What could've replaced intelligent deathclaws

Ugly Kid

Still Mildly Glowing
Sorry for 3 threads in 10 minutes but I just had these questions and would've forgotten otherwise.

A lot of people don't like the intelligent deathclaws of vault 13. So I'm wondering what could replace them. Maybe even replace the whole predicament vault 13 is in.

I love hearing ideas please.
 
I’m always surprised Bethesda never brought back talking Deathclaws and Pyskere. It seems right up their ally
 
Imagine if you took Legate Lanius and made him undergo the same mutation and cybernetics as Frank Horrigan

Wouldn't you just end up with an upscaled Horrigan? XD

Assuming Horrigan is 12 foot from a 6 foot man, "Legate Horrigan" would be 14 feet tall.
 
I don't mind the concept of intelligent deathclaws, but i think they would be way more threatening if they weren't talkative (or maybe, keep talkative deathclaws as a rare occurence), but able to understand us and use our technologies and behavior agains't us.

You would treat them like sentient beings, but would have to use indirect means to understand them. Some of those packs would be peaceful, and some other hostiles, but all of them would be able to trick you on one way or another. I could picture some small scale scenario like dead money, in which you would only find out in the end that the entity that controlled you was a deathclaw.
 
I don't mind the concept of intelligent deathclaws, but i think they would be way more threatening if they weren't talkative (or maybe, keep talkative deathclaws as a rare occurence), but able to understand us and use our technologies and behavior agains't us.

You would treat them like sentient beings, but would have to use indirect means to understand them. Some of those packs would be peaceful, and some other hostiles, but all of them would be able to trick you on one way or another. I could picture some small scale scenario like dead money, in which you would only find out in the end that the entity that controlled you was a deathclaw.
That would be cool, they’d be more like Jurassic Park Velociraptors than talking dinosaurs.
 
Intelligent insects kinda like in Mimic.
Imagine a vault filled with sentient, hyper aggressive insects that would be apocolyptic if unleashed. You could have an entire campaign and faction set around destroying and/or studying the vault.
 
Pinch me crab senpai! UwU
OnionheadBlush.gif
 
I'm bringing this back because I changed my mind about talking deathclaws, and I'd also like to start the conversation again.

I'm thinking about this right now mostly because of Avellone's Fallout Apocrypha. He gave his reasoning for why he disliked them and I really disagreed with his points. He said that he hates regretting killing a creature if it can be "saved". I've never thought that I could save all the primal deathclaws I encountered because of the intelligent ones. I see the two as completely separate breeds, even if they can inter-breed.

He also said he doesn't think talking animals fit in Fallout. And while I disliked the psyker Molerats from Fallout 2, I generally think that talking animals can be done just fine in Fallout. Maybe make the deathclaws' voices really deep and gravelly, and give them the speech pattern of apes from the new planet of the apes films.

And it's not like I want them to be as numerous as other intelligent species in Fallout, just keeping them here and there is nice. They appear in Fallout 2, Nuka-Break, and Fallout Empire, and while not exactly how I would've done it the last example I still think that having sparse appearances like this are good.
 
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Chamelon Deathclaw while cloaked talking to you in a "predator" voice paroting lines.

That could be an interesting easter egg.
 
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