What Fallout 4 should've included

CT Phipps

Carbon Dated and Proud
A thread for discussing, yes, what Fallout 4 should have included. Post your additions to the game which you think would have improved the experience overall and why.

I have quite a few thoughts on the subject myself.

My general opinion is Fallout 4 is 70% of the game which I wanted. Unfortunately, the Settlement System seems to have eaten the remaining 30% and left huge holes. It's a bit like Mankind Divided in large chunks of the game I wanted to love (and only ended up liking) are missing.
 
Robot racetrack
Combat zone working arena
A town (pre-built) in Salem
Libertalia as an actual settlement for raider characters
Evil/bad companions
Redo the entire story so your background is ambiguous
More new enemies
Raider gangs be gangs- each one should be different
An NPC of Pete Hines in game
More torture devices if settlements are still in the game
Skills and traits
New perks
Goodneighbour being larger than 2 streets
Diamond City filled to the brim with stuff
Heck, more towns in general
There's so much and I don't have enough time... one more....

A better fucking engine
 
No choir of idiots commenting on me being in water, picking a lock, picking up a base game requirement 'junk' item.
No sex for lock, drugs, killing, power armor entry, modifying a shit weapon.
No Lazy everything from Teddy Bears, to skeletons to no dialogue for killing people.
No force greet
No force shitty quests
No radiant quests until quest is done and optional
No Emil voice acting
No shitty Codsworth names
No set essentials
No 1d/2d NPCs
No nonsensical placement of baddies.
No nameless quest givers.
No half assed copy paste story
No copy paste radio from previous game
No locking shitty radio station behind a shitty quest
No guards all have the same fucking face
No postwar guns in prewar safes.
No postwar jet in prewar vaults
No more Linda Carter
No more walk is only way to travel in Fallout
No more catering to everyone or lowest common denominator.

Edit: That doesn't leave much left.
 
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Honestly, I don't want Obsidian handling Fallout exclusively as the problem with New Vegas was it relied too much on nostalgia and after the remake in Fallout 3 of F1 and F2, I was looking forward to more new material with Bethesda handling the East Coast and Obsidian handling the West Coast. I wanted to see parallel development and see how they were handled.

Here's a list of things which I think would have benefited the game.

1. Revamped Conversation System

Pretty much I don't care for the Mass Effect-style conversation wheel, which is odd because I think Mass Effect did it fairly decently so this is Mass Effect but worse. The mod where you know what you say is much better. I would also add about 20,000 more lines of questions and answers given I feel massive amounts of lore were left out.

2. More Cities, Less Settlements

Fallout 3 basically had Rivet City and Megaton while Fallout 4 has Diamond City and Goodneighbor. I would have appreciated if they removed most of the generic Settlements and then replaced them with actual locations which might be interesting to visit. Vault 81 was a great quest but I wouldn't mind actually making it a hub.

If you were to remove the massive amount of wasted settlement space, you probably could have inserted Far Harbor and Nuka World into the map.

3. Restore Missing Content

The Combat Zone, the Robot Race Track, Paladin Danse overthrowing Arthur Maxson as Elder of the Brotherhood of Steel, and other material which we've since discovered to be missing like the Underwater City (Vault Deep 6?) seem like they would have done better to have been incorporated into the game.

4. Raiders as the 5th Joinable Faction

This is just the obvious one which has been repeated from the beginning but the option of joining the Gunners at the beginning would have done a good job of satisfying those who wanted evil content. I think everyone wanted the option of having Raiders blow up the Institute or the Prydwen or both.

5. Make Goodneighbor a rival hub to Diamond City

I think they could have made it about four times as big. As is, there's a lot of allusions to Goodneighbor like the fact it's the Triggermen's home base and a wretched hive which it's too small to deal with. I would made Goodneighbor built over the Triggerman's Vault if I were doing it and have it also be a place of chems and villainy.

6. In the words of Bruce Lee, Emotional Content

If we're going to go with the fact you're a father or mother looking for your child then bestow the option of actually having the Sole Survivor fucking emote every now and then. He's basically Dinklebot. If it would APPALL players, maybe mark it as a Special Blue Option or something.

Some moments to show emotion:

* Talk about Spouse and whether you loved them, were going to divorce, were ambivalent, or whatnot.
* Confronting Shaun about the Super Mutants, murder of surface wielders, and massacre of settlements above.
* The option of sparing or executing Kellog.
* The option of talking to your romanceable companion about your marriage to your spouse.
* A chance to talk about the Pre-War world and how much you hated it or loved it or miss it.
* Talk about why you joined the army or not. Both SS should be veterans, IMHO.
* Special dialogue if you give your companion your wedding ring and the option of making new wedding bands or buying them.
* Special Dialogue if you're in a romance and make a crib.
* Asking Shaun about who raised him to be such a murderous psychopath or what his goals are, really.
* The return of the Gay Option Perks for Special Perks as well as Lady Killer or Femme Fatale.

7. The Boston Tunnel System

It's absence is rather noticeable given the focus of Fallout 3 on scary tunnels.

8. More Quirky Sidequests

There's a lot of good sidequests in the game but I swear, they're damned spread all across the map when they should have at least one major one for every major location.

9. The Kennedys

Honestly, I think their absence from the game in some form was kind of disappointing. I think it would have been fun to put a ghoul family in a destroyed mansion for missions like that. Either that or drop the majority of the Lovecraft stuff to make the Cabots to be their equivalent with them living lives of luxury PA versus worried about immortality as their quest focus.

10. Faction Choices

Because you come to lead so many groups, I'd do the following:

* Have the option of freeing the Synths after you defeat the Brotherhood of Steel as the Institute Director.
* Have the option of presenting a treaty to the BOS or Railroad from the Institute even if they refuse it.
* Have the Railroad, once it succeeds in its mission, refocus itself to freeing slaves all across the East Coast.
* Have the option of formally allying the Minutemen with one of the other factions.
* Free the slaves of Nuka World if you win.

You know, so you don't feel like you're having no effect.

11. Ending Slides

Does anything more need to be said?

12. Two more Expansion DLC

The first off the top of my head would be Doctor Zimmer and the Lyons Pride in a fun homage to mad scientist stories. It might be a little too similar to Automatron but I still think it'd be a fun Easter Egg filled story for those who loved the Capital Wasteland. The second one I would have involve the Enclave but we can never get too much of them.
 
There shoulve been more actual towns. The settlement system, I feel, destroyed any chance of having that.

Also actual conversations. I don't think I had an actual decent RPG conversation in all my time with fallout 4.

Actual side quest

Skills and traits

Player agency

A main questline that's actually not 95% radiant filler

A reason for the institute to make synths.

Comptent writing.

Better game design.

The actual special system.

Better and more varied weaopns

Actual RPG elements.

Better lore consistency.

I'd say that about covers it.
 
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Honestly, I don't want Obsidian handling Fallout exclusively as the problem with New Vegas was it relied too much on nostalgia and after the remake in Fallout 3 of F1 and F2, I was looking forward to more new material with Bethesda handling the East Coast and Obsidian handling the West Coast. I wanted to see parallel development and see how they were handled.

Does anything more need to be said?
Yeah, you missed it when I said it before, I'll help you.
#1 Fallout NV 95.70 %
#2 Fallout 1 91.94 %
#3 Fallout 2 91.88 %
#4 Fallout 3 82.44 %
#5 Fallout Tactics 81.53 %
#6 Fallout 4 78.15 %
 
Basically, I feel like Fallout 4 feels like they became obsessed with the Minecraft (Radcraft?) to the point they removed large portions of the map to do it. I would have just made it so there's no Settlement Building outside of Sanctuary Hills, Red Rocket, and Spectacle Island with the last as a "bonus" for people who really loved it.
 
Basically, I feel like Fallout 4 feels like they became obsessed with the Minecraft (Radcraft?) to the point they removed large portions of the map to do it. I would have just made it so there's no Settlement Building outside of Sanctuary Hills, Red Rocket, and Spectacle Island with the last as a "bonus" for people who really loved it.
Personally I hated the settlement system. I don't like the idea of anyone being able to pull a full blown community out of their ass. I'm for scrapping it entirely.
 
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Personally I hated the settlement system. I don't like the idea of anyone being able to pull a full blown community out of There ass. I'm for scrapping it entirely.

Weirdly, one of the things I missed terribly was the "Buy Decorations for your Home."

I loved that.

I wanted Home Plate Decorations and Red Rocket which were 1950s, Vault, Sci-Fi Craziness, Nuka Cola, Raider, and so on. You could also have each companion Like or Dislike the Decor.

*Preston Garvey walks into viscera and horror*

PRESTON GARVEY DISLIKED THAT.
 
Weirdly, one of the things I missed terribly was the "Buy Decorations for your Home."

I loved that.

I wanted Home Plate Decorations and Red Rocket which were 1950s, Vault, Sci-Fi Craziness, Nuka Cola, Raider, and so on. You could also have each companion Like or Dislike the Decor.

*Preston Garvey walks into viscera and horror*

PRESTON GARVEY DISLIKED THAT.
I also hated the way fo4 handled companions.
 
How's that?
I find it to be far too "in your face". I don't like being told when a companion disliked something unless they tell me themselves (like arcade may do in the Helios quest in NV depending on where you divert the electricity).

Biggest gem I have is piper gets wet for lockpicking but gets shitty if you steal. The fuck? Its just a shitty way to handle companions for am RPG IMO.

And you can literally get into pipers pants by finding a safe that can be locked by a terminal lockpicking the safe then locking it. And just repeat. Its shit game design.
 
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Honestly, I don't want Obsidian handling Fallout exclusively as the problem with New Vegas was it relied too much on nostalgia
It's called making direct links to the actual franchise unlike 3's token attempts. It was a good move that catered to older fans of the franchise as they could witness what happened to the world they saved (since the canonical endings are primarily the high karma endings and can be comforted that the new games actually recognise their history. It was quite the surprise to learn that my Chosen One killed Rose's Deathclaw and actually slept with a Bishop woman but I liked it because those were things my Chosen One could do in Fallout 2 (I played New Vegas before 2 so rather than merely nostalgia, I liked that I could do all the things from 2 that was mentioned in New Vegas). It may be nostalgia but when there is continuity and history, it should be acknowledged and addressed rather than being mentioned in passing like 3 and 4. I like it when shows, books and games actually acknowledge continuity rather than ignore it or reboot it without acknowledging its legacy.

Conversely, not acknowledging history or player involvement is what happened in Fallout 4 where the Lone Wanderer's actions from 3 seem to not have any effect on the Capital Wasteland and the story mostly ignores his actions (except for his one act of defeating the Enclave but that probably would have happened even without the Lone Wanderer's presence since the Enclave were rather bone-headed in their approach).

PRESTON GARVEY DISLIKED THAT.
This system was a bad approach to relationships. A simplistic action should not be reason why someone suddenly likes you. It was especially annoying with Piper, Cait, Curie and MacCready (the worst of the lot) where I had to purposefully force myself to repeat certain actions to build up affection points for perks.

Compare to how New Vegas handles affection points where only significant actions that the companions would approve of (like rescuing prisoners, visiting developed communities as per her suggestion, performing actions beneficial to the region etc) build up points for most companions for their respective side quests (except for Cass and Rex though Cass makes up for it with the approach you can take for her quest and Rex is a dog).
 
Yeah, you missed it when I said it before, I'll help you.
#1 Fallout NV 95.70 %
#2 Fallout 1 91.94 %
#3 Fallout 2 91.88 %
#4 Fallout 3 82.44 %
#5 Fallout Tactics 81.53 %
#6 Fallout 4 78.15 %
If we list Steam user scores of Fallout 4 and all its DLCs:
Heh, Nuka World is rated even lower than Automatron which doesn't have new open-world environment.
 
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