The good aspects to Fallout 3?

It does make me wonder how there are so many feral ghouls after 200 years. Wouldn't they starve? Die of thirst? Be killed by the hostile wildlife and gun-toting wastelanders? Die because of their massive decrease in intelligence? Do their brains stop deteriorating at a certain point or will they eventually drop brain dead? What about disease and illness? Why don't they attack each other and "normal" ghouls yet attack everything else? How are they able to function at all with such damage? How can they run so fast and be able to attack without causing serious harm to themselves?

Oh, it's because of being mutated by radiation. Ok then...

Weak.
 
They REALLY should just rot away and be eaten by scavenger wildlife. Even most zombie interpretations have an hipothetical end when the dead just will be gone someday.
I mean, they realy are draugr/skeletons now, held together by radiation magic.

Being realistic in-setting, no mention what you said, Deathclaws or Yao Guai should be their main predators. Hell, Ferals and Deathclaws share habitat most of the time. Don't know what the ones in the Glowing Sea eat otherwise. And in their state, they wouldn't mind getting 1-3 limbs munched off. They can't use guns so they couldn't defend themselves anyway.
 
I´m ok with Feral Ghouls in the 3D games.

Speed has replaced quantity. One couldn´t throw a lot of them on the screen, the engine could not handle it.
 
Feral ghouls were in Fallout 1 and Fallout 2.

They were called Mindless Ones and Glowing Ones

There was like...8-12 'mindless ones' at necropolis, placed there to keep people away, and Glowing ones were 100% reasonable, and sapient, they literally leave you alone, as long as you don't steal the waterchip without repairing their water devices.

In a population of humans in a town, you can expect to find 8-12 mindless humans...
 
There was like...8-12 'mindless ones' at necropolis, placed there to keep people away, and Glowing ones were 100% reasonable, and sapient, they literally leave you alone, as long as you don't steal the waterchip without repairing their water devices.

In a population of humans in a town, you can expect to find 8-12 mindless humans...

That's just silly since they're a named monster which is designed to be a zombie.

:)
 
Designated to play with player expectation, make them think they will encounter zombie, to slowly discover that they are pretty much the opposite.

Just checked my last necropolis save. Even those who attack on sight have lines. (although, some of those lines could be a bit silly)
 
Repl
It does make me wonder how there are so many feral ghouls after 200 years. Wouldn't they starve? Die of thirst? Be killed by the hostile wildlife and gun-toting wastelanders? Die because of their massive decrease in intelligence? Do their brains stop deteriorating at a certain point or will they eventually drop brain dead? What about disease and illness? Why don't they attack each other and "normal" ghouls yet attack everything else? How are they able to function at all with such damage? How can they run so fast and be able to attack without causing serious harm to themselves?

Oh, it's because of being mutated by radiation. Ok then...

Weak.

It is funny that i see those comments now. I am currently replaying Fallout 1&2 and i just finished Gecko plotline. Fallout 2 chronologically the last game amongs those made before Bethesda got their hands on the franchise. (FoT and FoBos are supposed to happen between Fo1 and Fo2, in the in-universe timeline).

The ghouls are only living in three settlements on the whole west coast. Several ghouls living in gecko are quite certain that they will all be dead in 20 years, and just want some medication to ease their pain in exchange for the powerplant energy. None of them are hostiles or feral. Lenny and Harold congratulate your ancestor again, for saving Necropolis... By repairing the water pump. If not for him, the whole settlement would have died of thirst. (there is no mention of them being saved if they had a fridge nearby). And Lenny express regret for not joining the vault dweller, that he saw going through Necropolis. He still remember the encounter so many decades later, because the guy was running, and most ghouls are unable to run. That fact alone remained printed in Lenny memory for the years to come.

So Bethesda - still allive - numerous - running - feral - hostiles- not needing to eat and drink - ghouls are not only contradicting their previous ingame depiction, but actual canon plots.
 
Last edited:
To say again.... Necropolis is the where the phenomenon of the ghouls happened. From there, they migrated to elsewhere. Being sterile, there would be no new ghouls; and the expression amongst themselves, is that 'there are only old ghouls'. For they are the first and last of their kind.

Living reminders of the great war.

**Aside; but @topic~ish
I resent Bethesda's handling of Harold in FO3, but I did find this article today:
https://joeparlock.wordpress.com/2015/03/24/why-i-cried-at-fallout-3s-quest-about-disability/
 
Tbh fallout 3 (especially the base game) doesn't have any good aspects as a fallout game. It keeps with old lore, at least much more than your average bethesda sequel, but doesn't offer anything new or that makes sense. I don't think I would call fallout 3 a bad game on it's own merits but as a fallout game and as a sequel it no more than a 3/10. The best way to describe it on it's own merits is, aggresively mediocre. Assuming this was the first entry in the franchise, which it obviously isn't. I couldn't, in good taste, give it any more than a 6.5/10.
 
A touching article. I myself have a syndrome (Restless legs syndrome) but it is totally livable and whenever I think of complaining about life, I remember that there are people in VERY worse situations.
 
Good things were

- The first time you stepped out of the vault and saw DC in the distance.

- Seeing Rivet City for the first time.

- The atmosphere was at times okay.

Mostly it was just anticipation, hope, then disappointment.

But there was one brief moment where I felt I was actually in the Fallout World.

- The vault tour in the museum of Technology.

The juxtaposition of the calm narrator talking about the greatness of the vault while you look around the museum's ruins. The humor is there. "Can withstand an atomic bomb with just a 2% failure rate" "Smile our sun simulator makes you feel right outside with just a fraction of the sunburn." "Should the planet be laid to waste, you will be happy knowing your inside the vault."


It was a perfect few minutes for me and the only time in the entire game for me that had that old Fallout magic.
 
I actually like some of the locations in Fallout 3, if anything could be said about Fallout 3, is that the location variance can be pretty nice.

Sadly too much is focused in the DC area, while 20% of the other stuff is around the place.
 
Landscape and art design are all it has worth mentioning. As a hiking simulator for the Fallout world, it's the best—bar none. But no Fallout game should ever be that; the player should never be invited to live there.
 
Yeah, there is a good variety of metros full of ghouls, ruins full of super-mutants, shacks full of raiders, rivers full of mirelurks and caves full of other craps. You *explore* like 50 times the same kind of location over and over.
 
Yeah, there is a good variety of metros full of ghouls, ruins full of super-mutants, shacks full of raiders, rivers full of mirelurks and caves full of other craps. You *explore* like 50 times the same kind of location over and over.

I mean stuff other than that...There's the hidden ant caves you can help with the little ants, the mueseum quiz, etc.
 
Landscape and art design are all it has worth mentioning. As a hiking simulator for the Fallout world, it's the best—bar none. But no Fallout game should ever be that; the player should never be invited to live there.
I would say even here Bethesda doesn't always deliver sure the Landscape looks apocalyptic and it's nice to jump from one ruin to another. But, I always had the feeling the world that Bethesda created with Fallout 3 and Skyrim was ... to small to feel believable.
 
Back
Top