Tim Cain on Fallout and Fallout 3

Brother None

This ghoul has seen it all
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Tim Cain, one of the original Fallout's grandmasters and heads of the late great Troika Games, has given some thoughts on the original Fallout and the upcoming sequel made by Bethesda in this month's PC Powerplay. Some quotes as transcribed at RPGCodex (there's a lot more to be found there):<blockquote>We set out to make a non-linear game, which today would be called a sandbox game. We wanted the player to make any kind of character and then go off into the wilderness in any direction and still be able to finish the game. Naturally, some characters would be harder to finish the game with than others, but that was our main goal.

We knew we were making a dark game, based on the horrors that 1950's science had predicted for a future apocalyptic world. So we balanced that with humour, by poking fun at those same predictions in a way that would amuse a modern player.

Once we had settled on a post-apocalyptic setting for our world, we debated over all the different types we could choose. I remember debating modern futurism, like alien invasion or cyber warfare, and even the possibillity that there had been no war at all and this was all an illusion or a facade, but in the end, we felt that the Cold War era had the most visceral appeal of all these settings, and most easily opened itself up for humour.

(...)

After Interplay picked up the D&D license, they almost cancelled Fallout right then so as not to be working on multiple products that would compete with one another. But I pointed out that the setting was so different from orcs and goblins that there would likely be no overlap in the target audience. Marketing believed me, and Fallout was saved from termination.

(...)

After playing Oblivion, I have high hopes for Fallout 3 being an awesome open-ended experience. Bethesda obviously has good people working there, so I don't want to insult them by offering any advice that might sound like a pronouncement. I just want to play the game like any other fan, which means I will be surprised and delighted by the plot twists and turns and also that I reserve the right to complain about any deviation from the Fallout canon.</blockquote>Link: Transcription of article on RPGCodex

Thanks Briosafreak
 
On a related note, they did a similar feature on Arcanum a few months back where Leon revealed that Bloodlines had started out in pre-production as a sequel using the Source engine. It was going to be called "Journey To The Centre Of Arcanum."

My heart is definitely broken. :cry:


After Interplay picked up the D&D license, they almost cancelled Fallout right then so as not to be working on multiple products that would compete with one another. But I pointed out that the setting was so different from orcs and goblins that there would likely be no overlap in the target audience. Marketing believed me, and Fallout was saved from termination.

That's completely sick...


After playing Oblivion, I have high hopes for Fallout 3 being an awesome open-ended experience.

Are we talking about the same game ?? No, seriously I wanna know...
 
i dont understand nothing what he is brabbeling. of course he is brabbeling about the good old fallout times. but what is he trying to tell me.

question: is Tim Cain in the DeveloperTeam of Fallout 3?
found a website: http://www.timcain.com/

my english couln´t find the answer :oops:

Interview said:
After playing Oblivion, I have high hopes for Fallout 3 being an awesome open-ended experience.

:puke:
 
Tim Cain was on Fallout 1's development team, as Kharny pointed out, ju zee?

Tim Cain, one of the original Fallout's grandmasters

Read Lernen, Schlongjunge.
 
Tim Cain

After playing Oblivion, I have high hopes for Fallout 3 being an awesome open-ended experience.

This is amazing. So he thinks that having everything leveled to your current level makes for an awesome open-ended experience? The game where everywhere you go you see the same level mobs? Same level Items, same leveled items in shops, WHY even bother leveling as it's easier to finnish that piece of shit if you stay low level...
 
WolfMyth said:
So he thinks that having everything leveled to your current level makes for an awesome open-ended experience? The game where everywhere you go you see the same level mobs? Same level Items, same leveled items in shops, WHY even bother leveling as it's easier to finnish that piece of shit if you stay low level...

That's funny because that criticism is related to immersion, fun and challenge, NOT TO OPEN-ENDEDNESS.

schuljunge said:
i dont understand nothing what he is brabbeling. of course he is brabbeling about the good old fallout times. but what is he trying to tell me.

I suggest you read up on Fallout history before commenting.

Tim Cain, Leonard Boyarsky and Jason D. Anderson are the founders of Troika and, coincidentally, three of the main masterminds behind Fallout. There are others, like Jones and Taylor and Hendee, but hell...
 
Kharn said:
That's funny because that criticism is related to immersion, fun and challenge, NOT TO OPEN-ENDEDNESS.
Ah, but you have to read between the lines. How much weight has open-endedness when the ride stinks? If he loved the open-endedness then he must of loved the ride, otherwise his veiw on open-endedness would of turned sour.
Its the way I see it.
 
Kharn said:
Tim Cain
After playing Oblivion, I have high hopes for Fallout 3 being an awesome open-ended experience. Bethesda obviously has good people working there, so I don't want to insult them by offering any advice that might sound like a pronouncement. I just want to play the game like any other fan, which means I will be surprised and delighted by the plot twists and turns and also that I reserve the right to complain about any deviation from the Fallout canon.

This, I did not really expect. I wonder if that's how really feels or if he's just playing Mr Nice Guy for...a variety of reasons.

At least he added that part about deviation from Fallout canon, but still...
 
WolfMyth said:
Ah, but you have to read between the lines. How much weight has open-endedness when the ride stinks? If he loved the open-endedness then he must of loved the ride, otherwise his veiw on open-endedness would of turned sour.
Its the way I see it.

That's still a false argument. The two things are only indirectly related in that they both determine the quality of the game, they're not directly related and it isn't that hard to seperate open-endedness from stupid levelling.

Hellion said:
This, I did not really expect. I wonder if that's how really feels or if he's just playing Mr Nice Guy for...a variety of reasons.

Tim is always Mr Nice Guy. Read between the lines a bit.
 
Now to play my asshole card:

Um...what else good could you say about Oblivion, aside from the graphics, which I think would have lost Tim a lot more than by saying Oblivion was a boring nightmare once you rubbed the hooker make-up off.

He is held as an authority in the CRPG genre, and may be picked up at a later time like Warren Spector, maybe when someone else gives another nudge back towards P&P quality in the CRPG genre, again.

Doing stupid shit like Warren, however, wouldn't be a good idea.
 
Tim Cain said:
After playing Oblivion, I have high hopes for Fallout 3 being an awesome open-ended experience. Bethesda obviously has good people working there, so I don't want to insult them by offering any advice that might sound like a pronouncement. I just want to play the game like any other fan, which means I will be surprised and delighted by the plot twists and turns and also that I reserve the right to complain about any deviation from the Fallout canon.
Read that out loud with even a bit of sarcasm in your voice and what he was aiming for becomes clear. I could be wrong, but it just seems too well worded to be anything else. Oozing with sarcasm and hinting at indictment, without resorting to vitriol. We should be proud.

Hell, even envious.
 
Kharn said:
...

Like?

Don't forget he's currently unemployed. He simply doesn’t have anything to gain by criticizing someone else’s product - let’s not forget that Oblivion was a commercial success, even though the game itself is the biggest load of shit I’ve ever seen.

If he’ll start criticizing a game that is considered a success by the stupid fucks that run the industry, he might be sending the wrong impression.

As a rule of thumb - Don’t piss in a well you're drinking from.

But then again, wtf do I know – maybe he genuinely liked it.
 
geeeze guys, Fallout 3 ≠ Oblivion, Bethesda know this...

I think Bethesda will do a good job, because they are not going to be making Oblivion with guns, they are going to be making a totally unlinked and seperate game.

Bethesda was founded by a bunch of PnP roleplayers who wanted to make a computer game set in their game world (The Elder Scrolls 1, but it ended up being very different to how they had planned it... due to limitations with their programming), I believe that they have purchased the FO3 liscence so that they can get back to their roots, as it were... so they can get back to the PnP style.

Sure, Oblivions dialogue system sucked (in some ways), and sure, the everything levels with you thing was wierd and not very nice at times (but meant that you had to level the right things at the right time, you had to be clever about your leveling... that was kinda cool at times), but hell, they know that Fallout is a different style of game.

Or, at least, I hope they know... Have faith until the screenshots and videos and demo come out.... if it suck then, you will be justified to say so, at the moment you're all just fretting pointlessly.
 
i think he's just being careful & subtle. as said before, you don't piss in the pool you drink from.

his words do reveal critic to Beth, but it's so subtle no one could hold it against him.

also, Tim must see the potential a game like Oblivion must have. sure Beth screwed the pooch, but the potential is there. hence he hopes to be "surprised and delighted".
 
He is Mr. Nice Guy, most of us know that. But reading a bit behind the lines may be important to get what he means this time:

I just want to play the game like any other fan, which means I will be surprised and delighted by the plot twists and turns and also that I reserve the right to complain about any deviation from the Fallout canon.
 
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