The Pitt: Still Broken

Brother None

This ghoul has seen it all
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A post on the Bethblog acknowledges that the Pitt is still broken and announces a fix to be made in a while.<blockquote>Since The Pitt went back up on Xbox LIVE last Wednesday, we’ve received feedback that some folks were experiencing freezing issues while trying to access The Pitt. We’re working with Microsoft to get a version of The Pitt up that corrects the aforementioned freezing issue. Once the content is up and available, we’ll let you know.

We’d like to thank all our fans who generously and methodically reported what they were seeing on our official forums, via email and on this blog. This data was immensely helpful in tracking down these issues.</blockquote>No word on actually fixing the main game, despite well-documented and identifiable problems with - amongst other things - VATS and HDR.
 
Is it like a...common issue with games these days? Because I don't play new games that comes out at all, so I don't know maybe it's a normal thing to not be able to play games you paid for?
 
Crap like this makes me wonder about the value of customers to these people. Its like every time I turn around a company is shitting on the people who actually BUY their games, by releasing half finished, buggy software, or charging for new content that is sometimes ON THE DISK itself. I'm starting to think Valve and to a lesser extent Blizzard (lesser due the insane amount of things they charge for in regards to WoW) are the only companies left with any corporate pride in their work, or scruples for that matter.
 
i havent experienced these problems with other new games.
So i would say that it is simply bethesdas fault.
They are too buzy making overpriced DLC to actually fix the product they sold us. Same thing with oblivion. Leave it to the fans to fix.
 
Public said:
Is it like a...common issue with games these days? Because I don't play new games that comes out at all, so I don't know maybe it's a normal thing to not be able to play games you paid for?
I have to say that Bethesda has a long tradition with bugs. Though the DLCs seems to be worse of quality in that even compared to their usual games which at least worked "most" of the time. I dont know, it just seems like they did not payed any attention to the testing at all with DLCs, well this time.

Quite a lot of games today have bugs, but at least usualy the games have no heavily game breaking bugs. Particularly with X-Box games its not common that they just crash without reason, which happens somtimes with Fallout 3 even on the console ... still.

Patton89 said:
i havent experienced these problems with other new games.
So i would say that it is simply bethesdas fault.
They are too buzy making overpriced DLC to actually fix the product they sold us. Same thing with oblivion. Leave it to the fans to fix.
I can only agree with what BN said once. I mean how comes that Bethesda accomplish it to simply always get away with really "broken" products? Like either Oblivion, Fallout 3 and now even more so the DLCs ? I really would like to know it ...
 
Public said:
Is it like a...common issue with games these days? Because I don't play new games that comes out at all, so I don't know maybe it's a normal thing to not be able to play games you paid for?

It's pretty common for PC games to have bugs, including game-killing bugs or huge memory leak issues, especially console-to-PC ports.

For games to actually not work on consoles is pretty new to me. A bit of an accomplishment in fact.
 
Brother None said:
For games to actually not work on consoles is pretty new to me. A bit of an accomplishment in fact.

I imagine it is the downside of an online console.
The convenience of distributing patches and updates via the net invites sloppy work from sloppy companies.
You could not get away with that on the PS2 for instance.
If it did not work out of the box, you were pretty much fucked regarding sales.
 
Jack The Knife said:
Brother None said:
For games to actually not work on consoles is pretty new to me. A bit of an accomplishment in fact.

I imagine it is the downside of an online console.
The convenience of distributing patches and updates via the net invites sloppy work from sloppy companies.
You could not get away with that on the PS2 for instance.
If it did not work out of the box, you were pretty much fucked regarding sales.

Exactly. Bugs were very rare and far and between with previous generation consoles.
 
When EA is listening to people's complaints (They're loosening their DRM) and Bethesda is still ignoring them, it kind of paints Bethesda as the new assholes on the scene.
 
Brother None said:
For games to actually not work on consoles is pretty new to me. A bit of an accomplishment in fact.

Saints Row 1 was pretty broken. But that because Mircosoft provided a DVD data streaming rate that not every Xbox was capable of. So if you were unlucky enough to have one of the slower DVD drives you got a game full of glitches.
 
Exactly. Bugs were very rare and far and between with previous generation consoles.

Bugs weren't RARE, but bugs that made games unplayable or froze typically were rare when it came to big releases. GTA3 Has tons of bugs, Smash Bros Melee has A L O T of bugs, however most of the bugs that are potentially a big deal are rare to happen when you aren't trying to make them happen intentionally.

The most recent major bug in a game I can think of is Capcom VS SNK card fighters had a bug where you couldn't progress to one of the last sections of the game, after a few months they did a recall on the game. There was also a Tomb Raider bug (big surprise) where you couldn't get past a certain part cause sometimes the lever you needed to pull wouldn't appear, but you could fix it by loading an earlier save and trying again.
 
Mercenaries 2 had a sit load of bugs, the weirdest one was it kept unlocking achievements for me every time i loaded a game.
 
the next DLC for FO3 will be called "Broken Still" instead of "Broken Steel"
 
Eternal said:
Smash Bros Melee has A L O T of bugs
Like what? The original SSB was loaded but I haven't heard about many Melee bugs...

Still, the game breaking point is an important one as games have had bugs and glitches but they rarely rendered games unplayable and/or were extremely hard to activate (and was more often a glitch than a bug such as getting stuck).
 
GTS San Andreas was broken for us. When we got to the part where you have to stop Mad Dog from jumping off the building he would always jump before you got there in time. That bug occured for quite a few people as I recall from searching the internet.
 
UncannyGarlic said:
Eternal said:
Smash Bros Melee has A L O T of bugs
Like what? The original SSB was loaded but I haven't heard about many Melee bugs...

Still, the game breaking point is an important one as games have had bugs and glitches but they rarely rendered games unplayable and/or were extremely hard to activate (and was more often a glitch than a bug such as getting stuck).

http://www.youtube.com/watch?v=DsbIW_VXng4&feature=related

http://www.youtube.com/watch?v=KJ4BvLDwYbo&feature=related

Some glitch videos from Melee, I'm sure there a bunch of duplicates between the two videos but its an easy way to show you the number of glitches. Like I said though, ALOT of these would be rare to get on accident, most of em you'd need to know how to do it to repeat it consistantly unlike all those CTD glitches FO3 has.

SSBB has a fair amount of glitches too just type in 'Smash Brothers Brawl Glitches' into google or youtube to see.
 
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