Hi all,
For my mod project, I am about to test removing random encounters from the game entirely, and I would appreciate your thoughts on this if you want. Here is my reflection so far :
1. This is by far the single most annoying thing in the game.
2. It is heavily distorded by modern computers :
- Most of my encounters have only 1% chance, but they sometimes appear 5 times in a single square regardless.
3. There is a confusion between special and random encounters. Both show a lightning icon, both can open a map without notice.
4. It does not pose any real treat to the player, so it is little more than a waste of time.
5. Killing random encounters will never affect any other part of the game.
6. When you enter a map by yourself, you never find any living being, anywhere you go on the map.
7. As they are not a real "player" in the map, there is no way to control them, including their Agression, Communication and Mobility values.
8. When they are friendly, their only goal is to move out of the map and you have to run to them to trade, which is ridiculous. And as their goal is to "cross the map", sometimes you don't see them at all before they disappear.
9. It is HEAVILY bugged :
- Friendly encounters never retaliate if attacked, so they are free kills giving free XP and items. If you make them immortal like I did, it just create confusion.
- Items hold by random encouters with tagnames are duplicated (some with a tagname, some without)
I am thinking about replacing them with entities and factions already present in the random maps.
Pros :
- You now have to "search" for them instead of them falling on you.
- It gets fun to travel the map, as you are not ALWAYS interrupted.
- You can revisit encounters that you like (merchants) with respawn inventory and the ones that gave you a combat challenge.
- You can add merchants a house, some furnitures, and they stop moving away from you.
- They can pose a treat if you are cought by susprise, random maps become a small risk.
- You now have a reason to enter a random map manually.
- All bugs magically solved.
Cons :
- A lot of work and you need a lot of different random maps.
- There is an unused skill that you have to deal with. I had some success in safely changing it to the training in travelling efficiently (each point gives you 1 more pound of max carry weight) using FTSE.
- It can get damn repetitive. The same maps brings the same encounters. This might be solved using a randomly generated variable (using FTSE) that can most of the time disable the entities, making sure they don't ALWAYS show.