I compare
Fallout 1 and
Fallout 3's opening levels a good deal on this page.
http://www.nma-fallout.com/threads/...-now-thanks-to-you.207296/page-2#post-4184208
For me,
Fallout 3 is a loving homage to Fallout 1 and 2 by Bethesda's development team which manages to capture a lot of the emotional beats and elements of what made the original two games so great. I don't consider
Fallout 3 to be its own game, so much as a remake of the original 2 games in the vein of
Battlestar Galactica's remake. They take the premise and mythology before doing their own spin on the central concept.
In this case, it takes you as the Vault Dweller from your home in the security of the Vault(s) and then subjects you to a series of brutal experiences which quickly shred you of any sense of security you have then stuffs you in a nightmarish post-apocalypse world where humanity has developed in new and exciting ways.
I will give Fallout 1 a bit of credit that it feels a good deal less....as I said in my other thread, it's best just to get around this, White. In F1, there's Middle Eastern sounding music, Shady Sands, and the sense of humanity freely intermixing in Fallout 3 while there's prominent Black Characters like the Sheriff of Megaton, the head of Paradise Falls, Star Paladin Cross, and Three Dog but it doesn't feel quite the same as most other characters are pale as snow.
Still, I give Fallout 3 a lot of props as it successfully level balances itself for the journey across the Wasteland to be harrowing and visually spectacular. i also like how it captures a sense of retro-future Fifties terror where nuclear power had a kind of magic to it. Spiderman gains his powers from a bite from a radioactive spider and the Ants of THEM! gain their powers from similar doses of radiation.
Part of why I was underwhelmed by Fallout 4 is the scale of ambition to Bethesda's creations in Fallout 3 with Megaton, Rivet City, and the use of the Washington monuments as major sources of interaction. I also felt like they were willing to take more risks with their settlement creation. Little Lamplight and it's sister village are stupid-stupd concepts but they are at least products of imagination and shown with conviction. It also leads to places I love like Andale and the Republic of Dave plus the conflict between the Ant-Agonizer and Mechanist.
There's little tidbits throughout this game which I love like the Regulators, Talon Company, and putting together the idea the Raiders of the Capital Wasteland are the descendants of the Vaults. The "theme Vaults" were genuinely terrifying this time around and sadly, they would become something of a joke later but at least here had some menace to them.
I loved the treatment of Feral Ghouls as before they became "running zombies", they were terrifying in their creepiness and the use of them in underground tunnels you had to lurk through. That was a great addition of successful horror and I *HATED* going down in the tunnels but in a good way. Fuck Super Mutants. Super Mutants you can fight but the ghouls will be on you from behind at any time.
I have to say that while I didn't have quite the same level of memorable characters from F3 as New Vegas, I can't say I didn't love Moira Brown, Father Elijah, Sarah Lyons, and several other characters I came to think of as my Lone Wanderer's family. Megaton was HOME in a way which I very rarely achieved in video games up until that point. The Love Machine-decorated place Moira helped decorate was one of the few elements I felt was a major improvement over the original games as it makes your post-Vault life a part of the New World.
John Henry Eden is a villain who is just basically a mixture of the Master and Dick Richardson with the resulting performance being something which is less than both. Still, I have to say I enjoyed his performance, and Malcolm McDowell has a delightfully crazy upbeat cheerful quality (much like me when I post here). However, he's far from the best villain in the game and that title certainly belongs to Stanilus Braun. Tranquility Lane is one of the high points of the game in every write-up and with good reason. It's a classic period-appropriate episode of the Twilight Zone and works wonderfully.
I'm a bit more ambivalent about the Brotherhood of Steel and Enclave in this game. There's an undercurrent to the game which explains the Brotherhood of Steel is losing and losing badly due to Elder Lyons mismanagement of his Chapter. He has driven off the Brotherhood Outcasts (who I don't think of as evil but neutral), gotten them involved in a pretty Vietnam-esque conflict with the Super Mutants, and generally taken a "White BOS' Burden" to solving the Capital Wasteland's problems but the game doesn't seem to acknowledge he's more George W. Bush than Obi-Wan Kenobi. Still, I suppose I should be grateful the game does at least tanngentially acknowledge Lyons is an enormous fuck-up the Lone Wanderer saves than just making him the flawless Big Good.
The Enclave, by contrast, is undercharacterized even if I love killing them. I think a Colonel Autumn ending was necessary to have the game have a true Fallout feel. Still, I feel rather justified in remembering you can't side with the Enclave in Fallout 2 either because you're a tribal mutant and they hate tribal mutants. I can't help but wonder if John Henry Eden should have been the one to believe in saving the Wasteland while Colonel Autumn wanted to poison them all.
But, yes, the best part of Fallout 3 is also the worst part of the game. The original ending was garbage and the worst in gaming until Mass Effect 3. You have all this emotional and powerful build-up before the game, essentially, muders your character for no good reason. Bethesda, unlike EA, had the decency to proceed to release DLC which fixed everything and turned it from a game which left me unsatisfied and angry into one of my favorite of all time. Adam's Air Force Base remains one of my favorite levels of all time even though it's more Call of the Brotherhood Codex than anything else.
Phipps Rating Scale 1/1