The good aspects to Fallout 3?

Of course I have, picked up the GOTY edition from Amazon for like a fiver.
I tried to play it once but I think I underestimated what kind of character I needed to make.

Hmmm, there's (as often) not a right or wrong type of character, BUT, you do need to decide beforehand what you wanna be. Oblivion and Skyrim are both quite forgiving to early character builds, and you can re-mold your purpose easily. Morrowind not as much, so decide and specialize from the start, and go with that specialization the whole way through.
 
Hmmm, there's (as often) not a right or wrong type of character, BUT, you do need to decide beforehand what you wanna be. Oblivion and Skyrim are both quite forgiving to early character builds, and you can re-mold your purpose easily. Morrowind not as much, so decide and specialize from the start, and go with that specialization the whole way through.
Cheers, I'll have to get used to the old school feel of it all.

On a side note, am I the only one on this forum who actually likes Oblivion?
 
Cheers, I'll have to get used to the old school feel of it all.

On a side note, am I the only one on this forum who actually likes Oblivion?

I don't think so. I like Oblivion. I don't love it, and when put against Morrowind it shows serious flaws. But on its own, it's totally decent. The visual aspect is very good, albeit a bit unoptimalized (everything on max, and still I got landscape rendering before my eyes, that was a long wait to upgrade for nothing >:I)

I think my biggest gripe with Oblivion was that you, as the hero, get robbed of really being the hero. "Yes, humble monk, you be the hero instead of me, I'll stand over here and cheer you on!"

Well, you know the hate-oblivion points well enough I reckon, so I won't rehash. It has tons of totally fine prettyness! I've replayed it a number of times
 
I don't think so. I like Oblivion. I don't love it, and when put against Morrowind it shows serious flaws. But on its own, it's totally decent. The visual aspect is very good, albeit a bit unoptimalized (everything on max, and still I got landscape rendering before my eyes, that was a long wait to upgrade for nothing >:I)

I think my biggest gripe with Oblivion was that you, as the hero, get robbed of really being the hero. "Yes, humble monk, you be the hero instead of me, I'll stand over here and cheer you on!"

Well, you know the hate-oblivion points well enough I reckon, so I won't rehash. It has tons of totally fine prettyness! I've replayed it a number of times

I'll probably end up playing it after Morrowind anyway. But I really liked the quests and World, it felt like an actual World at times.

I consider it the last great Bethesda game (althrough I have a soft spot for F3 and Skyrim was awful).
But yeah, from what I've played of Morrowind, it is indeed a great game.
So I can kind of see Oblivion lacking when stood next to it.

I should go on a giant Bethesda run from Morrowind up to Fallout 4 at some point in the future, just to see how much they've changed.
 
I'll probably end up playing it after Morrowind anyway. But I really liked the quests and World, it felt like an actual World at times.

I consider it the last great Bethesda game (althrough I have a soft spot for F3 and Skyrim was awful).
But yeah, from what I've played of Morrowind, it is indeed a great game.
So I can kind of see Oblivion lacking when stood next to it.

I should go on a giant Bethesda run from Morrowind up to Fallout 4 at some point in the future, just to see how much they've changed.

I don't wanna spoil too much Morrowindy stuff for you, but play it through, it has a bit of hardcoreyness that Oblivion lacks, such as no whimsical fast travel, you have certain travel "agencies", like boat-rides or silt striders, but most appreciated of all is _no levelled enemies/gear_ this makes you truly appreciate the situation you're in.

Do not armor yourself according to colorful fancyness, you WILL die! :D
On the other hand, if you LIKE fancyness, then Oblivion has that for you. I'm not against fancyness, and I DID sometimes go for fancy approaches in Oblivion, such as insistingly wearing only ninja-like light armor during my Thieves Guild quests.
This also goes for quests. Some quests in Morrowind are absolutely suicidal, just like they were in old-school Fallout - and they do not warn you beforehand, you have to guess it, from "common sense"
 
I don't wanna spoil too much Morrowindy stuff for you, but play it through, it has a bit of hardcoreyness that Oblivion lacks, such as no whimsical fast travel, you have certain travel "agencies", like boat-rides or silt striders, but most appreciated of all is _no levelled enemies/gear_ this makes you truly appreciate the situation you're in.

Do not armor yourself according to colorful fancyness, you WILL die! :D
On the other hand, if you LIKE fancyness, then Oblivion has that for you. I'm not against fancyness, and I DID sometimes go for fancy approaches in Oblivion, such as insistingly wearing only ninja-like light armor during my Thieves Guild quests.
This also goes for quests. Some quests in Morrowind are absolutely suicidal, just like they were in old-school Fallout - and they do not warn you beforehand, you have to guess it, from "common sense"

That's how I like my Games.
Especially RPGs.

Yeah, I'll give it a go in the near future.
 
Oblivion had some great quests, though Morrowind had a much more interesting world and to my opinion, economy. It sounds weird but Vvardenfell had a really well explained and built up economy, based on different factors like Kwama mining, Nettle (shit, what are those jellyfish things called again?) farming, trading (based in Ebonheart) and the large amount of Ebony found near Caldera. It's not like Oblivion or Skyrim, where the economy was based off barkeeps and farms.
 
Yeah Netches, thanks. They creep you out when you walk past a plantation, because you get worried that they might attack you.

My first gameplay I had that worry, because they are quite large - and SO alien, while you are still not accustomed to them!

while we are nostalgizing about Morrowind - I also held off visiting Vivec at first, it looked like the kind of place I wanted to hold off :D I then finally went there. Vivec is Beth at its Best, so many doors, so many interiors, so much variation, every canton has its flavor, despite being built after a certain pattern, it really feels like a true palace city, it makes me think of the ancient cities of Mesopotamia
 
My first gameplay I had that worry, because they are quite large - and SO alien, while you are still not accustomed to them!

while we are nostalgizing about Morrowind - I also held off visiting Vivec at first, it looked like the kind of place I wanted to hold off :D I then finally went there. Vivec is Beth at its Best, so many doors, so many interiors, so much variation, every canton has its flavor, despite being built after a certain pattern, it really feels like a true palace city, it makes me think of the ancient cities of Mesopotamia
The temple is especially impressive, and I find the shrines scattered around Vivec appropriate.
 
The temple is especially impressive, and I find the shrines scattered around Vivec appropriate.
I mean....
This one always seemed kind of dumb:
Vivec_Shalk_Meme.jpg

I don't know if you remember but those things are fairly easy to kill.
 
I do remember, but it was probably the original, perhaps a great monster that broke apart into dozens of weaker ones by Vivec. You know, myths and legends.
Probably? Link? Iirc it was some legend about a shalk bothering some farmers or some shit...
 
It is bad written on storyplay, but has some good aspects. Also it is proof with NV that a good RPG game could came up of that.

Some intresting places, beside the stupid characters. Lots of years since I played it (Only one time, doesn't catch me to play it again though, I should).

I think FO4 let us aware of "it could have gone much steps below" hahaha
 
Well. "Fallout" 3 was a somewhat decent post-apocalyptic power-simulator. As a Fallout title it is an absolute abomination. A conglomerate of brand recognition crammed into the game without rhyme, reason or any respect for the IP & its established lore whatsoever. Had it been called "Post-Apocalyptic Simulator 2008", I would probably not be so hard on it - an average game that gives you a lot of bang for your buck considering you can put hundreds of hours, even if you don't really enjoy it.

Some aspects could be salvaged, I can buy a Brotherhood chapter crossing the US (I mean, people were able to do that with horse & wagon 200 years ago) & I can buy them going rogue to try become some form of "protector" of the DC Wastes. However it needs to be way more nuanced than that, the BoS need to have ulterior motives to wanting to bring order to the Capital Wasteland, not just "only for the good of humanity!". That doesn't cut it. The Enclave being a part of the game was the worst though. There's no saving that. They need to excluded entirely. Mutants as well, unless the game should happen to take place a couple of hundred years after Fallout 1 & 2.
 
I mean....
This one always seemed kind of dumb:
View attachment 5250
I don't know if you remember but those things are fairly easy to kill.

To be perfectly fair, they aren't that easy to kill, if you're a mere civilian (Level 1 pleb), they pwn the hell out of you

To be unfair again, Vvardenfell is full of highly levelled fighters, I wonder why every city guard don't have statues of themselves, cutting down Nix Hounds and Cliff Racers
 
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