The good aspects to Fallout 3?

I don't honestly get the "no crops" thing or "no animals." Because the structure isn't literal. Megaton is a representation of the actual city.

Game engine limitations prevent it from actually being the size and shape it would be in a "real" setting.

You just have to assume the crops are there.
It's difficult. If one were to take the structure spoken off in mind, it would mean that the town would lie inside a crater and that there would be a lot of metal structures around. Plus since 4 had an entire stadium turned into a town, one could reasonably assume is what they see of 3's Megaton is representative of the actual town: a lot of buildings in a deep cavern with little room for additional essentials like crops and animals.

Plus New Vegas managed to do it in the starting town alone. Even 4 tried to do it at the expense of everything else (since there were very few set settlements brimming with content).
 
They're artistic choices either way. Personally, I prefer Megaton to Fallout 4 because who wants to see a bunch of farms in a radioactive swamp?
 
Having a Nuclear Weapon; Yes

Having a Nuclear Weapon you don't know how to detonate; No

Having a Nuclear Weapon that could one day blow up and kill your entire family, and destroy your house; 100% No

The reason Megaton still has the bomb is because the Cult of Atom would flip if they got it out of there. The Cult was needed to haul the parts for the wall over to the site.

The reason why the original Megaton settlers settled there was because of the crater and bits of carrier plane providing shelter from radiation dust storms.

The reason why the new Megaton settlers go there, is pretty much only due to the walls.

I mean the bomb hasn't gone off for like 200 years, so maybe they could think it's a dud?
 
Well, I certainly do like alot of the base concepts for the game.

Like a little town of children, a shantytown built around a nuclear warhead, the Regulators, the Talon Company, a city that's basically a large ship, a cult based around praising nuclear fallout and destruction (I think?), an anti-communist propaganda battle robot, ect.

However all of them either felt poorly written or completely nonsensical in the world of Fallout.
 
The settlement was originally built up around the bomb because of worshippers. It grew from there. Many in real life cities started as monastires.
I agree on paper you can spin it like that, but my best excuse would be what AlphaSLayerZX said:
However all of them either felt poorly written or completely nonsensical in the world of Fallout.
Concept = pretty good
Execution = not so much

If you think otherwise then fine.:shrug:
 
The Wasteland series shows you can have a cult worshiping a nuclear warhead and a settlement built around it and it make some semblance of sense and actually serve a purpose.
 
The Wasteland series shows you can have a cult worshiping a nuclear warhead and a settlement built around it and it make some semblance of sense and actually serve a purpose.
So I take it Bethesda actually played Wasteland?

Maybe I find myself supporting Fallout 3 in some way just because of the environment. It reminds me that it's close to home in a lot of ways and in general D.C was interesting. I just wish they utilized a lot more of it then they did.
 
Last edited by a moderator:
The settlement was originally built up around the bomb because of worshippers. It grew from there. Many in real life cities started as monastires.
the game never states or even implies that. if anything, with Springvale so close, that should be the town proper with megaton being a simple church or cathedral but whatever can't be butthurt forever. at this point I just find it comical how badly thought-out this game is. maybe that day will come for fallout 4 as well but after New Vegas... I don't know, it feels even more insulting.
 
Last edited:
So I take it Bethesda actually played Wasteland?

Maybe I find myself supporting Fallout 3 in some way just because of the environment. It reminds me that it's close to home in a lot of ways and in general D.C was interesting. I just wish they utilized a lot more of it then they did.

Honestly, There's nothing in their games to suggest they played the original games beyond watching the intro videos so I highly doubt they even gave Wasteland a glance. It's just Bethesda utilizing "the rule of cool" again.
 
I don't honestly get the "no crops" thing or "no animals." Because the structure isn't literal. Megaton is a representation of the actual city.

Game engine limitations prevent it from actually being the size and shape it would be in a "real" setting.

You just have to assume the crops are there.
Bollocks. That argument worked for Fallout 1 and 2 because they were isometric and had to do it, but Fallout 3 has you explicitly looting for food in the nearby supermarket and shit. They're explicitly starving and there are no crops there, not even implied.
I agree that due to engine limitations the settlements and maps had to shrink, and I'm fine with that. But other games like New Vegas or Oblivion or Gothic all manage to pull it off. Their settlements and maps shrunk to make it work, but they at least imply that there's infrastructure and so on. You can't suspend your disbelief on nothing, and you shouldn't have to have a huge mass of doublethought headcanon ready to explain all the bullshit.
 
Last edited:
Bollocks. That argument worked for Fallout 1 and 2 because it was isometric and had to do it, but Fallout 3 has you explicitly looting for food in the nearby supermarket and shit. They're explicitly starving and there are no crops there, not even implied.
I agree that due to engine limitations the settlements and maps had to shrink, and I'm fine with that. But other games like New Vegas or Oblivion or Gothic all manage to pull it off. Their settlements and maps shrunk to make it work, but they at least imply that there's infrastructure and so on. You can't suspend your disbelief on nothing, and you shouldn't have to have a huge mass of doublethought headcanon ready to explain all the bullshit.

Fallout 1 and 2 had farms and crops, even in settlements. Half of Shady Sands were crops. They had a Brahmin pen. Adytum had a farm. In 2, NCR had a ranch and farm. Vault 15 - my favorite - had a farm and a ranch once they go NCR. Vault City had a pen and a field. The Den raids farms - see the Den Slave Run. Modoc - fields and farms. Ghost Farm - literal Farm for the slags that they made. Arroyo - gardens and a pen. Klamath - gardens and pens and pastures. Gecko - fields and a pen again.
 
Most Fo1 and Fo2 cities not only have sustenance, but also exports.
Junktown & New Reno has various entertainment industries, which attract tourists. The Hub has water and several factories, and are a center of caravan trades. Adytum sell ammos until they have fixed their hydroponic farms. They also scavenge. Gunnrunners & the Brotherhood of Steel sell weapons. Klamath has many trappers and many gecko hides, plus meat to sell. The Den has the slavery and a bit of entertainment. Modoc produce shitload of food that they export. Vault City has stockpile of medecine. Gecko produces energy for Vault City. Redding has gold and Broken Hills has uranium. New Reno not only has entertainment industry, but also produce drug and alcohol. Shady Sands is backed by a whole country. Those exports provide a strong reason to maintain trading between those cities, and strategic reason to take this settlement or that settlement for the faction that can afford to annex others.
 
Fallout 1 and 2 had farms and crops, even in settlements. Half of Shady Sands were crops. They had a Brahmin pen. Adytum had a farm. In 2, NCR had a ranch and farm. Vault 15 - my favorite - had a farm and a ranch once they go NCR. Vault City had a pen and a field. The Den raids farms - see the Den Slave Run. Modoc - fields and farms. Ghost Farm - literal Farm for the slags that they made. Arroyo - gardens and a pen. Klamath - gardens and pens and pastures. Gecko - fields and a pen again.
Indeed. The argument is that the farms and towns are too small to be realistic, and that they're just a representation of the true size, which makes sense because you can see the farms going on further beyond the accessible screens.
 
I don't honestly get the "no crops" thing or "no animals." Because the structure isn't literal. Megaton is a representation of the actual city.

Game engine limitations prevent it from actually being the size and shape it would be in a "real" setting.

You just have to assume the crops are there.
Good artist make the tools.
Bad artists blame them.

And this is how I often feel about Bethesda games. How comes that some really (really) old games (Hass mentioned already Gothic) did a MUCH better job in creating immersive worlds some 15+ years ago, where as Bethesda with really high budges, time and all the technological shenanigans can't create a more believable world? Engine limitation ... of course :/.
 
the game never states or even implies that. if anything, with Springvale so close, that should be the town proper with megaton being a simple church or cathedral but whatever can't be butthurt forever. at this point I just find it comical how badly though-out this game is. maybe that day will come for fallout 4 as well but after New Vegas... I don't know, it feels even more insulting.
What Greentoast said had some truth to it, but not fully. Megaton's crater was used by settlers as shelter from the intense sandstorms. It may also be the reason they didn't hole up in Springvale - the sandstorms would hit them hard. The settlers built up the crater to give them better protection from the storms and raider attacks. The Atoms offered to help on the request that the bomb wouldn't be disarmed. Why the settlers never just shooed out the Atoms after all was said and done isn't stated really, but I presume they kept them around as extra manpower.

Off the top of my head, I think the reason why they never bothered with settling in Springvale was because they spent all their time and resources on Megaton. Scrapping everything down afterwards just to move 50 metres to the north seems kinda messed up.
 
- wasteland survive guide. Baaaaaaad writting (mines, super duper market, etc) but very fun to do.

- raider battlemaster helmet

- reverse pickpocket npcs and transform Little Lamplight in a mini raider settlement and megatown in a town with people with silly hats.

- arm the 4 merchants with enclave PA, unique weapons and tons of stimpaks.

- mirelurks

- some funny npcs (Moira, Bittercup, Sierra, that robot with a wig, sgt 3rl etc)

- no more shitty skills that I dont liked like traps

- gore

- there's only one T 51b in the game, not like FNV or F4.

- some melee weapons are awesome and I love that this game introduce the repeater rifles.
 
Back
Top