Wasteland 2 Update #53: Progress Report

WorstUsernameEver

But best title ever!
The latest Wasteland 2 Kickstarter update offers a report on the game's progress with a few interesting bits of info. Did you know (and knowing is half the battle!) that Wasteland 2 has double the budget it made on Kickstarter at this stage?

Wasteland 2 is 2x bigger than Kickstarter budget allowed!

Wasteland 2 is a hell of a project. One that is larger and more nuanced than we had imagined even when completed our Kickstarter campaign and knew what our budget was. We’ve had the good fortune of having a nicely selling back catalog, which allowed us to put a good chunk of our own money into making this the best experience possible. That along with some help from Early Access on Steam provided additional revenue along with a great influx of feedback.

We made this promise a while back and it still holds true. Every penny coming in from sales is still going back into making Wasteland 2. By this stage, it means we have doubled Wasteland 2’s initial budget.

There was discussion when we put the game up on Early Access whether it was a good idea or not. I can promise that the game we are close to releasing would not have been the same without it. While Wasteland 2 would have been released months ago without Early Access, it would not have the polish, detail, and scope that we are bringing to you in very near future. The past few years have been one large learning and refining process for all of us, and in hindsight, we can measurably say this had a huge positive impact on the game. Nothing beats the feedback from tons of you playing the game and the resources and time to act on that feedback.

At this stage in production we are thinking about practical tasks such as getting a gold master version so we can start printing discs. We’re currently aiming to have that done in late July, but that doesn’t mean we wrap up the project. Some people will stay on (as others move fully to Torment) and continue working on the game until its release to provide a day one patch, and we fully plan on significant post-release support.

The most obvious of that will be the mod-kit and of course post-release patches. We do not have any expansions currently planned but that doesn’t mean there won’t be any in the future. We will keep an eye on feedback just like we have during the beta period and be open to taking another look at features that are highly requested. Basically, while we are nearing the release date and thus nearing “the end” in that sense, we are looking forward to working on this game for quite some time yet!​
 
Good luck to them, I hope the game sells well, not for Fargo's sake, but for BrotherNone, who is struggling with his rent, and cat food for all the strays in the street outside his place. :wink:
 
"Silent Move has been out of the beta for a while, and it is in fact permanently cut. It became too easy to break game triggers, which would in turn-break the game."

That's disappointing. :(

"Traits/perks as well as aimed shots are two more features we have been strongly considering, but won't be in the final game. We love both systems and agree with the feedback that it would add a lot, however we also believe that badly balanced or overly simple versions would not be in the best interest of the game. Take aimed shots: to do it right means it would have a real tactical impact, AI reactions to its usage, and a carefully balanced pro-cons system, rather than just "decrease to-hit chance to increase critical chance"."

I have no problem with this. The game is Wasteland, not Fallout.
 
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