The Vault Dweller
always looking for water.
I want you to take as close a "perfect" RPG and fix/expand it to be perfect. Here are some examples and my personal choices:
>Fallout
-Needs to be longer and larger.
-Needs better tactical options and effects like X-com.
-More Joinable characters and interactions with them.
>Arcanum
-Needs game balancing to fix useless or overuseful abilities and skills.
-Needs some dungeon re-design.
-Just turn-based.
>Morrowind
-Needs legitimate C&C. The "choices" are there in writing, but the consequences are lacking.
-Needs some balancing.
-Have a new route and ending where if you're a dark elf you get treated as a native and can join the Sixth House Cult.
I'm sure you guys can think of more.
Sincerely,
The Vault Dweller
>Fallout
-Needs to be longer and larger.
-Needs better tactical options and effects like X-com.
-More Joinable characters and interactions with them.
>Arcanum
-Needs game balancing to fix useless or overuseful abilities and skills.
-Needs some dungeon re-design.
-Just turn-based.
>Morrowind
-Needs legitimate C&C. The "choices" are there in writing, but the consequences are lacking.
-Needs some balancing.
-Have a new route and ending where if you're a dark elf you get treated as a native and can join the Sixth House Cult.
I'm sure you guys can think of more.
Sincerely,
The Vault Dweller