The good aspects to Fallout 3?

Sn1p3r187

Carolinian Shaolin Monk
While I admit, Fallout 3 is a very mediocre game and Bethesda doesn't really care about the franchise let alone making good games. I will admit there are some good aspects to Fallout 3 like the DC Wasteland overall. It was interesting place to explore and reminded me of home on the East Coast. Truth be told the East Coast is better. We got wicked sun rises and D.C is pretty beautiful without the green shit. Besides location, I think the Pitt DLC also made Fallout 3 interesting in a way to describe a necessary evil to rebuild the civilization back to the way it used to be. But on from that. What do you think were the good aspects of Fallout 3?
 
I liked Rivet City, it was a cool concept. I liked the numerous terminal entries, especially some of the ones in Vaults or the Citadel. Uh... I liked Mirelurks and Bloatflies. Those fit with the universe well. I liked the G.O.A.T test, believe it or not. That's mostly it. Can't think of anything else off the top of my head.
 
Point Lookout felt like a breath of fresh air compared with the D.C wasteland. Maybe because it didn´t look like it has nuked last week.

Also, sentry bots. The way they were made just fells fallout-like.
 
I liked Rivet City, it was a cool concept. I liked the numerous terminal entries, especially some of the ones in Vaults or the Citadel. Uh... I liked Mirelurks and Bloatflies. Those fit with the universe well. I liked the G.O.A.T test, believe it or not. That's mostly it. Can't think of anything else off the top of my head.

Basically.

Despite it clearly being a design flaw, I liked how almost all settlements were in one corner of the map. It made exploring the rest of it (at least with mods on; I don't really recall playing Fallout 3 without them) feel like a survival challenge, as basically everything you came across was out to kill you. Getting to certain points in the map was an achievement and, in my opinion, made the map feel bigger than Fallout 4's.

I also liked some redesigns, particularly the Deathclaw. I liked the Sentry Bots, too.

I struggle to think of anything else.
 
It's a great open-world power fantasy. Too bad it actually has the title Fallout in its name.

As for Point Lookout, am I the only one who didn't find it that great? I liked it for its eploration and strange shit the same way I like Fallout 3. Also, the number of bullets those goddam tribals could take was amazing. I agree for The Pit though.
 
As for Point Lookout, am I the only one who didn't find it that great?

I couldn't stand it. Another shithole shoot-em-up location, with absolutely nothing to do but to run from place to place, shooting everything breathing between those places.
I would always console command Fawkes to appear with me, and let him do the shooting, while I tagged along behind.

You know, I bet if someone had told Beth to add "trogs" in ALL locations in the Pitt, they would have gone "my god, that is brilliant, why didn't we think of that!? Then you'd have to shoot and shoot every single living second of the game!"
The Pitt was the DLC I disliked the least - and I disliked it a LOT. But the least.
 
I couldn't stand it. Another shithole shoot-em-up location, with absolutely nothing to do but to run from place to place, shooting everything breathing between those places.

Yeah, it was really empty in gameplay other than shooting stuff, even more than the original game, which kind of makes me wonder why some people here seems to like it better than the original game. Still, I had fun with it.

As for the Pit, it wasn't perfect but it was way closer to what I expect from a game with the name Fallout.
 
The music, and the atmosphere of Point Lookout. I also like the concept of large industrial slaver city-states in the north, such as the Pitt. Other than that, it was a terrible game.
 
I liked the Map as a whole, it actually felt like it had a lot of work put into it.
The perk system is something I've always enjoyed in these games (besides Fallout 4, it just felt like a step down).
The music, both on the radio and the dark ambience that played outside the radio was kind of nice and gave it an atmosphere.
Some (not all), but some of the Side Missions were fun, I liked the Harold one because it had its humour rooted in what I've seen of previous fallouts.
The opening was promising, allowing the player to age as they played through what was essentially the tutorial stages.
The Pitt and Point lookout where fun, I would say the Pitt is actually a better Fallout game than Fallout 3 itself.

I know people won't agree with a lot of these, but fuck it, it's my list.
 
The initial ideas of pretty much everything. All the Vaults and their experiments, even Vault 101. Megaton, Rivet City, the Citadel, etcetera. They all had good potential, but weren't built on completely and so ended up quite disappointing.

It's like when you read the fancy menu on the outside of a restaurant, then when you order it for real it neither looks or tastes as good as it was shown and described, but it's not bad nevertheless. Or when you always order a particular dish, and one day a new cook takes over the job of making this dish, and this new cook just can't seem to get the old, superior taste right, but their attempt at the dish is decent nonetheless.
 
I'll probably take some heat for this, but I like the First/Third person playstyle. Not that I hate isometric games or anything, but I do tend to feel more immersed with the new engines, more so with New Vegas but still. (At least until a glitch sends a Deathclaw crashing down like a meteor or when a raider sinks into the ground.)

I'm not a fan of the "Disjointed setpieces scattered across the map" thing Bethesda does. It's sort of okay in TES, but not in Fallout. That said, some of those setpieces are very enjoyable in their own right. Whether it be the cartoonishly evil Megaton explosion or something like dealing with Harold or The Pitt where you end up facing a dilemma (If you're roleplaying with your morality in mind.) that could leave a good character without a satisfying "Everything's fixed" answer. Andale was pretty interesting, but I think it's more memorable because James lead me there on the way to Rivet city so we had this child/parent showdown with them when their secret was revealed. On its own, it's pretty much a one-note story but I kind of added my own story to it with the idea that James and my Wanderer had to rest there for the night or something. I guess I can't give the game credit for that, except for the atmosphere.

The atmosphere of Fallout 3 makes little sense* but it's hard to deny the atmosphere of not just the overworld, but even in certain quests and areas. The Dunwich Building is an atmospheric location, for example. Though I think New Vegas tackles atmosphere better, but it's more subtle so not everyone catches on. Pick your poison kind of thing, I guess.

*I try to just accept the state of the world as the Sooper Mutants being there never allowed for civilization to grow into something like the NCR. Even that's a stretch, though.

I suppose I like exploring. I felt dirty for playing a Fallout and spending so much time not speaking with people about their problems but I spent a lot of time just wandering the sub-divisions of Washington D.C. It was fun. I don't think the exploration in and of itself kills the Fallout vibe so much as there just being no real sense of an overarching world. I would say the exploration focus is just a different take on the game, but the towns being so disjointed like they're in completely different worlds is unforgivable.
 
I'll probably take some heat for this, but I like the First/Third person playstyle. Not that I hate isometric games or anything, but I do tend to feel more immersed with the new engines, more so with New Vegas but still. (At least until a glitch sends a Deathclaw crashing down like a meteor or when a raider sinks into the ground.)

I'm not a fan of the "Disjointed setpieces scattered across the map" thing Bethesda does. It's sort of okay in TES, but not in Fallout. That said, some of those setpieces are very enjoyable in their own right. Whether it be the cartoonishly evil Megaton explosion or something like dealing with Harold or The Pitt where you end up facing a dilemma (If you're roleplaying with your morality in mind.) that could leave a good character without a satisfying "Everything's fixed" answer. Andale was pretty interesting, but I think it's more memorable because James lead me there on the way to Rivet city so we had this child/parent showdown with them when their secret was revealed. On its own, it's pretty much a one-note story but I kind of added my own story to it with the idea that James and my Wanderer had to rest there for the night or something. I guess I can't give the game credit for that, except for the atmosphere.

The atmosphere of Fallout 3 makes little sense* but it's hard to deny the atmosphere of not just the overworld, but even in certain quests and areas. The Dunwich Building is an atmospheric location, for example. Though I think New Vegas tackles atmosphere better, but it's more subtle so not everyone catches on. Pick your poison kind of thing, I guess.

*I try to just accept the state of the world as the Sooper Mutants being there never allowed for civilization to grow into something like the NCR. Even that's a stretch, though.

I suppose I like exploring. I felt dirty for playing a Fallout and spending so much time not speaking with people about their problems but I spent a lot of time just wandering the sub-divisions of Washington D.C. It was fun. I don't think the exploration in and of itself kills the Fallout vibe so much as there just being no real sense of an overarching world. I would say the exploration focus is just a different take on the game, but the towns being so disjointed like they're in completely different worlds is unforgivable.
Well that makes sense. But everyone in the Capital Wasteland even 10 years after the great war knew Super mutants were a really big threat. I simply don't see how Vault 87 hasn't been destroyed and how the settlements in the Capital Wasteland haven't come together to make a task force or an army to fight back the mutants.
 
Everytime I try to think of something I like in Fallout 3 I just think of something I hated about it.

ummm...I appreciated Malcolm McDowell's voice acting. While everyone, even Liam Neeson, just phoned in their performance, McDowell actually breathed some life into that stupid Raven Rock segment.
 
Everytime I try to think of something I like in Fallout 3 I just think of something I hated about it.

ummm...I appreciated Malcolm McDowell's voice acting. While everyone, even Liam Neeson, just phoned in their performance, McDowell actually breathed some life into that stupid Raven Rock segment.
It's really the same way with me man. When I think about Fallout 2 and the FEV virus I think I kinda just kill off the point of Vault 87 super mutants.
 
The Pitt - now that was something I did appreciate. At least the concept felt good - this industrial, slaver city. The game really did miss out on more of this theme. I like the touch on the Anchorage Memorial statue - seeing the photograph, that inspired the statue, being taken before your own eyes in Anchorage. One of the rare moments where the game references itself. I also liked the propaganda by Eden. But that's it mostly.
 
The Pitt - now that was something I did appreciate. At least the concept felt good - this industrial, slaver city. The game really did miss out on more of this theme. I like the touch on the Anchorage Memorial statue - seeing the photograph, that inspired the statue, being taken before your own eyes in Anchorage. One of the rare moments where the game references itself. I also liked the propaganda by Eden. But that's it mostly.
I loved the Pitt. Actually, all the DLC was quite well done. Fallout 3 gets a lot of flak but I greatly enjoyed the game and its DLC. I enjoyed New Vegas more, but Fallout 3 was a good game in my opinion. It has great atmosphere and soundtrack and the main story was actually better than Fallout 4's in my opinion because it kept things simple which meant there was less to screw up in the writing which, as we have all seen, is not their strong suit.

Then the dialogue system was completely deleted from the game and everything that was good was thrown out of the window as though an entirely new management took control of Fallout 4's development. So sad. Instead of improving on Fallout 3 and New Vegas we got Far Cry-derlands.
 
The Pitt was excellent. it was well written, unlike mother ship zeta, which felt almost like one big joke.
Factions like the The Regulators are awesome. the Regulators are one of the coolest factions in all of fallout, killin the unjust and collecting their fingers. Its awesome!!
 
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