DarkLegacy said:
Imagine how ironic it would be that if by some gigantic fluke of destiny Fallout 3 actually lived up to the other Fallout titles released before it's time, and we'd all have to eat our words.
As I've said since...Fallout Tactics. I *want* to be proven wrong in regards to a developer suddenly having a clue, when publicly they're up to their knee and still chewing upwards, while at the same time trying to chase trends. I don't give a fuck what the console trash thinks is fun for them; as obviously the stupid shits got what they verbally masturbated onto even these and the official Interplay forums with F

OS. Only 17,000 managed to con someone dumber than them into buying it for them, and the game has been pirated far more than it has been legitimately sold. On the same note, I have knowledge about the history of the industry, notably the series I helped QA and do some design selling out by EA's demand for the action crowd, before Todd decided to make a shit game with "Cool, Shiny Features" as the focus, which explains why even with the Terminator name and coming before Quake, Future Shock was considered a suck game. Great features and capability, absolute shit for design - OF A FUCKING SHOOTER! It might have also had something to do with the interface, and apparently I knew a hell of a lot more about interfaces than Todd even then.
The main failure of Ultima 8 was in expecting CRPG designers to come up with an action game that still appealed to the original old-school audience.
Now we're expecting a bunch of action adventure designers with shiny as priority to come up with a solid CRPG, when let's face it, the best "role-playing" in Oblivion is either playing the speech mini-game of crap, or deciding which way to make your character either ubar-powerful or ubar-useless to even role-playing in the game (JOAT), and which guilds to join. No real affect upon the story outcome, story progression, and once all the shiny widgets are played with, all promise the game might have had goes out of the window instantly...just like Morrowind. Fallout is simply to an unheard of level of complexity in regards to Bethesda. It makes sense, given Bethesda's specialty is graphics. Which is why many old-school CRPGers think it sucks ass when there's no real game behind the shiny, shallow promises.
Keep in mind, that Fallout came out
after Ultima was sold out, and after Might and Magic went the same trendy way, with a combat system in VI that was so bad because it had to be "balanced" for both RT and TB, that led to the worst dungeon design ever, Castle Darkmoor.
If it looks like a weak attempt to cash in on a license, then I will say so. I like to be pleasantly surprised when my expectations are exceeded of a sequel, I can accept comparable quality, but not trying at all is simply deplorable. Bethesda chose to pick and buy the license of the Champion of the Old-School CRPGs. Not as in "best", but as the one that stood for great design and gameplay when everyone else just doesn't seem to really understand why the CRPG genre is going to hell when they do minimal work with maximum hype and the bastardization of the RPG
sub-genre*. Or why Fallout specifically has "A Post Nuclear
Role-Playing Game" in it's title.
* - RPGs are a sub-genre of Adventure, to be minutely technical, since it was adapted from tabletop, it would be Adventure->Adventure-Strategy->RPG. Adventure includes Action-Adventure, Adventure-Sim, Dungeon Crawler (which would be right alongside RPG, as Adventure->Adventure-Strategy->Dungeon Crawler, but the actual defining point between the two would be in terms of actual affect upon the story and choice and consequences), RPG, Bishōjo (which is actually under Adventure-Sim), the many Adventure theme flavors, and many other minor sub-genres of adventure that incorporates what essentially revolves around the three act story arc structure - which is what Adventure essentially IS: Beginning, the Story Adventure, Resolution. There are many hybrids, but those are special exceptions, and should actually offer enough of each genre put together into hybrid to actually be considered a hybrid, else it is merely a flavor or a (genre) with stats.
Adventure games have stats.
Action games have stats.
Racing games have stats.
FPS games have stats.
RPG games have stats.
Stats do NOT mean RPG.
Adventure games have classes.
Action games have stats.
Racing games have classes.
FPS games have classes.
RPG games have classes.
Classes do NOT mean RPG.
Adventure games have levels.
Action games have stats.
Racing games have levels.
FPS games have levels.
RPG games have levels.
Levels do NOT mean RPG.
RPG stands for a certain type of Adventure game that offered genuine choice and consequences through gameplay, and not simple script effects.
That is what Fallout stood for when everything else was bending to trends.
Those are pretty big shoes to fill, but uh...Bethesda bought those shoes. That was their decision, and if they don't try to keep to the same quality or better (as a sequel would infer), then they voluntarily went out of their way to make a failure, at least in design terms.
There was also another reason why they weren't hyping Oblivion as much as Morrowind before their announcement of it, they were too busy sucking themselves over the expansions for Morrowind*.
Like they were doing so for Morrowind before Morrowind was officially announced. So their obfuscation and unwillingness to be forthright means that they are probably afraid of having their asses handed to them soundly by the Fallout and general gaming media (let's face it, even GameBanshee has to be embarrassed after being made Chuck's bitch, repeatedly), and now it seems like they are buying for time like MicroForté with FOT when I raised similar suspicions.
*- You know, the mods that added in the rest of the things people expected from TES since Daggerfall, lycanthropy.
Of course, the chances of that realistically happening are like absolutely zero... y'know. :\
Given from what I've heard from my sources, no shit. No fucking shit. It's FOT all over again, and the editor didn't even come close to saving it.