(true) RPGs

Blackened

I should set a cutom tite
Since I am playing PC games, I've been powerplaying, rather than roleplaying. I've installed Temple of Elemental Evil, and I've read that when you do a quest for the xp points or the unique item (which isn't valued high, but can't be attained by any other means), and not to "save the village", or whatever you would do it for in real live, then it's powerplaying and not roleplaying. I've decided to see if I like that roleplaying, and I've started my first ToEE game. I've created a party, thought of their roles (or something), bought them items that some of them do nothing but look beautiful, and started my game. However, there were so many problems:
- I don't think in the real life someone would just talk to everyone (randomly met people);
- Some of the items I've found were more powerful, but they looked awful!;
- The number of actions availabe - I would usually do something else in RL, but it's not there as a possible action in the game. This is especially bugging me in the dialogues (this is my biggest problem);
- Some of my party members got killed, and I had to load the game. Slowly, I've realized that I cannot beat the game if I don't think strategically, from a game mechanics viewpoints (not from roleplaying viewpoint), plus reloading very often. Though my party had REALLY high stats.

So, do you have any advices how to go around that? It is just so that the way I see everything (not just games) - I see it effectively-wise - I would always try to do what is better, not what is [x] or [y], plus a slight strive to be good towards others. I would always choose what NPCs would be practically the most useful, and not what NPCs are cool and what - not; that's what I'd do in RL, too. I would go for whatever skill would be the most practical, and not what I like the most. I never took any of the perks that gave useless bonuses. I would consider taking one option instead of another if they are balanced. And I could replay the game with a different character (even if that character is really uneffective), to see the things in the game I missed, but then I'll continue playing the game in the same way. And I don't see much point in that. Like, if I want to create a specific character, I wouldn't be able to do that correctly, because there aren't dialogue options to refrect anything near what am I going to say.

What am I doing wrong?
 
In tabletop role-playing, you often end up metagaming these things anyway. Some justify it by assuming that (successful) adventurers would adapt to how their world works; they wouldn't think of it in game terms, but they wouldn't be stupid enough not to notice the patterns and how to work with them. In a "real" fairy tale, if a prince goes off to kill a troll with a troll-slaying sword, there wouldn't be a number of other swords to clutter up the proceedings, there would be just the one sword. But very, very few RPG campaigns actually work like or try to work like real myth or folklore. What's rational in a fantasy world governed by a meticulously balanced rules system isn't necessarily how we imagine fantasy people should behave.
 
Per said:
What's rational in a fantasy world governed by a meticulously balanced rules system isn't necessarily how we imagine fantasy people should behave.
To me the concept of a "meticulously balanced rules system" seems distinctly at odds with "heroic" fantasy. I'm imagining Hercules being required to abide by rules that balance his abilities with everyone else's...

I prefer intentionally unbalanced rules systems.
 
I don't think TOEE is a good game for proper role-playing.

[spoiler:2364b01e53]If you play a female character sometimes a game gives you a seductress dialogue path (like when talking to jayfie about his shady dealings) but you wouldn't be able to play such a character consistently because there are no such options with most other npc-s. Not to mention that if you have a paladin in your party once you reach temple you'll be mostly saying: "I kill you all", simply because doing any quests will make your Paladin fallen.
[/spoiler:2364b01e53]


When playing TOEE or Icewind dale, I just decide if I'll be good, neutral or evil (not that it makes much difference in Icewind dale), and go according to that, but I don't try to roleplay anything more specific.

edit: thanks Reconite
 
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