The good aspects to Fallout 3?

I guess it varies from person to person. I personally wouldn't want D.C. to be just one building and nothing else because then what would be the point of having the setting be D.C.? There'd be nothing to explore if everything was a giant crater. The game would feel empty but not in a good way, in a "there's no point going out there" way I guess.

While I do believe the D.C. we got was a bit too intact, I wouldn't want it damaged to realistic levels either.

I guess they could have made it so most buildings would be a pile of rubble on the surface, but we could explore a lot of underground shelters, compounds, vaults, sewers, underground garages and even metro tunnels (like the cold war era, the USA government build many shelters and compounds underground, people build shelters in their basements, etc. About the metro tunnels it would have to be made more interesting than the ones in Fallout 3 for sure though.).
The problem with that would be it would happen mostly underground and that would deviate from the older Fallouts even more I guess...
 
Actually it's explained in-game and from the first 2 Fallouts that Chinese nukes aren't the typical nukes we think of in today's society. Rather than having a high explosion radius in order to destroy everything, they have a small explosion radius but a very high radiation coverage. Basically imagine when Megaton was nuked, if you nuked it. Realistically absolutely nothing in the surrounding area should be left standing after that, especially Springvale. Hell, Vault 101 should probably be exposed to the surface. But that would be by today's nuclear standards. These nukes yield small grade explosions but in return they spread out craptons of radiation everywhere.

That's why DC is such an irradiated shithole where nothing can grow, literally everything was irridiated due to DC being carpetbombed. But a lot of buildings are still standing, because, once again, small explosion damage in exchange for lots of toxicity. I hope that explains it for you guys as to why a lot of DC is still able to stand, such as the Washington Monument.
 
Offtopic:

Anyone knows why the Megaton Bomb looks like a WW2 atom bomb? the USA doesn't have bombs like that anymore (as seen in many nuclear silos we can explore in the games) and IIRC the lore says that the USA was hit mainly by nuclear ICBMs and not by planes dropping bombs, so why in the world is Megaton's bomb an old WW2 Atomic Bomb's replica?
 
Offtopic:

Anyone knows why the Megaton Bomb looks like a WW2 atom bomb? the USA doesn't have bombs like that anymore (as seen in many nuclear silos we can explore in the games) and IIRC the lore says that the USA was hit mainly by nuclear ICBMs and not by planes dropping bombs, so why in the world is Megaton's bomb an old WW2 Atomic Bomb's replica?

Well there's a huge military base in the northern part of the map of Fallout 3 that's filled with Megaton-style atom bombs, all just sitting there in storage. You have to go there to get the Winterized Power Armor as part of one of the few interesting quests in the game. Anyway, I'm pretty sure the bomb that resulted in Megaton isn't actually a Chinese bomb but an American bomb. Perhaps dropped during a crash or something by mistake. But yeah, there's a shitton of those types of bombs in-game, so clearly they're still in use. At least on the East Coast.
 
Last edited:
I totally forgot about Fort Constantine or whatever it is called :confused:. Thanks for the answer :nod:.

Just a note, the winterized power armor is from the Operation Anchorage DLC, the Fort Constantine one is just the T-51b Power armor. :nod:

So I guess the USA not only got bombed by outsiders but also by themselves by accident :lmao:.

Now to try and get back on topic:

Something good about Fallout 3... Three Dog was not essential :smug:.
 

Not true actually. The Winterized Power Armor is in both Fort Constantine and Operation Anchorage. Those are the only 2 copies of it in the whole game though, DLC or otherwise. That's the whole reason Fort Constantine is involved with such a long quest, because it's a huge reward.

But also on topic: I just found this one out since I've never played a female character before, but in FO3, if you talk to Mister Burke, you can actually convince him to not bomb the town. If you have the Black Widow perk, you'll flirt with him to stop him from carrying out his evil scheme, and he'll actually send you love letters to your house in Megaton. Not even kidding. That's some actually decent humor right there.

EDIT: Apparently it's SUPPOSED to be just normal T-51b Power Armor but there's a glitch associated with the Fort Constantine quest that results in it being Winterized T-51b Power Armor. I guess in my playthrough the glitch happened, so lucky me lol. Got the rarest armor in the game when it wasn't even supposed to be there.
 
Last edited:
President Eden had a really good voice actor, he was shittly writen but still Malcom Mcdowell was some great casting, I love A Clockwork Orange though so maybe I'm biased.
 
Not true actually. The Winterized Power Armor is in both Fort Constantine and Operation Anchorage. Those are the only 2 copies of it in the whole game though, DLC or otherwise. That's the whole reason Fort Constantine is involved with such a long quest, because it's a huge reward.

Not true back :twisted:, The Winterized Power Armor was only made for Operation Anchorage and can only be gotten by beating the simulation, the Power Armor in Fort Constantine is the normal T-51b and it is the only one in the entire game, that is why it involves the quest, it is the most powerful PA in the vanilla game giving 50 DR armor and 10 DR helmet, only one other Power Armor gives the same protection as the T-51b, the Enclave Hellfire Power Armor from Broken Steel DLC, the Winterized T-51b from Operation Anchorage gives 45 DR armor and 10 DR helmet, -5 DR than the T-51b :nod:.

Now back on topic :lmao::

Even though we are forced to join the BoS to fight the Enclave in the Broken Steel DLC, at the end we can still bomb the darn Citadel and blow it all up :wiggle:.
 

In case you didn't notice, I made an edit to the post. It can be in Fort Constantine due to a glitch, whereupon the T-51b power armor inside Fort Constantine will turn into its Winterized counterpart. I had this glitch happen to me, thus why I though the Winterized version could be found there. I got very lucky in other words. I hadn't even been anywhere near the Operation Anchorage dlc area when I found it.

On topic: I blew up the Citadel as well. I think another nice bit to blowing up the Citadel is that secret bunker with all those goodies underneath the place. I thought that was nifty. Too bad Fallout 4 renders our choice to nuke them noncanon. :/ On the other hand, I like Agatha's Radio. I thought that was really nice with its pretty violin music and the fact you have to do that quest before you can unlock it. I wish Fallout 4 had unlockable radio stations like that, it might've made the game a bit more tolerable. I thought it would at first since Diamond City Radio repeats a LOT of the songs from FO3, but no, it turns out the devs were just lazy.
 
President Eden had a really good voice actor, he was shittly writen but still Malcom Mcdowell was some great casting, I love A Clockwork Orange though so maybe I'm biased.

He gives that role his damn-all. In my opinion he's the best part of the game.
 
He gives that role his damn-all. In my opinion he's the best part of the game.

Honestly, he really is. It's one of the main things that makes me upset you can't join the Enclave. It doesn't even make sense that you can't join them. Why the fuck would I poison Project Purity with his virus gobbledigook if I can't even join the organization that wants me to do it? It's the equivalent of, if in New Vegas, I was idolized with the NCR, did everything for the NCR, did all the NCR missions, pledged my loyalty to the NCR, wore the Bear proudly on my chest, and then out of nowhere went and activated Yes Man to slaughter everyone I know and love.

It's also upsetting to me that once you do the last Brotherhood mission, even if you didn't kill President Eden, you find out he died anyway because Liberty Prime smashed up Raven Rock and destroyed him regardless. I hated that because 1. I really liked Enclave Radio, and 2. Because I thought I could go back to President Eden after the end of the game and enlist with the Enclave, especially if I poisoned Project Purity. Wouldn't that be fantastic? You work with the Brotherhood, but only for your own benefit. You end up poisoning Project Purity to spite your idiot of a father and his companions, then join the very organization that killed him, and then at the end, you nuke the Brotherhood Citadel. At the very least it would explain why the fuck we would want to nuke the Citadel.
 
Being allowed to join the Enclave would have improved Fallout 3 a lot. It still wouldn't have made it a good game or anything, but at least it would be less insulting and irritating.
 
I'm okay with not being able to join the Murica' Nazi's that want to exterminate my slightly irradiated race, I think you'd have to be either very stupid or roleplaying really hard in order to do something so blatantly ridiculous.
 
I'm okay with not being able to join the Murica' Nazi's that want to exterminate my slightly irradiated race, I think you'd have to be either very stupid or roleplaying really hard in order to do something so blatantly ridiculous.

To be fair, it isn't exactly obvious at the time you get the anti-FEV virus for the water that most of the wasteland is infected with radiation. The way Eden makes it sound, it will only kill ghouls (both feral and nonferal) and Super Mutants, leaving only humans left. He omits the part about it killing pretty much the entire capital wasteland. Thus our character is ignorant of that fact. I don't really think there's a way to even find out how desctructive the virus is in-game until after you activate Project Purity.
 
There's a speech option where Eden goes into further detail about how the FEV will kill literally everybody with a mutation, in it he assumes that you're a pure-bred human from a vault, that's why he gives you the vial.
But yeah I could see how someone could be mistaken by what he says, after all you have to use an optional piece of dialogue to learn about it.
 
There's a speech option where Eden goes into further detail about how the FEV will kill literally everybody with a mutation, in it he assumes that you're a pure-bred human from a vault, that's why he gives you the vial.
But yeah I could see how someone could be mistaken by what he says, after all you have to use an optional piece of dialogue to learn about it.

Oh wow really? Lmao I haven't played Fallout 3 in a long time, I didn't know. Wow, the vault dweller would either have to be the most evil person on the planet or have Intelligence 1 to use that anti-FEV on the purifier then as long as they know the plan. That's pretty ridiculous. But at the same time if we were maybe allowed to see the better side of the Enclave, see how normal people function under their laws, then it might make more sense to side with the Enclave. But since we don't get to see that, all we're left with is poisoning the water for a faction that wants to kill us, and then we have the option to blow up the people who have been helping us the entire game. GG Bethesda.
 
That's the main reason I want the Enclave to return in a future Fallout game; the only Fallout game where they weren't portrayed as Neo-Nazi's was New Vegas and, that was only 5 rank and file soldiers who were sympathetic to varying degrees.
I want a Fallout game where they're portrayed as a realistic (and small, we don't need Enclave to be main villains in every Fallout game) faction not as idiots who don't understand how evolution works.
 
Every time I do think of a reason to download Fallout 3 again. The story, characters, black and white morality come back to me and just make me say "No, don't want to". Yeah there were some good aspects, at least Fallout 3 tried to be an RPG even though it failed in a lot of departments.
 
If there is one thing I thoroughly enjoyed in Fallout 3 then it would be t-45d power armour.

I like it because it seems like an earlier version of t-51b and it looks quite good. Also the idea of it being a dead end model, which was put together fast and quickly became obsolete appeals to me. It looks alright visualy and I think it wouldn't be a bad addition to the Fallout canon.

Of course it's first appereance in Fallout 3 was terrible, but outside of that I like it.

The rest was awful.
 
If there is one thing I thoroughly enjoyed in Fallout 3 then it would be t-45d power armour.

I like it because it seems like an earlier version of t-51b and it looks quite good. Also the idea of it being a dead end model, which was put together fast and quickly became obsolete appeals to me. It looks alright visualy and I think it wouldn't be a bad addition to the Fallout canon.

Of course it's first appereance in Fallout 3 was terrible, but outside of that I like it.

The rest was awful.

I've never really understood the hate for the T-45. I understand NMA hating it for what it represents, sure, but you are correct, it is supposed to be a dead-end model and fairly obsolete. It looked fine to me, not great but that was kind of the point. A prototype for the big hulking excellence of the T-51.

Then Bethesda went and announced the T-60 and it all went to hell again. Why couldn't they just call it the goddamn T-49? It had the size of the T-51 and similar proportions, and was progressing slowly from the T-45 into something better. It would've made a thousand times more sense.
 
Back
Top