VO Recording finished for New Vegas

Brother None

This ghoul has seen it all
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With a late October release date, New Vegas should be wrapping up many bits of its development cycle, and it seems it is. Bethesda's Jason Bergman tweets.<blockquote>In NYC for the last bit of FNV VO recording. My favorite place on earth. Alas, I'm only here for one day, so no time to see friends.</blockquote>And.<blockquote>And that's a wrap! Holy crap this game has a lot of freaking dialogue!</blockquote>See also DaC.
 
Brother None said:
With a late October release date, New Vegas should be wrapping up many bits of its development cycle, and it seems it is. Bethesda's Jason Bergman tweets.<blockquote>In NYC for the last bit of FNV VO recording. My favorite place on earth. Alas, I'm only here for one day, so no time to see friends.</blockquote>And.<blockquote>And that's a wrap! Holy crap this game has a lot of freaking dialogue!</blockquote>See also DaC.

You forgot to mention his next Tweet (I fucking hate that word):
Oh my god, they're recording Dora at the same studio I'm at.
I'm feeling more comfortable already about the voice acting in F:NV.

That being said I hope they have some more voice actors than the two guys who did everything apart from the main characters in Fallout 3.
 
The fact that they're recording it away from Bethesda's own sucky voice-recording studio can only be a positive. Hopefully they hired a competent third party to do the casting and recording, since they've consistently shown they can't do it.
 
Hopefully they hired a competent third party to do the casting and recording, since they've consistently shown they can't do it.

I hope you're right but something tells me they are too stubborn for that. I think they're too stubborn in a lot of aspects. Oblivion has been criticized for bad voice acting and animations, but they didn't take any real steps to address these problems in FO3 or the DLC. Just license the Euphoria Engine already goddamnit.
But in their eyes having a third party do the voice acting and animations would mean accepting defeat. Hiring Obsidian to do the sequel in a short timespan in an unfamiliar engine could be about proving to themselves that they 'are better'...
 
Awesome!! Kewl!!

Why the fuck should I know?
Uh...it's this new way of promoting stuff...
 
I'm happy about the extra dialogue there putting in the game,I just wish that some of that was from the main character already.
 
sampson70 said:
I'm happy about the extra dialogue there putting in the game,I just wish that some of that was from the main character already.

You know that Dragon Age 2 was just announced. The player character has a voice, and as a result you can't pick race anymore, just gender. I didn't care that my character had no voice in Dragon Age: Origins, I do care that they are taking away the choise in Dragon Age 2. Maybe in Fallout it wouldn't be so difficult though, since you always play as a human.
 
Imo, it is annoying to first read your sentence and then hear your character speaking that one again. So... for me it's either full sentence + skip character speech (else I would skip it anyway) or kind of AP or ME-style.
 
so what 56k lines of dialogue ?


btw any idea how much lines will be in SWOTR? i heard its have already enough material for 50 novels which sound a lot.
 
Look are we honestly still going to pretend amount of dialogue matters? With all the endless filler in these types of games it's not surprising they reach such thick scripts. Who cares? It's quality that matters.
 
It really depends if the dialogue is better or just the same level of quality as Fallout 3. Though I'm guessing it will be better because it's not Bethesda's writers doing the work.

"More dialogue" doesn't mean shit if it's all "I see you fight the good fight with your voice" crap.
 
Brother None said:
Look are we honestly still going to pretend amount of dialogue matters? With all the endless filler in these types of games it's not surprising they reach such thick scripts. Who cares? It's quality that matters.

no, but in this case it is, as this (and other things) hopefully are an indication of obsidian improvement over FO3.

same is in SWOTR case, i know what today pass as average game and this one doesnt look like it, its still an MMO but we got bioware on board, who I consider are very good at what they do and for once its looks like they got a free hand, instead of the usual limitations, plus they got a dedicated team of 12 or so full time writers and i seen some of its fruits on their site.
 
sooo... they won't be using the same shitty voice actors from oblivion and "fallout" 3? excellent! though i don't know if a lot of dialog really matters, i always prefer games where i can read the dialog as opposed to it being said at me.

and not to talk more about bioware, i think they make great games, but i haven't liked anything they did since neverwinter nights.
 
I've had faith in the voice acting in New Vegas since day one. As long as they keep Bethsoft usual pool of 5 voice actors away from the game, it can only improve.
 
Reconite said:
It really depends if the dialogue is better or just the same level of quality as Fallout 3. Though I'm guessing it will be better because it's not Bethesda's writers doing the work.

"More dialogue" doesn't mean shit if it's all "I see you fight the good fight with your voice" crap.

"Steel be with you!"
 
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