New Vegas is swell until you hit the wall and realize the game is over. There are only so many combinations, so many outcomes, and like F3, there are plenty of broken and dead-ending quests, pointless story arcs that have fudged endings, and ultimately the big elephant in the room:
Invisible walls preventing you from exploring a world you just know is incredibly large. A world you cannot touch. A world the NPCs harp on about but never allow you to see. A burgeoning nation-state here, a tribal empire there, but you just can't touch it. You find much more coherent and intriguing lore in New Vegas, but by the end of the day, whether you're staring across the naval yard from Rivet City, or out across the desert landscape from the farthest Boomer lookout tower at Nellis, you know in the back of your mind that there is simply nothing rendered there. No meaning. No sense. At once a blank slate, ripe for creation, and a truly barren wasteland without a shred of potential. How depressing is it to follow rail lines to broken bridges, even though the lore claims that there are trains pulling NCR reinforcements up? How pitiful that you can see highway overpasses that you cannot touch, power lines stretching to nowhere, the occasional road that bends around a hill and stops, or that highway leading out of Mojave Outpost that disappears in plain view behind an arbitrarily locked gate?
Earlier Fallouts felt like good ol' RPGs to me. These games made me want to explore, and left me hanging.
That leaves you with one option: Invest in the location. But you simply cannot. Your character, no matter how omnipotent, stat-bloated, plot-armored and lucky, can't so much as pitch a tent, build a wall, start a family, raise an army, build a country. The lore and NPCs claim that they are, and yet all you see are sun-baked roads, random fauna, and inaccessible buildings which may as well be giant cubes dotting the landscape. For a game supposedly allowing people to live out post-apocalyptic fantasies of freedom and creativity, it really doesn't leave much to work with. And the more I attempt to tweak it with mods and the console, the less real it gets.