I wonder if you guys know this. I realized today that there are in fact two bunker options in Tactics and that they work separately.
The first is the bunker we think about. You set it by checking the option in the mission file in the Level tab, under "Nuke Triggers on exit". The effect is that you will not see any quest anymore in this mission, but instead a list of all "Opened" missions in the game with the briefings. You can yes "Open" a mission with the triggers using its tagname and then it will appear in that list. And of course you can talk to the General to see this screen. Also, ticking this option allow a player with "Tough guy" to save his game there.
The other is the one we set in the Campaign.txt file.
"missions/decharge1.mis;decharge1;10;uncovered;false", (false or true at the end)
That option only put a blue or green tint to the circle and text of the mission in the Worldmap. That's it.
So! I think modders could use both options separately if they want. I personnally will try to add a blue circle only to populated maps, and leave all unpopulated areas green. I have already removed the bunker option everywhere so quests will always be visible.
Hope this will give some inspirations to you guys.
The first is the bunker we think about. You set it by checking the option in the mission file in the Level tab, under "Nuke Triggers on exit". The effect is that you will not see any quest anymore in this mission, but instead a list of all "Opened" missions in the game with the briefings. You can yes "Open" a mission with the triggers using its tagname and then it will appear in that list. And of course you can talk to the General to see this screen. Also, ticking this option allow a player with "Tough guy" to save his game there.
The other is the one we set in the Campaign.txt file.
"missions/decharge1.mis;decharge1;10;uncovered;false", (false or true at the end)
That option only put a blue or green tint to the circle and text of the mission in the Worldmap. That's it.
So! I think modders could use both options separately if they want. I personnally will try to add a blue circle only to populated maps, and leave all unpopulated areas green. I have already removed the bunker option everywhere so quests will always be visible.
Hope this will give some inspirations to you guys.