Vampire The Masquerade: Bloodlines

Sander

This ghoul has seen it all
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So, I just played it for a couple of hours, and I have but one thing to say: great.

Troika has done it, they've created a game that is great roleplaying-wise, but is at the same time beautifully done in a 3D world, with a good combat system. Everything feels fluid and looks great. The atmosphere of the game is dark, gritty, and darkly humorous at times.

So, I'll just state what I think, I'll try to keep out most of the spoilers, but there'll be one or two. Nothing too major, though, since I've only been playing it for a couple of hours.

First off, you're a newly created vampire, and your sire is executed for having created you without the Prince of L.A.'s permission. The Prince tells you to go do some jobs for him in Santa Monica, so that's where you're going. First you're treated to a nice in-depth tutorial, in which a scruffy-looking vampire introduces you to the basics. This is also where the power of this game shows: the dialogue is spoken, every single word of it so far, and the facial animations are there as well: all in-game. I'm loving it. The dialogue is done in the same way it is done in Fallout 2: dialogue trees, but no free speech option.
And Troika holds true to its RPG roots as well. it gives you a lot of options of doing each mission, and a lot of freedom to explore. For instance, I just walked into a bloodbank where the guy behind the counter wanted to sell me some blood. I didn't want to payu money, though, so I walked along, and bumped into a locked door. Because I've got poor lock-picking skills, I used a discipline (kind of vampire magic) to raise my stats temporarily, and picked the door, and started to explore the bloodbank. I think I'm onto something, too, because I've found a morgue, and a computer with a database of cadavers. Interesting...
Another example: as I started out on my first mission, I encountered a bunch of lowlife vampires. After hearing one of them out, I talked to another one. That started off with "If I kill the head vampire, do I turn human again?". My that was interesting. I managed to convince him that the piece ofwood I had was a holy stake with which he should kill the head vampire, the president of the USA, to become human again. Netted me a nice sum of money, but I'm already feeling sorry for the bloke. I'd almost wish I hadn't done that.

Also notable is the amount of time Troika spent on immersion. As I started out in Santa Monica, the radio was turned on, and a late-night radio show was on. Great stuff, that, especially because it felt real. The TV then showed me the news that some guy had been brutally murdered, and that an octopus-like beast had been found down at the beach.

And the first mission showed a number of options as well, and it rewarded my explorative nature with some nice cash. I could barge in and kill, I could sneak, too bad I couldn't persuade, but I didn't expect that with a bunch of aggressive beach-punks.

I say: go play it. I'm going to be spending a lot of free time on this, and I bet it's going to be better than Half-Life 2.
 
Based on your experience, would they have done FO3 well?

I'll be playing it sometime soon, if I have enough time, I may even finish it someday...

Six months with NO good games, and all of a sudden too many in one week...
 
Yes, certainly. I have no doubt in my mind that they would've done FO3 well, not after playing this. The only gripe I have is that they have said that they might not get turn-based past a publisher, but with the ratings this is getting, I don't think they should worry about asking anything from publishers.

Some more info, now:
They've done combat based on skills, and it works well. If you don't have ay skills in shooting a gun, don't expect to hit too much, the bullets will probably not be on target. The melee combat is done well as well, it looks good and feels good too. I can't stop repeating myself: this is a great game, go play it. Frankly, if you liked Fallout, I don't think there's any way you can dislike this.
 
It hasn't arrived anywhere in Boston yet so most likely I'm going to have to wait a few days - which sucks, because the more I read about this game the more I want to play it. People are already saying it's going to put Troika on the map as a major developer (yes, I know that most us of already think that, but honestly most gamers have no idea who they are).

Damn, I really wish I had pre-ordered it.
 
It's worth it Montez.

I would have to agree with Sander, Troika would have done a kick ass job with FO3.
 
Damn, good review Sander. Thanks for making me salivate.


Uh.....do you know if you can actually become *human* again? Also, what choices do you have with character creation? Gender, breed, humanity and such? Think I can roleplay Carmilla?
 
I haven't played the game yet, but I can answer some of your questions.

The player can be male or female, and like in other Troika games, this will affect dialogue.

The Player can choose any of the seven clans which adhere to the Masquerade, also known as the Camarilla. The Seven are as follows:

Brujah:
Fighters and idealists, the Brujah embrace social change in all its forms, but have become associated more with its brooding "punk" members.

Tremere:
Blood mages. Fairly simple.

Toreador:
Mostly, if not all women. Tories are exhibitionists by heart, and prefer to think of themselves as artists and cultured. Most clans just find them creepy and annoying, however.

Malkavian:
The line of Malkav is cursed with his blood, which causes insanity to all it embraces. The Malkavs believe they find wisdom in their insanity, but its hard to tell the insight from the crazy talk. Malkavian characters have dialogue that reflect their madness in game.

Nosferatu:
Nosferatu are cursed beings due to the sin of their Grandsire. The Nosferatu resemble more bat than human, and thus must shun themselves aways from humanity in order to preserve the Masquerade. Nosferatu can use Cloak of Shadows to avoid detection, and are generally information gatherers in the vampire world.

Ventrue:
Aristocrats, Statesmen, and Businessmen. The Ventrue run the show, and hold the Masquerade together.

Gangrel:
Feral beasts. The gangrel are capable of shape-shifting into animal forms, and often shun civilization in favor of the wilderness. Gangrel have somehow made peace with the werewolves.
 
Is anyone more inclined towards good humanity points? I really want to play as a superhot bisexual vampire with high humanity.
 
Dove said:
Dammit!

Not fast enough, I guess...

I was actually going to respond with, "What a coincidence, I want to play with a superhot bisexual vampire with high humanity!", but then I realized that it would come across more as hitting on CCR than a joke.
 
Montez said:
ConstipatedCraprunner said:
I really want to play as a superhot bisexual vampire with high humanity.

Hello new sig!
:lol:

Actually, it's just a combination of the two chars I most want to play as= Carmillia and high humanity vampire.

I was actually going to respond with, "What a coincidence, I want to play with a superhot bisexual vampire with high humanity!", but then I realized that it would come across more as hitting on CCR than a joke.
Well, I'm game. If I ever find a superhot bisexual vampire, in for a threesome?
 
Have you seen this man?

malkavian.jpg
 
Montez said:
I was actually going to respond with, "What a coincidence, I want to play with a superhot bisexual vampire with high humanity!", but then I realized that it would come across more as hitting on CCR than a joke.

It also would've been a bad joke. OOOOOOOOOOOOOOOOH SNAP

I can never have a Vampire with high humanity. Its inevitable that almost 3/4ths of the time I attempt feeding that I accidentally kill an innocent. I also tend to take more Machiavellian approaches to character interactions, as well, so that kinda makes it hard to be a really "good" vampire.
 
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