The weapon repair system in any game is always a can of worms to open up for discussion. It's great in theory, but every time it has been used, it throws in so much tedium the fun added by the challenge is never worth it. It's not a very popular opinion, but I still think that it can be done right.
The repair system in Fallout 3 is absolutely retarded; I'd much rather have no degradation system than repeating that horrible mess.
That's the attitude that got us Fallout 4. Every time an AAA developer looks at an imperfect feature with fan complaints behind them, they just rip it off and never reimplement it. Just once, I would like to see everyone pining for the feature to stay but requesting it be improved. If the majority actually gives
similar suggestions, it would be more clear to the developers what to do, rather than dozens of different groups demanding different things.
I didn't dislike the repair system in 3 and NV, though I'm iffy on using whole weapons to repair other weapons of the same type - what's wrong with simple components? However, I still think those two games are the closest gaming has ever been to getting the system right.
A game should not need to rely on mods to make itself good; that's one of the major points why Fallout 4 is almost universally despised around these parts.
It doesn't matter how much wasted potential it was; synths, the Insitute, Boston, the entire commonwealth was wasted potential; you can't defend something based on the potential of what it could have been, otherwise you might as well defend Fallout: BoS on the potential that it could have been any other game.
No one here is defending Fallout 4 based on potential, we've stomped that topic to death. We're not strictly talking about weapon repair in Fallout, but also discussing how a weapon repair system can be made good in general. I like these kind of systems, but it seems like the industry is just slowly weeding them out. It's a shame, because I can see these kinds of systems adding to the challenge in a well-made survival game.
It seems like every time someone tries to defend anything that was remotely tedious in Fallout 4, their opinion becomes moot. Tedium, routine and repetition are bad in RPGs, but they are an integral part of survival games, and much as many of you would like to believe otherwise, Fallout is no longer an RPG series and
should no longer be discussed as one, period.
You could argue that Fallout 4 isn't enough to be a survival game either, and that argument I will accept as legitimate, because it's still far more realistic for Fallout to become more focused on survival than role-playing, in future installments.
It's not that that bugs me. If they actually did break the canon, I could just throw their opinion away. They just never fucking explain ANYTHING. All I want is one god damn paragraph during the loading screens.
They do explain a fair bit in the loading screens, but I do get your point. They're not so much actively breaking the lore as they are just not explaining their take on it. Many times the game just never offers to explain its inconsistencies even as it continues making them.
It's only mildly frustrating, but a lot of mild frustrations can add up to a big one, which was mostly the case with Fallout 4 - not two or three big bad failures, but lots of little ones that peck at you until you can't stand it.