FearMonkey
Vault Senior Citizen

dONALD42 said:I hope altogether it will be longer than 20 hours, more like 50+, Fallout 2 was like 60-80 for me.
Not to mention repeat play-throughs. :p
dONALD42 said:I hope altogether it will be longer than 20 hours, more like 50+, Fallout 2 was like 60-80 for me.
Tagaziel said:sea said:40-50 maps actually doesn't sound like much, if you factor in random encounters, interiors, etc. So the question is, are these unique maps or are they levels that the article is referring to? Yeah Fallout 2 "only" has 23 areas or whatever, but they might have multiple interior areas and multiple overland zones.
Yeah, that's what I found weird. The preview doesn't really explain what these 40-50 maps refer to. I guess these are locations?
InXile Dev said:I believe Wasteland 2 is far deeper than most RPGs. Of actual playable zones, we are looking at around 15 major locations. The size of each location varies, and the activities you will mostly engage in vary as well (conversation/quests, exploration, combat, etc). However, the volume of conversation and location description is on a scale that is... to be honest... absolutely, insanely awesome. We had nearly a dozen writers build out an incredibly large world with numerous cause and effects that don't just change the attitudes of the people in the area, but we have whole maps adjust based on your choices.
I find this one a little weird. Besides not making sense, it seems to just encourage a usage scenario of: use regular guns on lightly armored guys, use energy weapons on heavily armored guys.WorstUsernameEver said:- Energy weapons deal damage proportional to the amount of metal in the opponent's armor. The more, the higher the damage.
It doesn't say that kinetic weapons become increasingly marginal against tougher types of metal armor. That would make sense. It says energy weapons do more damage against armor with higher metal content, which doesn't make sense.valcik said:What's wrong with it, Kyuu? With a various types of titanium/vanadium covered killing machines appearing thorough the game, the kinetic weaponry becoming useless was common thing to see even in the original Wasteland.
Kyuu said:Why would a person wearing metal armor get hurt more from a plasma bolt or a laser?
A plasma bolt IS elecricity-based, it's a cloud of ionized gas. A plasma bolt hitting metal armor would indeed involve a current through the target.Kyuu said:It doesn't say that kinetic weapons become increasingly marginal against tougher types of metal armor. That would make sense. It says energy weapons do more damage against armor with higher metal content, which doesn't make sense.valcik said:What's wrong with it, Kyuu? With a various types of titanium/vanadium covered killing machines appearing thorough the game, the kinetic weaponry becoming useless was common thing to see even in the original Wasteland.
Why would a person wearing metal armor get hurt more from a plasma bolt or a laser? It might make sense for some type of electricity-based "zap" gun, but that's it.
The nonsensical nature of it would be fine it if served a useful gameplay purpose, but simply making a binary system of use kinetic weapons against enemies without metal armor and energy weapons against enemies with metal armor doesn't seem terribly compelling.
lets say your arm gets hit by it, the shirt you have vaporizes, probably with the part of your arm that was hit.Kyuu said:Why would a person wearing metal armor get hurt more from a plasma bolt or a laser? It might make sense for some type of electricity-based "zap" gun, but that's it.
Tagaziel said:Lexx said:The other screenshots linked above do look pretty cool (at least on my phone). Compared to them, I think the train screenshot wasn't the best choice. The one with the canyon might have suited better.
Yeah, the screenshots look great in the mag. I recommend buying it. For 3.50 you're basically skipping four beers.