. I wasn't kidding when I said that we were making an engine that looked as good in 3D as our 2D games looked. Now, I don't want to take credit for the first screenshot since that was made after I left. The vault one was a test we did a while back though.
 
@madfury: I uploaded those screens to the ftp :)

Arrrgghhh, those screens are just... just... *slobbers all over the keyboard, loses consciousness*
 
Re: So....

Feargus Urquhart said:
See even slathering business guys like me are right sometimes. I wasn't kidding when I said that we were making an engine that looked as good in 3D as our 2D games looked. Now, I don't want to take credit for the first screenshot since that was made after I left. The vault one was a test we did a while back though.

Feargus, the fallout community could really use some help right now. Can you see any hope of Fallout 3? Any idea if interplay are selling, and who the license might go to? and WHY OH WHY DID YOU NOT MAKE FO3 WHILE INTERPLAY WERENT THE RETARDS THEY ARE NOW?!?!
 
Re: So....

Feargus Urquhart said:
See even slathering business guys like me are right sometimes. I wasn't kidding when I said that we were making an engine that looked as good in 3D as our 2D games looked. Now, I don't want to take credit for the first screenshot since that was made after I left. The vault one was a test we did a while back though.


Wow. You are truly a god amongst men.

Think there's anyway you could pick the PC license up from IPLY and grant us our wish for a magical fallout 3 experience?
 
lets start off with some words of wisdom...die interplay!
Does anybody know (any1 from intplay or ex bis) any facts why FO3 was canned? I mean, iply is not a small company, obviously they know something about games, or they would have gone under long time ago. I have hard time believing that iply canned FO3 "just beacuse". There has to be a (good?) reason, I just cant think of anything. Was it eating too much money? I mean, who the hell would throw away a game thats obviously going to be not good, not great but absolutely amazing?? I just dont get it. Any1?
Maybe some of the ex bis team knows something i dont. I really would like to understand.


HEi keeks, ma mõtlesin, et olen ainuke FO fänn eestis, tore kohata võitluskaaslasi!
 
Re: So....

Feargus Urquhart said:
See even slathering business guys like me are right sometimes. I wasn't kidding when I said that we were making an engine that looked as good in 3D as our 2D games looked. Now, I don't want to take credit for the first screenshot since that was made after I left. The vault one was a test we did a while back though.

Yeah, if I squint really hard, and bogart my cigarette so the smoke is in my eyes, and stare through some tinted mylar film - I can barely see the polygons at all!
 
you have to remember, this screen shots are from a game that was in pre-beta stage. They would undoubtedly have improved the graphics by the time even beta stage came about. They look damn good from a game in the stage of development it was in.
 
I should have learned after Jefferson not to look at screenshots for canceled games. It saddens me to see the quality of the artwork in games that I really want to play but never will. Unfortunately, I just can't help myself.
 
King of Creation said:
you have to remember, this screen shots are from a game that was in pre-beta stage. They would undoubtedly have improved the graphics by the time even beta stage came about. They look damn good from a game in the stage of development it was in.

I'm pretty sure Saint realizes this, he's probably just poking fun at Feargie.
 
Never doubted ya Feargus, these screenshots just make me want to work harder on my MOD. Interplay rot in hell.

Oh and the haunting music was courtesy of Mark Morgan, the man who also did Planescape:Torment. I would guess... 'Desert Wind'.
 
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