Villains of Fallout

Nice video!

Thank you for making it.

Love your description of Fallout 4 as a "drought."

You did a great job of summarizing the villains. I will say that Frank Horrigan is less interesting than Dick Richardson and Kellog than Father.

Love your statement about how much you hate Colonel Autumn.

He also killed your wife because, well, it was part of his orders. He was told to murder everyone in the Vault but you and the baby.
 
Nice video!

Thank you for making it.

Love your description of Fallout 4 as a "drought."

You did a great job of summarizing the villains. I will say that Frank Horrigan is less interesting than Dick Richardson and Kellog than Father.

Love your statement about how much you hate Colonel Autumn.

He also killed your wife because, well, it was part of his orders. He was told to murder everyone in the Vault but you and the baby.
Thank you so much for watching, man :D Very grateful
And idk, it was never his orders to murder your wife, its said by Father that it was collateral damage, perhaps implying that it was never meant to happen
 
He also killed your wife because, well, it was part of his orders. He was told to murder everyone in the Vault but you and the baby.
Minor correction. Kellogg was not ordered to kill your wife. He was supposed to leave both Nate and Nora alive as backups. Nora's death was accidental.
 
Minor correction. Kellogg was not ordered to kill your wife. He was supposed to leave both Nate and Nora alive as backups. Nora's death was accidental.

And even then it may as well just have been intentional. Having it be accidental is fucking stupid. The woman/man literally just got done being frozen solid after 140 years (since Shaun is 60 we can assume that cutscene happened 140 years after the bombs dropped) and is only holding on to her baby. All Kellogg had to do was punch her in the head to knock her out then put her back into cryofreeze, but no, we had to have the "oh ma gerd ma wife's deyud" subplot because we need some more pointless drama within the first 5 minutes of the game. There's literally no point.

For that matter there's no point to killing everyone in the Vault but you either, why not preserve some relics of the past, especially when the Institute's whole goal is to recreate the world as it used to be, just underground? Wouldn't it be fantastic to get some insight from adults who actually lived during the time period? Scientists at the Institute even ask you about your time in the past so why the fuck wouldn't they want a WHOLE VAULT full of pre-war people? It makes no sense at all.
 
For that matter there's no point to killing everyone in the Vault but you either, why not preserve some relics of the past, especially when the Institute's whole goal is to recreate the world as it used to be, just underground? Wouldn't it be fantastic to get some insight from adults who actually lived during the time period? Scientists at the Institute even ask you about your time in the past so why the fuck wouldn't they want a WHOLE VAULT full of pre-war people? It makes no sense at all.
Because The Institute has no desire to recreate the old world(who would want to recreate that failure in the first place?). They want to create their own idealized utopia of science.

They don't care about the old world one bit.
 
Also, it's a 100 to potentially 1000 (depending on the "actual size vs. Simulated size" may be) people who will drain Institute resources.

The idea they want anything from a bunch of random Pre War citizens is silly.

They may also simply hate them as outsiders.
 
The idea they want anything from a bunch of random Pre War citizens is silly.
Well pure DNA is something they could want. I mean they could always keep the other pre-War folk around so that they could get more DNA from different pre-War individuals for synths. Killing them all like that seems pointless.
 
Well pure DNA is something they could want. I mean they could always keep the other pre-War folk around so that they could get more DNA from different pre-War individuals for synths. Killing them all like that seems pointless.

Removed from any other explanation, the Institute seems to get off on lording over outsiders.

It's Vault City.

Eliminating a bunch of cryogenically frozen types just hastens the surface's extinction.
 
Well pure DNA is something they could want. I mean they could always keep the other pre-War folk around so that they could get more DNA from different pre-War individuals for synths. Killing them all like that seems pointless.
The reason why they kept Nate/Nora alive was because they had DNA related to their primary subject, Shaun, and thus, were DNA matched to Shaun(obviously they are his parents)

No one else in the vault had DNA related to Shaun's. So if Shaun died, and they tried to use someone other then Nate/Nora, they would have had to start over, and no one else in the vault had a family group as large as yours, and no one else in the vault had kids in the vault, meaning every subject would require a start over if they died.

The whole point behind choosing Shaun was not just because of his pure DNA, but because he had two parents they could pull related DNA from if needed, while no one else in the vault had any direct blood relatives.

Everyone else was effectively worthless as samples, they didn't want them in their hugbox, and keeping them alive just drained Vault power that could be better used to keep Nate/Nora alive. Killing them was the cold, and emotionless, logical answer at that point.
 
And even then it may as well just have been intentional. Having it be accidental is fucking stupid. The woman/man literally just got done being frozen solid after 140 years (since Shaun is 60 we can assume that cutscene happened 140 years after the bombs dropped) and is only holding on to her baby. All Kellogg had to do was punch her in the head to knock her out then put her back into cryofreeze, but no, we had to have the "oh ma gerd ma wife's deyud" subplot because we need some more pointless drama within the first 5 minutes of the game. There's literally no point.
Imagine how way more awesome it would be if we could skip the dead spouse and instead have the spouse be our first companion/love interest.
Having the spouse alive and traveling with you, commenting on things like the pre-war life, Shaun, the conditions of the world now, your life before all of it. It would give way more depth and provide a platform to allow the player to care for the spouse and the lost son, even make it emotional if the player decides to break up with the spouse and date other companion for example... But who am I kidding here, Bethesda would never do something like that (as we can see) and even if they did it would be just to have another whiny companion following you and getting to like you more everytime you mention you are looking for your son or something like that.
 
Imagine how way more awesome it would be if we could skip the dead spouse and instead have the spouse be our first companion/love interest.
Having the spouse alive and traveling with you, commenting on things like the pre-war life, Shaun, the conditions of the world now, your life before all of it. It would give way more depth and provide a platform to allow the player to care for the spouse and the lost son, even make it emotional if the player decides to break up with the spouse and date other companion for example... But who am I kidding here, Bethesda would never do something like that (as we can see) and even if they did it would be just to have another whiny companion following you and getting to like you more everytime you mention you are looking for your son or something like that.

Oh, I agree.

I mentioned elsewhere that I assumed at the start of the game the Spouse and Sole Survivor would be separated then eventually hook back up. The PC would have to decide whether to renew their past relationship or whether they've become too different.

But no.

They chose the laziest storytelling device ever.
 
Removed from any other explanation, the Institute seems to get off on lording over outsiders.

It's Vault City.

Eliminating a bunch of cryogenically frozen types just hastens the surface's extinction.
I guess that makes sense in a comically nonsensical villain sense.

They chose the laziest storytelling device ever.
That I can agree with you on.

The reason why they kept Nate/Nora alive was because they had DNA related to their primary subject, Shaun, and thus, were DNA matched to Shaun(obviously they are his parents)

No one else in the vault had DNA related to Shaun's. So if Shaun died, and they tried to use someone other then Nate/Nora, they would have had to start over, and no one else in the vault had a family group as large as yours, and no one else in the vault had kids in the vault, meaning every subject would require a start over if they died.

The whole point behind choosing Shaun was not just because of his pure DNA, but because he had two parents they could pull related DNA from if needed, while no one else in the vault had any direct blood relatives.
Why did the Institute need DNA from Shaun specifically? Why use DNA specifically from Shaun? Why a baby of all things? Cold logic, my arse. It's contrived reasoning to allow the game to use one of storytelling's most common cliches; killing off spouses to provide motivation to the protagonist.
 
You know...the more I think about it, the more it seems like Bethesda failed at making the protagonist a postnuclear Max Payne.
Wait a minute... Deceased spouse... Plenty of drugs... VATS being a slow-motion mechanic...

No wait, the baby was still alive and became an old man with cancer... It's not Max Payne anymore. It's just pain to the max.
 
Why did the Institute need DNA from Shaun specifically? Why use DNA specifically from Shaun? Why a baby of all things? Cold logic, my arse. It's contrived reasoning to allow the game to use one of storytelling's most common cliches; killing off spouses to provide motivation to the protagonist.
They didn't need it from Shaun specifically. They picked Shaun because he was a child, and because taking him gave them two backups(Nate and Nora) to get more DNA from in case Shaun died.

Picking Shaun gave them the greatest related gene pool possible from the people in the Vault.

http://fallout.gamepedia.com/Shaun's_dialogue
Player Default: Why would they pick you?
Shaun: Ours was a unique situation. Vault-Tec records were easily accessible to the Institute, and they were looking for as young a specimen as possible. My parents were supposed to be kept in cryogenic suspension should a, uhh, "backup" be required.

Shaun: I was the perfect candidate; an infant with uncorrupted DNA. But if something were to go wrong... if I died... Well, the Institute realized a contingency plan was prudent. Another source of pre-war DNA, preferably related to their primary subject. It only made sense that my parents should fill that role. So, you were kept alive and safe within the Vault.



Also, again, the spouse was not meant to die. the orders to kill everyone else did not include either of the parents.
 
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You know...the more I think about it, the more it seems like Bethesda failed at making the protagonist a postnuclear Max Payne.

There's no option to angst. Think about it. You have a man who has lost literally everyone and everything yet there's no option to play Rick from the Walking Dead.

Just sarcastic and funny, annoyed, or diplomatic.

:yuck:
 
you're the Shadow or killing Kellog
Shame that the Shadow mission only allows you to kill your opponents and not apprehend them like a superhero. I think with a better dialogue system and proper design, that quest could have been better.

As for killing Kellogg, the only emotion I recall my character ever emoting was anger. That was it. The player should have been allowed to dictate the level of anger they had at that point (like have it lessen as the SS learns that Kellogg was merely following orders or restraining their anger to learn more about why Shaun was kidnapped).
 
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