Unmasking the Gamers: Tagaziel

Lexx

Testament to the ghoul lifespan
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After the interview with Fallout 2 and New Vegas designer Chris Avellone, which was published a few weeks ago, Will Ooi has done an interview with our very own Tagaziel too! Some snippets:

<blockquote>WillOoi: Could you tell us how you got started with NMA (arguably the online home of the most dedicated Fallout fans on the planet) and how you became and administrator there?

Tagaziel: My NMA life began in December 2003, when I registered an account and made a single post. I registered as a gymnasium pupil, after finding NMA on the Internet during one of the computer science (just computer in practice) classes. It was just one of many Fallout communities I participated in then, the other being Shamo and the late Vault13.net, but eventually only NMA stuck.

I returned to NMA in 2005, when I became an active forumgoer and, by pure chance, a newsposter for the polish section of the website. This was due to my status as a newsposter on the polish Vault Dweller’s Homepage website; after it merged with NMA, I got the honour of becoming a part of NMA staff.

Gradually, as the years passed, I was promoted to a moderator in the news comments section (experience in moderating that section comes in handy when moderating comments in the Vault’s newsposts, I can tell you that) and, as Fallout 3 news surfaced, I was promoted to a super moderator (allowing me to enforce rules across the forums). In time, I was offered the position of administrator. A big asset was my relatively young age when compared to most NMA old timers and staffers, I had more time to devote to policing the forum and was interested in a position that includes responsibility.

It’s a very interesting adventure so far. And no, I’m not saying that just because I devoted nearly eight years of my life to NMA ;)

WO: How did you get into Fallout in the very beginning, and what was that experience like for you?

TAG: It all started in 1996, with the Fallout demo, published on Gambler’s cover CD (a now defunct Polish games magazine). Back then my english skills were still fairly rudimentary, but I understood it well enough to finish it on Baka’s side, after stealing her minigun. The memories are cloudy, but I remember the impression it made on me, the stunning graphics (the aesthetics, not the overrated realism), the gameplay, the entire mix. It was like a sledgehammer. I started reading all about Fallout, to the point of spoiling it for myself, reading everything I could find, replaying the demo over and over again. I recall I managed to procure a full copy of Fallout 1 two or three years later, from a relative. I installed it and… It delivered. Fallout was an experience unlike any other and to this day only a few other games managed to come close to repeating it. I was hooked.</blockquote>
Read the whole interview at the Will Ooi blog.
 
Very funny sidenote: They use a screenshot from my not-yet-released Fallout 2 mod.

shi.png


It's a very old screen and I am not even using this map anymore, though. The boat was made by Continuum and an old version as well (the first released one). It's used in the RP as well, which probably is the reason they took the screenshot (maybe mistaken it for a Fallout 2 RP one).


About the Fallout 1 demo: When I played it the first time in 1996, I couldn't even read a word english. :P I was just pressing buttons randomly and hoped not to get killed... Which worked out pretty good at some point. Later I could play the demo without any combat, with just clicking the right text options, heh.
 
Pretty much how I felt about the Fallout 1 demo, except I could read English. :V
Even went so far as to spoil everything about it as well, one of my most tatty well read mags had a Fallout walkthrough in it, it sounded amazing.
Your screenies seem to turn up everywhere Lexx, bets one gets used for the Fallout 4 screenshots.
 
All that memories. An old demo cd of a german game magazine.
Playing the demo, until Fallout 1 was finally available at the
small ye olde games shoppe in town.

This was an unexpected long read, I've to confess, there's
even a tear somewhere back in my eye.

I lost an hour, where should have got some work done,
but it was worth it, a fine and interesting interview.
 
I still remember the moment I finally got through Sierra Army Depot front door. It must have taken me a whole day, constantly using stims and psycho to try and kill those turrets with a sniper rifle.

I think the fallout games inspired those kind of memories like no other series.
 
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