sydney_roo
Still Mildly Glowing

Great article.
Per said:In the IE games it immediately starts a new action, as UW said. There is no turn structure, just cooldown times.
I'm sorry to say but you're wrong. I hadn't played an IE game in several years when I started PST, and I wanted to try and simulate phase-based the way you describe, but it isn't possible. If you set the pause-at-end-of-round option, you'll see how it actually works. The combat pauses whenever any individual character finishes executing whatever order you happened to give him, no matter how long that takes from the time you issued the order. That's why I describe the so-called "turn structure" as pretense.Blackfang said:Per said:In the IE games it immediately starts a new action, as UW said. There is no turn structure, just cooldown times.
Well, I can't say if 'tis so in the older games (BG, PST, IWD), I always gave nearly all my orders in the beginning of combat/round - so I didn't have such a situation. I admit, that's possible, although I doubt it.
UniversalWolf said:I'm sorry to say but you're wrong.